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the-x

Balancing Advisors
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Posts posted by the-x

  1. 11 hours ago, Dakara said:

    What do you think of reducing the max level of units to 2? Or reduce the ramp-up with levels so that level 3 is equivalent to current level 2. level 3 unit is very strong, too much snowball

    I fully agree that we should reduce the efforts of ranking up. Level III is far too strong (and causes imbalances)

  2. On 30/10/2021 at 8:54 PM, bad player said:

    idk its visually confusing and unappealing. it may be a good game but it looks weird

     

    On 30/10/2021 at 8:54 PM, bad player said:

    idk its visually confusing and unappealing. it may be a good game but it looks weird

    If you like intense management simulation, Widelands seems interesting. It also has high lvl 1v1s

     

    I think it looks very complex at the beginning, but if master it it becomes unbelievable compley. Believe me, i have played sc2, aoe, everything and this is the the highest level in management (and ;) easy to learn if you watch my tutorials) :=)

     

    https://www.widelands.org/

    if you have enough managing skill ask me for a 1v1 by commenting youtube video

    • Like 1
  3. On 25/10/2021 at 6:51 PM, Player of 0AD said:

    We have a new Youtuber (who is also already a top 150 player btw)  -  @the-x alias Björn Bär!

    Covering for example a match with borg-, the highest rated player of the world at the time of that match! And there are more videos of high class matches.
     

     

    I'm very happy to cast the greatest games of 0ad that happen :-) --> You can always send me your replay and I will make entertaining of it.

    • Like 1
  4. On 24/05/2021 at 10:26 PM, LetswaveaBook said:

    This situation seems to be natural state of the citizen concept. If you attack your opponent, the opponent will tend to have more units at his base than those in your attacking force.

    Sometimes players make some cavalry very early and rush, hoping that you can find a group of women that are ill protected. However as the game progresses, there will be less unprotected women.

    However there is something we could do to help rushing and encouraging people to make more women. There are 3 strategies:

    -booming with women: Only food is needed for the units.

    -cavalry rush-- Mainly food is needed for the units.

    -turtling with citizen soldiers and sentry towers: requires as much wood as food for the units.

    So if we would want to make turtling less common, we could increase food gathering rates and reduce wood gathering rates. So I would be in favor of such changes.

    Seems an interesting Idea - yes this concept will solve a lot

     

    Since workers are also units when they are in defense, it seems that there are not much clever solutions?

    • Thanks 1
  5. What i miss most in 0 AD comparing to other strategy games is the interaction or the early interaction between players. Games are really rare, where you really interact with your opponent, in fast its only single playing on side and building up and attacking in the end if its suceeds its gg and if not its also gg, but for the enemy. Maybe we need a better rock paper scissor system? Maybe we need just some principles to accelerate the beginning?

    • Like 2
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