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Vantha

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Vantha last won the day on November 12

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  1. This happens all the time to me when forgetting to let go of the shift key for five minutes or so: Just kidding . It seems excess icons are pushed out to the bottom. I guess we could hide simply hide the technology if there's no space for it below the assigned unit. This is already done for (vertically placed) technology pairs right now.
  2. Yes. But it can still happen when selecting multiple structures at once, e.g. barracks, stable, and fortress. We have to account for the edge cases too, as rare as they might be. What if the space below isn't free?
  3. Sounds simple enough on paper. But what, for example, when the trainable units take up more than the first row?
  4. It is already possible in the options to choose which variant to use as the primary name. And it is set to the native (specific) names by default...
  5. Personally, I also think we definitely shouldn't drop them and I don't find the current usage to be very inconsistent. But I support the call for a wider use of native names.
  6. The issue I have with that is that the chat currently doesn't show accented characters (which the native names would include). For example, the bot names are fully anglicised and the mythological terms in the hero death chat message too.
  7. On another note, I believe it's finally time to standardise hero naming. Most heroes have the same generic and specific (native) names, but there are a few with their unit class (e.g. "Hero Cavalry Swordsman") as the generic name. Now, the code for the hero death notification currently queries for the generic name (to avoid special characters) which obviously causes unwanted outcomes. We need to decide on one of the two options. What do you prefer?
  8. Here is a PR for this: https://gitea.wildfiregames.com/0ad/0ad/pulls/7232. But we still don't have a final alarm sound yet.
  9. The Aleppo pine and holly oak. For the shrubs, we have "bush_mediterranean" and "bush_mediterranean_dry". And, addtionally, quite a few fitting props (for decoration).
  10. Two articles on the topic: https://en.wikipedia.org/wiki/Southeastern_Iberian_shrubs_and_woodlands https://en.wikipedia.org/wiki/Mediterranean_forests,_woodlands,_and_scrub Some photos: Keep in mind that these show the landscape today. Mediterranean regions like this tend to have become considerably more arid since antiquity. -> We need something noticeably more green.
  11. Just opened the PR: https://gitea.wildfiregames.com/0ad/0ad/pulls/7204
  12. I'd opt for a map size somewhere between small and normal. For details about the topography see the references below. The area appears to consist of dry shrublands with some scattered patches of loose Mediterranean forests. Unfortunately, I checked and it seems like there's no map currently in the game yet with biome like this.
  13. To get started, we need a map. @Lion.Kanzen You said you could make one? In parallel, I will start with scripting the first/zeroth scenario.
  14. Oh, nevermind. I rebuilt the game and issue is gone. Weird.
  15. I was about to open a PR, but I noticed... sea treasures aren't even generated correctly right now. Where in A26 there are barrels, A27 spawns entire ships (owned by gaia). Can someone confirm this?
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