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idanwin

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Posts posted by idanwin

  1. I love the idea.

    But difficulty should remain an independent setting IMHO.

    Wouldn't it be a little unfair if the persian player is more likely to be attacked than the other? (but I don't really mind since that's only the case for single-player and co-op)

    What if there is 4 athenian AI players? Would one name appear twice? Or do we use additional names (without particular strategies attached?)

    This would be sooo great for historical campaigns!

    • Like 1
  2. I don't think we'd need to do controller support actually, I think the steam controller is supposed to be able to act as a mouse for games that don't have controller support.

    And I think we should wait with greenlight until we're out of alpha - personally.

    Things I think we need finished before trying greenlight (in order of importance):

    -Multiplayer lobby

    -Multi-core support

    -Performance increase

    -More victory conditions

    -Egyptian factions finished

    And we should do another kickstarter during the greenlight because we'll attract much more supporters then.

    • Like 1
  3. I was wondering what opinions my fellow 0ad-ers hold on SteamOS so I'm starting this topic.

    I haven't been able to try it, but I've been reading a LOT of articles about it, and I'm quite impressed (see Phoronix).

    My opinion:

    I think it's going to change the console market and (I hope) break the release cycle that always put me off (I've never had a console for that reason). So I'm definitely going for a Steam Box next year.

    I'm afraid that not enough people will choose to buy a Steambox or switch to linux because there are no exclusives. I also think it's wrong to have exclusives. What I would love is Linux-only DLC's (preferably referencing TUX!!! and other typically linux things ... like ... darn, I've got no clue) that would be a small incentive that would not have people getting angry because they 'Only released Half Life 3 on Linux/SteamOS' and would make native South Pole inhabitants feel proud of their favourite penguin getting a world tour.

    Every week more games are being released on Linux, it's getting hard to keep track. Some really amazing games already came out (Portal, Metro, Sam, Painkiller, ...) and others are said to be coming (XCOM, Civ, Battlefield 4, ...) so Valve has definitely already made a lot of ripples, now I'm just wishing they can cause a tectonic shift in the gaming world, entailed by a tsunami of games being ported and developed for Linux.

    I'm also looking forward to seeing 0 A.D. on Steam one day :-)

    I'm curious to read your opinions!

    • Like 1
  4. Dear everyone!

    I've been on this forum for quite a while and many of you may have seen me around.

    So far I've not been able to contribute much because of my lack of skills (of course I did contribute with a humble monetary donation ;-) ) and that's not about to change. I (quite abruptly) disappeared from this forum around February this year to only reappear for a short period on rare occasions and, I'm afraid, that's not about to change either.

    Last year I decided that I wanted to study Computer Science at Oxford University and (rather to my surprise) I received my conditional offer mid-January. This was a huge motivation to put more time in my studies and less in roaming the forum. I've now been studying at Oxford for 2 weeks and I'm going to be very very busy studying for the next 6 weeks. But, and this is the important part, I'm going to learn a lot! And somewhere during my studies I believe I will acquire the necessary skills to take some programming tasks on me, which (I hope) will allow me to contribute to my favourite Open Source project! (and earn a living)

    I want to thank everyone on 0 A.D. because you've been part of the reason I got interested in Computer Science in the first place (not the only one 'cause there's just too many reasons CompSci is AWESOME!)

    Kind Regards,

    Idanwin

    • Like 2
  5. Some comments on the archive:

    • You shouldn't need to supply Cheats.js (or cheats.json) as the Cheats.js in svn should pick up the json files in cheats/.
    • You have the modified Heal.js in there (which is just Convert.js before renaming).
    • Convert.js isn't actually used as you hacked that onto Attack.js (which is ugly IMO, but if you just want the AI to use the feature it is probably the easiest way) (The proper way would be to add a new component (similar to the Convert.js you added) add a new command to Commands.js (and call that from the gui) and add some new state to UnitAI)

    • Thank you, I hadn't noticed the cheats.json had been split up in the meantime.
    • I didn't know what file I had to edit for Convert.js to work (apparently Commands.js, thx) so I replaced Heal to test it and forgot to remove it afterwards...

    on the Trac ticket about converrsion and capturing, I also included a patch for timer based conversion. But it's no good yet. Btw, you really want to work with Trac, as forum posts get lost in the stream. And Trac is clever enough to show all changes on top of the current code, so we see immediately what you do.

    I'll try to understand how to work with it

  6. I'll first improve on it a little: disable building conversion (should be unlockable with tech, but be slower than unit converting), move the conversion ability from attack.js to convert.js, ... when it's in a playable state (and not just a test), I'll upload a video.

    I think some particle effect surrounding the targetted unit wouldn't be a bad idea either. And we need a sound effect as well!

    When multiple priests target the same target this target should be converted quicker (this would require units to have the planned loyalty variable or something similar)

    I think we should also add an aura effect to the units surrounding priests that makes them regenerate 'loyalty' faster.

    The problem with this loyalty variable is that it is something 0ad has already planned, but I don't know how they hope to implement it so I can't really base our conversion units on the same system...

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