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davidsrsb

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Posts posted by davidsrsb

  1. The pike was basically a very long and heavy ~5kg spear. This gave it the power to puncture or badly deform any wearable armour. The downside was its weight and slowness. One pike against a sword would be in trouble as the more agile swordsmen could avoid the pike and hack the pikeman. Many pikes together can cover each other and become very hard to dodge.

    The length of the pike was perfect for bringing down cavalry in front of the line, to be killed by the sidearm sword. So effective that knights would often dismount and fight on foot.

  2. Pike attack is definitely hack, not pierce. They could defeat any armour, including steel plate, which arrows and swords could not. The rate should be low as this is a very unwieldy weapon, but range is far more than a sword or spear.. I like the idea or being able to reach over another soldier.

    A few rows of pikes was a formidable barrier to cavalry or infantry attack and was only beaten when firearms became common.

  3. 23 hours ago, Ceres said:

    What happens when chariots/ supply wagons get destroyed? Would units depending on them just die (starve), or rather abandon the troops and try collecting food (and maybe other resources) in the vicinity? (thus, the player would lose control over them?) I assume that it's quite realistic that troops without enough resources deserted in history, maybe except for some fierce/ elite units (that would stay until they starved).

    Or return to home territory. I am thinking about something like aura from civic centres, military camps and fortresses that keeps home troops fed, otherwise too much micromanagement is needed. Similarly women and traders should not depend on logistics anywhere.

    • Like 2
  4. All units would consume food, cavalry more than infantry and elephants far more than either. Chariots would consume a lot too.

    You would need two new units, a supply cart and some sort of mobile store, the van of classical armies. Having to plan supply drops would make a more interesting game and far more realistic. Huge armies camped away from home would require planning and attacking the enemies supply convoys  becomes an option. Your soldiers can also hunt to supply the van, living off the land

     

    • Confused 1
  5. In real battles in history, the commanders often took advantage of the terrain to suit their strengths and weaknesses.

    Bogs and swamps should slow down cavalry, rams and heavily armoured infantry a lot. Women and archers could escape from them there.

    This could make an interesting downside to advancing down the armour technology tree as the weight goes up

    • Like 3
  6. I don't see why removing attack stops vision. It makes it absolutely pointless to garrison them. In 0.25, walls have now become a waste of resources

    I don't agree with removing attack. The balance was wrong, maybe they should not have the unmanned sentry bonus. Maybe only ranged weapon users should be able to fire. Ideally to be realistic, they should provide total protection against hack for occupants, but only limited pierce protection.

    Walls and turrets should have been more expensive to build, removing a lot of the imbalance.

    The suggestion of building wall segments without turrets is an ugly consequence. Real world walls without turrets are unstable.

    • Like 3
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