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Everything posted by Sun Wukong
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Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
A good game, capable of more, rolls into some kind of garbage. No, I don't care anymore. The whole destiny is to gather dust with dead weight at SourcesForge with the rest of the unfinished garbage, because this is a "hobby". -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
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Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
Do you know why the mod for Heroes 3 WoG once gained popularity? Because it allowed players to customize the game to their liking right from the game, having both classic mechanics and modified ones in one package. This led to an increase in the audience and the attraction of new programmers, which resulted in the creation of a HoTA mod that does not disfigure, but develops the classic game mechanics. It was clear from the very beginning. In fact, there is not much activity on your forum. As I expected - a game for a couple of players. As for the idiom "jumping on crutches", it implies spending huge resources on doing meaningless things. It's like pulling an owl on a globe. -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
I don't understand what's stopping you from putting these pieces together into one puzzle? However, it's probably more prudent to keep three different proprietary games, enjoying three, though not interleaved, game mechanics, than to have one "open source" game that has one single mechanic that is also killed... -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
It's very strange that mods are more ready than the game itself. When people first come to your game, they don't know about all the mods. They are used to the fact that the game should be ready out of the box, and not hand-assembled piece by piece here and there, like the corpse of a Frankstein monster. And the first thing they see is good design, completely killed by restrictions and some vague concepts, and it seems that the developers themselves do not know what they want. -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
I'm afraid that the public, tempted by strategies, wanted to seriously play this, you will also have to pay extra. -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
It seems that I bet on the wrong number, expecting both classic mechanics and their further expansion from the game. As a result, we have bits of classics stuck in the bottleneck of amateur performances... -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
When your territory is suddenly intercepted by an ally and part of your buildings goes beyond your borders - it's just brilliant, like Picasso's paintings! Each new look - new images and figures! This game should be transferred to the Louvre! -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
A five-time root border weaving champion? -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
This phrase would be perfect for your game as an advertising slogan. -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
I mean ordinary players, not fans of racing on crutches. -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
Да уж, скорее разработчики Казаков выпустят игру по античности, чем 0 A.D. выйдет из бесконечной альфы... -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
If you wrote right away that this game is an exclusive order for 3-4 people, I would not even waste my time and try to suggest making it more familiar to the general public. Okay, bye bye. -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
I only suggest to take the best mechanics from the genre. You have collected a salad of compromises, conventions and crutches in the game, saying that no one dares to dictate to you how to jump on these crutches... -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
Probably you should close the registration on the forum and issue invites. Sometimes, even large corporations waste a lot of time on stupid decisions. For example, Google with their useless video chats that will never get past the current industry leaders. It's okay to make dumb decisions, but it's not okay to cult them and build the game around them. -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
I'm afraid then Microsoft will sue you for copying gameplay. No, let's continue to hang spaghetti made from the colored border of the root territory on the map... I see you even added new colors for them! -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
This is not a hate, but sarcasm with surprise. Surprised by the fact that a strategy game is made by people who have practically never played other strategies. That is why we see a strange root territory, a limit between towers, an empty fortress, gaps in the defense in the form of forests and other "non-proprietary innovations". -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
Dear ChatGPT why developers of 0 A.D. so hard to accept harmless innovations..? They don't even want to simulate them with AI players. -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
This is a Russian phrasal turn, which, apparently, does not sound like a rhetorical question in English. It was a rhetorical question... -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
Oh my, what am I talking about?! If you make it possible to demolish resources that interfere with the construction, this will already be a whole miracle and an unheard of progress in your ossified game mechanics! -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
Nothing, that it was the pleasant gameplay that allowed them to earn money? After Dune, they might as well not make an abundance of economic units at all... -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
Judging by the number of multi-accounts, your audience consists of 3,5 people. -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
I respect your right to go through the same rake in the form of clumsy game mechanics, just to be different from the bulk of more successful games... Even Blizzard, with its mediocre game, didn't come up with the idea of having Zealots as crystal and Vespene harvesters. -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
Balance the residential barracks with more training time? An increase in the cost of units in gold? -
Housing places in the barracks and fortresses.
Sun Wukong replied to Sun Wukong's topic in Gameplay Discussion
I think Ensemble Studio had a better idea of what to do. This is not a matter of taste, but the alphabet of RTS. It's like a keyboard: no matter what your taste is, the keyboard will always look pretty much the same everywhere. No matter is it SC or C&C clone, economy units are always economy units.