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dinuruian

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  1. dinuruian

    decay

    thank you very much, so, its a expected , normal fact. not a bug. thank you very much, for help.
  2. dinuruian

    decay

    yep, its about the time period between moving armies and finnishing the bridge. i just recheckd for false alarms.
  3. dinuruian

    decay

    here we go. commands.txt metadata.json
  4. dinuruian

    decay

    plz tell me how, im using imageapp on manjaro. i will right now.
  5. dinuruian

    decay

    ok, sure. i captured buildings, outside my teritory root, the buildings did not decayed, i was able to use them, outside my teritory root, ungarrisoned. i checked several times, the buildings didnt started to loose ownership - the things did not decayed. my gamebud recaptured, and, shazamshazam, abracadabra, hocus pocus, under his ownership, buildings started to decay.
  6. dinuruian

    decay

    marvelous reply -=)) "the exploit is here to stay" altough i did nothin to provoke the exploited situation -=))
  7. dinuruian

    decay

    ecsactli the issue, the buildings didnt decayed. undesirable position, to ask gamebuds to play, and to perform unfair advantages.
  8. dinuruian

    decay

    while playing 1v1, i captured building, while not being - the building - in my territory root, neither extended by the captured building specificaly, baracks and a siege worshop, playing as athens. plz remove those repugnant , unfair, offending unrealised "advantages", of sustainable ownership without teritory root. thank you.
  9. goes well, that means ”up”. tried 1v1, tg. goes well.
  10. hi, i started using it, great great tool. can melle/ranged units get their own hotkey? thank you. again, good tool, i realy appreaciate it.
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