marcelusmaximus
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Gauls lovers might love that
marcelusmaximus replied to marcelusmaximus's topic in General Discussion
video not working propperly -
Longsentenceasname here, id love to participate but I wont be properly near a PC until October, expecting for more editions of this tournament.
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https://www.facebook.com/watch/?v=1247653199203438 Sound from copy of 1st century BCE carnyx found in 2004 at Tintignac, France. Fashioned as a snarling boar, the carnyx was a war horn used by the Iron Age Celts between c. 200 BCE and c. 200 CE
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So no beforehand-registration needed to participate?
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Hello @Wutan it's @longsentenceasname Winning you took 47 mins Reporting you 4 Being a leaver of the game even after others players warned me bout your behavior just proofs you are not aware that your rating is getting sucked directly through the report plus now everyone knows now your lame tactics to have such impressive rating commands.txtmetadata.json
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Error trying to join a Norse Harold game in the lobby
marcelusmaximus replied to marcelusmaximus's topic in Bug reports
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Seems weird, cause i normally can join everyones games, and Norse's ones too, after encountering this window keeps like this forever i have to alt+f4 and restart. No chance by enabling disabling mods.
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Hibera - Hiberus Delta (Custom Scenario)
marcelusmaximus replied to marcelusmaximus's topic in Scenario Design/Map making
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Hibera - Hiberus Delta (Custom Scenario)
marcelusmaximus replied to marcelusmaximus's topic in Scenario Design/Map making
When I open map in map editor there's no error outputted. When i check logs i did found ERROR: JavaScript error: gui/maps/MapCache.js line 25 JSON.parse: bad escaped character at line 29 column 17 of the JSON data getMapData@gui/maps/MapCache.js:25:73 getFilteredMaps@gui/maps/MapFilters.js:52:32 getAvailableMapFilters/<@gui/maps/MapFilters.js:15:9 getAvailableMapFilters@gui/maps/MapFilters.js:14:23 checkMapTypeChange@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:35:20 onSettingsLoaded@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:19:9 onLoad@gui/gamesetup/Controllers/GameSettingsController.js:98:4 SetupWindow@gui/gamesetup/SetupWindow.js:61:11 init@gui/gamesetup/gamesetup.js:47:18 @gui/gamesetup/gamesetup~autociv.js:52:9 @gui/gamesetup/~autociv_countdown.js:98:9 pollAndHandleNetworkClient@gui/gamesetup_mp/gamesetup_mp.js:286:13 onTick@gui/gamesetup_mp/gamesetup_mp.js:158:2 __eventhandler37 (Tick)@multiplayerPages Tick:1:1 ERROR: JavaScript error: gui/maps/MapCache.js line 25 JSON.parse: bad escaped character at line 125 column 18 of the JSON data getMapData@gui/maps/MapCache.js:25:73 getFilteredMaps@gui/maps/MapFilters.js:52:32 getAvailableMapFilters/<@gui/maps/MapFilters.js:15:9 getAvailableMapFilters@gui/maps/MapFilters.js:14:23 checkMapTypeChange@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:35:20 onSettingsLoaded@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:19:9 onLoad@gui/gamesetup/Controllers/GameSettingsController.js:98:4 SetupWindow@gui/gamesetup/SetupWindow.js:61:11 init@gui/gamesetup/gamesetup.js:47:18 @gui/gamesetup/gamesetup~autociv.js:52:9 @gui/gamesetup/~autociv_countdown.js:98:9 pollAndHandleNetworkClient@gui/gamesetup_mp/gamesetup_mp.js:286:13 onTick@gui/gamesetup_mp/gamesetup_mp.js:158:2 __eventhandler37 (Tick)@multiplayerPages Tick:1:1 ERROR: JavaScript error: gui/maps/MapCache.js line 25 JSON.parse: bad escaped character at line 29 column 17 of the JSON data getMapData@gui/maps/MapCache.js:25:73 getFilteredMaps@gui/maps/MapFilters.js:52:32 getAvailableMapFilters/<@gui/maps/MapFilters.js:15:9 getAvailableMapFilters@gui/maps/MapFilters.js:14:23 checkMapTypeChange@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:35:20 onSettingsLoaded@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:19:9 onLoad@gui/gamesetup/Controllers/GameSettingsController.js:98:4 SetupWindow@gui/gamesetup/SetupWindow.js:61:11 init@gui/gamesetup/gamesetup.js:47:18 @gui/gamesetup/gamesetup~autociv.js:52:9 @gui/gamesetup/~autociv_countdown.js:98:9 pollAndHandleNetworkClient@gui/gamesetup_mp/gamesetup_mp.js:286:13 onTick@gui/gamesetup_mp/gamesetup_mp.js:158:2 __eventhandler106 (Tick)@multiplayerPages Tick:1:1 ERROR: JavaScript error: gui/maps/MapCache.js line 25 JSON.parse: bad escaped character at line 125 column 18 of the JSON data getMapData@gui/maps/MapCache.js:25:73 getFilteredMaps@gui/maps/MapFilters.js:52:32 getAvailableMapFilters/<@gui/maps/MapFilters.js:15:9 getAvailableMapFilters@gui/maps/MapFilters.js:14:23 checkMapTypeChange@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:35:20 onSettingsLoaded@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:19:9 onLoad@gui/gamesetup/Controllers/GameSettingsController.js:98:4 SetupWindow@gui/gamesetup/SetupWindow.js:61:11 init@gui/gamesetup/gamesetup.js:47:18 @gui/gamesetup/gamesetup~autociv.js:52:9 @gui/gamesetup/~autociv_countdown.js:98:9 pollAndHandleNetworkClient@gui/gamesetup_mp/gamesetup_mp.js:286:13 onTick@gui/gamesetup_mp/gamesetup_mp.js:158:2 __eventhandler106 (Tick)@multiplayerPages Tick:1:1 ERROR: JavaScript error: gui/maps/MapCache.js line 25 JSON.parse: bad escaped character at line 29 column 17 of the JSON data getMapData@gui/maps/MapCache.js:25:73 getFilteredMaps@gui/maps/MapFilters.js:52:32 getAvailableMapFilters/<@gui/maps/MapFilters.js:15:9 getAvailableMapFilters@gui/maps/MapFilters.js:14:23 checkMapTypeChange@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:35:20 onSettingsLoaded@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:19:9 onLoad@gui/gamesetup/Controllers/GameSettingsController.js:98:4 SetupWindow@gui/gamesetup/SetupWindow.js:61:11 init@gui/gamesetup/gamesetup.js:47:18 @gui/gamesetup/gamesetup~autociv.js:52:9 @gui/gamesetup/~autociv_countdown.js:98:9 pollAndHandleNetworkClient@gui/gamesetup_mp/gamesetup_mp.js:286:13 onTick@gui/gamesetup_mp/gamesetup_mp.js:158:2 __eventhandler463 (Tick)@multiplayerPages Tick:1:1 ERROR: JavaScript error: gui/maps/MapCache.js line 25 JSON.parse: bad escaped character at line 125 column 18 of the JSON data getMapData@gui/maps/MapCache.js:25:73 getFilteredMaps@gui/maps/MapFilters.js:52:32 getAvailableMapFilters/<@gui/maps/MapFilters.js:15:9 getAvailableMapFilters@gui/maps/MapFilters.js:14:23 checkMapTypeChange@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:35:20 onSettingsLoaded@gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js:19:9 onLoad@gui/gamesetup/Controllers/GameSettingsController.js:98:4 SetupWindow@gui/gamesetup/SetupWindow.js:61:11 init@gui/gamesetup/gamesetup.js:47:18 @gui/gamesetup/gamesetup~autociv.js:52:9 @gui/gamesetup/~autociv_countdown.js:98:9 pollAndHandleNetworkClient@gui/gamesetup_mp/gamesetup_mp.js:286:13 onTick@gui/gamesetup_mp/gamesetup_mp.js:158:2 __eventhandler463 (Tick)@multiplayerPages Tick:1:1 But i have no idea of what's going wrong -
Hibera - Hiberus Delta (Custom Scenario)
marcelusmaximus replied to marcelusmaximus's topic in Scenario Design/Map making
Sadly, i'm trying to test with METASPIKE and he tells me FAILED TO LOAD MAP. Check application log for details. But I fear i'm not finding any clue here C:\Users\marce\AppData\Local\0ad\logs -
Hibera - Hiberus Delta (Custom Scenario)
marcelusmaximus replied to marcelusmaximus's topic in Scenario Design/Map making
Have to be said that there's no embellishment items, only trees, rocks and ore. And textures and heights. It's true that there are a lot of extra wood to make it harder to expand. Also it's a big map, not very big or enourmous. Thanks for the comment and expecting to try the game if it can be played with non NPC's. -
marcelusmaximus started following Hibera - Hiberus Delta (Custom Scenario)
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UPDATE: Dunno how it's going on your side, but i tried to make a public game in lobby from Laptop 16GB ram i7 and it can host the game pretty well. and joining from an alternate computer, and IT WORKS! There is some typo or something into the code, it will crash after first load, when it CRASHES just by clicking SUPRESS a pair of times game worked fine for me, crash didn't happened anymore, just some annoying red text on the debugger at the top of the screen when loading the map file... and it's working! Hello to everyone, I'm glad to introduce you to my last attempt to create a realistic battlefield inspired at the Ebre river. The city of Tortosa was named Dertosa by the Romans after they sieged and conquered Hibera, the iberian city that was placed where we can find Tortosa. This map covers this city area and it's sorroundings. Includes the roman path "La Via Augusta", the delta is not yet big as today is. And I plan keep including details I've found surfing the web. Settings are for 8 players. Right now i'm not able to set configuration in a manner teams can be arranged by host when hosting this map, it's forced to DIPLO FFA RES=300 MAX_POP 250; In case you want to do 4v4 position for members of teams should be 11112222 and once game starts, set teams in-game; starter pos are found towards the edges of map (but not in the snow). to be placed atHIBERA - HIBERUS DELTA - FFA NOMAD DIPLO & GAIA.pmpHIBERA - HIBERUS DELTA - FFA NOMAD DIPLO & GAIA.xml C:\Users\YOURWINDOWS10USERNAMEGOESHERE\Documents\My Games\0ad\mods\user\maps\scenarios\ IA looks to be able to play and win against me despite all the errors shown by the console when loading the map; I'm unable to prevent them from appearing; I'm unable to set preview for this map pointing via a preview-screenshot.png I've placed at art/textures/ui/session/icons/mappreview or (C:\Users\YOURWINDOWS10USERNAMEGOESHERE\AppData\Local\0 A.D. alpha\binaries\data\mods\public\public.zip\art\textures\ui\session\icons\mappreview) to be precise. I don't know how to enable specific pre-in-game teams arrangement, seems the way I configured the XML is forced to FFA DIPLO LAST SURVIVOR (in fact, is the option I wanted to enable, but someo people may miss the capability to do 1vs7 IA on this scenario wtihout needing to create copy of the map with different options at the XML. Feel free to try it, make suggestions, and so. TO BE UPDATED...
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commands.txtmetadata.json player @suspicious left the game suspiciously after a failed all in, as there can be found commands and metadata i think it was rated so he should have resigned instead of try to harvest easy rating points from me if he wins, or leave w/o yielding any rating if he smells defeat very mature
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commands.txtmetadata.json offending player, @peacegame @user1
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offending player @ElGeneral2510 commands.txtmetadata.json