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real_tabasco_sauce

0 A.D. Gameplay Team
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Everything posted by real_tabasco_sauce

  1. A 2v2 on a27. Pretty good performance all around, but @Palaiologos wouldn't let @BreakfastBurrito_007 and luchomat to full pop metadata.jsoncommands.txt
  2. LuchoMat did this yesterday with no problems: download bundle from the forum install. A warning will appear warning that the previous version will be uninstalled. click 'OK' The installer will suggest a directory (folder) for the installation. This will most likely be the current location of a26. Delete the last part of the 'path' and replace it with something like '0ad_A27'. I think the shortcuts folder should also be separate, but I am not sure.
  3. Turns out, thats pretty much how it is currently playing, so no need to add explicit counters. The gameplay effect is neat, all that remains is to ensure it is balanced. I am not sure if https://code.wildfiregames.com/D5008 is enough to nerf them, so I would probably support either further reducing splash damage or decreasing health or pierce armor.
  4. Yes, I wasn't trying to make it so explicit as an equation. Such equations aren't really helpful when balancing things like this as there is a lot more influence of context in real battles. Thats why I am calling for playtesting.
  5. yes, I was just talking about the merit of eles vs spearmen in that case.
  6. ok, i just tested the nerfed eles with a mod I made: eleNerf.zip This mod only applies to a27. Eles are still strong even when both sides are fully upgraded (blacksmith upgrades don't apply to eles). The test I did was 50 archers + 10 eles vs 50 spearmen and 50 skirms. (80 pop vs 100 pop) the archers won with 42 remaining and 0 eles remaining. Possibly this is still OP, but 10 eles (big eles) costs 5500 res (2200 metal, 3300 food) while the spearmen only costed 2500 food and wood. Possibly this is still too OP, but we have to remember that these are champions, and also that micro could massively decrease their effectiveness (make the enemy eles chase units). They do go down pretty fast to massed ranged units, so perhaps the balance is fine and they could just be considered a known counter to melee units going forward.
  7. Its pretty exciting for gameplay and all civs have rams. Eles still have pretty decent capability vs buildings, but don't expect to take down a fortress with just 1.
  8. Its true, but I had a huge upgrade disadvantage, slightly outnumbered, and somewhat poorly placed my pikemen. @Philip the Swaggerless probably wasn't aware just how powerful they were, but I think the eles did too well in that fight. You can do unit tests if you want. You will find that 10 eles can kill 100 spearmen and only lose 1 elephant. So either their damage should be adjusted: https://code.wildfiregames.com/D5008 or maybe their HP reduced, now that they are not an alternative ram.
  9. There was a time you could capture catapults and bolt shooters.
  10. Windowed mode seems the only thing that fixes it. The big blue screen tears still happen with vulkan+borderless.fullscreen = 'false'
  11. yeah I'd support making it either a lot darker or a lot lighter, like a silvery grey.
  12. splash attack -10 crush + direct attack + 10 crush One could even move all crush to the direct attack to streamline a bit. Something like direct: 30h 60c, indirect: 20h
  13. metadata.jsoncommands.txt Alright the first posted multiplayer game of a27 rc. Not very balanced, and I had a rough eco. The elephants I trained as @Philip the Swaggerless attacked did unreasonably well, so I think a nerf is warranted. I am thinking 20 hack 20 crush for the splash, and then add back the 10 crush to the direct attack.
  14. is it actually supposed to be false as stated here or "false" like the other options?
  15. ok going out of fullscreen worked perfectly well. Screen tears only occur in fullscreen for me, and borderless fullscreen = "false" did not solve the issue in fullscreen.
  16. borderless.fullscreen = "false" did not fix it. I do have a26 and a27 rc concurrently installed, but not running at the same time. I will try later with a26 uninstalled.
  17. Not sure what kind of issue this could be but in the multiplayer lobby @Palaiologos cannot see or join the game I host, but I can see and join @Palaiologos's game. It doesnt help that I know almost nothing about the lobby.
  18. No, there is no minimum level, we will just balance accordingly. Looks like Saturday and Sunday are available for people beginning at 5:30 UTC. Only 4 people filled out the form, so I will just plan to be available for much of the time window.
  19. Does anyone else have this screen tearing issue? With vsync, its playable for sure, but it would be preferable to not need vsync.
  20. yes, thats what would make sense to me. I think of matchmaking as a longer-term goal.
  21. ¡Genial! Really good work @Duileoga I like this roster a lot, and I think it will be well differentiated. It seems that with the right combination of heroes and civ bonuses, this could be a super fun civ to play.
  22. Not sure if I would call it a 'prerequisite', but I would consider those items important for a major release, bringing the game to a wider audience. voice lines for civs. performance (all around, not just multiplayer) improved ranked play system (including matchmaking) additional content for strategic development (ie more technologies) campaigns. While it is officially an 'alpha', I have observed that we effectively have a live service model.
  23. https://trac.wildfiregames.com/log/ps?action=stop_on_copy&mode=stop_on_copy&rev=27652&stop_rev=&limit=100&verbose=on&sfp_email=&sfph_mail=# Well, there is a changelog in the other discussion: But I think the link I first shared is more complete. I am pretty sure the log messages typically say that a given change is from the community mod. One thing I didn't see in the changelog was decreasing catapult range to 85, but also decreasing the minimum range.
  24. Ill put the poll link here as well. So far only three of us are in there. https://www.when2meet.com/?20172866-g4yFd no info or sign in is required, only your gamer tag.
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