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Posts posted by davidsrsb

  1. 9 hours ago, wowgetoffyourcellphone said:

    The road boost/off road penalty needs to be substantial for the player to feel the need to micro this.

    The bonus should be substantial for wheeled units ie siege and some traders, or rather, the penalty for going off road should be severe

  2. 10 hours ago, AIEND said:

    I mean, in most RTS, the battering ram is a relatively basic unit, not very high in attack and HP.
    But 0AD, rams are put in the later stage (I always wonder why P2 did not siege), the cost is very high, and it looks like a high-tech weapon.
    Excessive technical requirements and costs result in the battering ram having to be strengthened in terms of data, otherwise it will become an expensive and fragile waste product.

    The catapult or trebuchet were much more expensive and hi-tech weapons

    The downside of the ram was having to go up to the target, so it needed serious infantry support to survive very long.

    The 0AD model of a few unmanned rams quickly flattening a fully manned fortress is so wrong. (or unsupported elephants same argument)

    The catapult mainly damaged with fire

    • Like 3
  3. 2 hours ago, Player of 0AD said:

    I think temples are fine. The real problem are the healers which heal much too fast and have far too much durability.

    Do they heal each other if you have several together? I could see how a large number of healers could become almost invulnerable

  4. Why is it that when I move injured troops onto a temple in a25, that they are fully healed instantly?

    I have developed a very efficient strategy with the Spartans, get 40 commandos as strong as I can and just fight near my temple. Move 20 inside,  the other 20 fighting then swap.

    They can wipe out much stronger attackers

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