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Posts
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Everything posted by Sun Wukong
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Improved Farming Animation / Mauryan Palace
Sun Wukong replied to Gurken Khan's topic in Gameplay Discussion
Ok, then draw a palace if you don't like the garden. -
Improved Farming Animation / Mauryan Palace
Sun Wukong replied to Gurken Khan's topic in Gameplay Discussion
Great! Now the developers should get the name in Sanskrit, replace "Harmya" with a new name, and the palace will not need to be rebuilt. -
It's great when you know it. But for beginners, it would be much easier not to open secret passages, but to have a ready-made official tool.
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Just a crash in the middle of the game. No errors, nothing.
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Really need an autosave feature every 5/10/30/60 minutes of the game and so on. It is very bad when the game overflows the memory and crashes without saving.
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Improved Farming Animation / Mauryan Palace
Sun Wukong replied to Gurken Khan's topic in Gameplay Discussion
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And we need a default reset on the remaining options - for color and placement. And a quick reset of AI settings to default. In general, it would not be bad to have a button that brings the match settings to the state of the first installation of the game - by default. To avoid going through tons of these tabs. And quick buttons to turn off music and sounds, and not a rolling ball that needs to be turned with a wheel.
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Improved Farming Animation / Mauryan Palace
Sun Wukong replied to Gurken Khan's topic in Gameplay Discussion
I don't understand what you are talking about. I see how the peasants take one optimal position and no longer leave one place. Don't you think that in the Age of Empires 2 and 3, the random movement of peasants around the field "enlivened the landscape" of the game? -
Improved Farming Animation / Mauryan Palace
Sun Wukong replied to Gurken Khan's topic in Gameplay Discussion
I now see with my own eyes that the peasant units do not walk around the field as in the Age of Empires 2, which sometimes creates traffic jams in the presence of narrow passages, as the peasants come to the warehouse to hand over food and immediately start digging in the same place. In addition, for some reason I cannot capture other people's buildings with military units. Is this also a new innovation? -
Improved Farming Animation / Mauryan Palace
Sun Wukong replied to Gurken Khan's topic in Gameplay Discussion
As I understand it, devs did not teach the AI to use the priests and Chinese ministers are not walking around the construction sites and enter the building at the moments of improvement. And it looks like you haven't even enlarged the order bar. And of course there are no arrows that reset the player's color, position in the list and settings to default. And it is especially sad that the peasants work in one point of the field. -
Improved Farming Animation / Mauryan Palace
Sun Wukong replied to Gurken Khan's topic in Gameplay Discussion
This is because almost no one knows about this game. Is it possible to stretch this texture and make the palace more massive? Have you ever seen a palace as thick as four women? Of course, there is another option - to rename the Palace into a Garrison. -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
It doesn't matter if my offer is accepted or not, what matters is that it sticks in the memory. Eventually, sooner or later, they will resurface in your memory, but now you will think that you are their author. Agree, it is much more pleasant to implement "your own ideas" than someone else's. You know, when your sticky notes are regularly ripped off the fridge, the best way to get your message across is to take a nail and scratch it on the fridge itself. -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
I don't remember a sword patch causing as much butthurt as living quarters in the barracks. As a policeman from Honduras said: "I have no chance." It's good that he doesn't know Russian and what the word honduras means in Russian. -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
So that later my work was thrown into the trash with the rest of the mods? No thanks. If you don't need it, then I don't need it all the more. I finished. If the mod does not get into the core - this is a waste of time. Only a person for whom this is a "hobby" can afford such a thing. -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
I don't want to make Cossacks out of this game. All I did was suggest adding a couple of living quarters to the barracks, which caused a lot of protests. And some incomprehensible dude from Honduras began to tell that he was an evil policeman. Perhaps the sun baked his head? -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
Avocado from Mexico? -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
As you say, Pedro or Juan, sive is quo alio nomine est... -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
Everything is fine with the Cossacks, but, as I see it, it will be much easier to persuade them to make an ancient game from scratch than to ask you to make a couple of minor movements in an already finished game. -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
I don't drink alcohol, but your jamon seems to have lost its freshness in the last century, Consuelo. -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
You have in Spain, apparently very hot now. Heatstroke? -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
LoL. A chance for what? See beta version? -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
Probably because they created this forum themselves? Is it always possible to leave one closed chat with programmers and no longer read unnecessary opinions? Or is it too difficult for you, as well as to clean up the main site with the game? Oh yes... It's a "hobby".