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Yavin

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Everything posted by Yavin

  1. As for @Stan`, thank you for declaring my map as "great work", I appreciate that! Regarding the community maps mod - no problem. If the user @andy5995 is ready to integrate The Legend of Avilava into it - it's kind of appealing to me Thus he of course "would be granted permission to". :p PS: I begun working on this map with alpha 24 - but after installing alpha 25 the map had not been deleted or unable to open - perfect. At alpha 23 I wasn't aware that previous maps would't be able to be opened anymore :/ But well, that belongs to the past (I assume by installing alpha 26 somewhen there there will be no problems like from alpha 24 to alpha 25). As for @seeh, also thanking you for liking my work - regarding the download issue I solely can say that I'm unfortunately not that much classifiable as a computer engineer and hence not able to help you with your problem. Hoply the other forum members are able to help you out. Those to files are the only one I thought people needed to install the map: The Legend of Avilava 17.xmlThe Legend of Avilava 17.pmp
  2. Thank you for your respond and commendation, I actually had to create about ~75 editions, but the the last 17 of them had been just little fixes or logical / beauty corrections. - actually I even can tell you something about reaching such polish (thank you if you say so!): Just build. You reach it by building itself - By time you'll notice how something - e.g. the lilies and reed look beautiful if placed (each rotated) behind the bridge's stilts (indicating that there the water wouldn't float too fast resulting in an accumulation of for example plant remains or lilies). Just mean there's no magic formular or 0ad map editor semester, the polish comes on its own.
  3. Hey guys, since release of alpha 24 in februrary I've worked on some special map as my old alpha 23 map has been deleted by installing alpha 24 - don't know how and why. This new map, The Legend of Avilava, shall be it's replacement. I've tried to make this something unique - featuring huge mountains and dense forrests, including marshes and tiny pahts to walk on troughout the map. Furhtermore, I tried to depict the landscape with lots on beauty and small details. I've also included some bridges and quarries to enhance not only the look, regarding the latter to give some players a satisfying amount of resources at their starting position - so that they do not need to build new headquaters in new areas. The Legend of Avilava generally is based on the the area of eastern france and western germany, splitted by the river Rhine that floats into the English Channel. Behind it the Brits are stationed. However, it is important to note that this map does not aim at depicting geographical accuracy and rather tries to tell some sort of "mystery" about this area and how it could look like based on the imagination of people that were told how central (well, not that central, but you get what I mean) europe does looked like back in 0a.d.. Generally there are 8 players in the map: Roman (1): Southeast - starting as the player withouth teammates and thus has already a bigger city and lots of resources at the beginning Gauls (3): Southwest - stationed on the highest mountain; well defendable but may lack of resources Brits (4): Northwest to Northeast - being split into small villages throughout the foresty mountain they firstly need to find space to build and to grow crops on; player 7 & player 8 start with one dock and a merchant ship each To be honest I have to state that matchmaking was not my first thought while starting to build. I might see some advantage of the Brits since they're able to grow rapidly respectively exponential if they achieve to deforst large areas. Also the Romans may be a bit OP as they start with approximately 60 women, an already existing city and lots of resources - not even mentioning their fortresses, bolt and catapult tower systems. Nevertheless, for me running simulations with bots had been downright entertaining. Maybe it's just me, but I somehow find Romans fighting against barbarian tribes amusing. ;D For me it's not about winning or loosing - it's about enjoying the beauty of 0ad (especially regarding its graphics and battles!) :))) But I think I might show you some screenshots of it. The map on its whole: The "gallic" mountain / island: The "roman" mountain / island: The "british" mountain / island: To also give a view of the type of landscape we're facing here: Lastly i want to show the starting positions of each player, starting with the Romans, afterwards the Gauls followed by the Brits (the seventh player does have two beginning headquarters): I hope you can open these files: Until now, thank you guys for reading my post until this point. Feel free to download and play as long as you want to. If there are some complications or any issues I do my best to fix them - as the name of the files say - it's the seventeenth edition. Edit: As time goes by I will fix little issues and load up new editions of the map. The Legend of Avilava 17; The Legend of Avilava 18 etc. The Legend of Avilava 18.xmlThe Legend of Avilava 18.pmp 550969231_TheLegendofAvilava17.xml 311602329_TheLegendofAvilava17.pmp
  4. Hi nwtour, thank you for making the mod and furthermore giving me another explaination. I think i understood it now: I managed to do what you did, i actividad the mod and singleplayer works (even tough 5 or so errors spam up when i open scenario because of my map created in alpha 23 which still spooks around in my files but cannot be opened or played on). While I was desparate waiting on help of the 0ad forum, i opened the my map on the atlas editor and tried to find a fix: I had 8 civs on the map, 1 roman base ever since and 7 brits / gauls which i just placed as the bug appeared. I think the bug either originated when i created objects and turned them into a player number (1 to 8) that didn't exist yet or when I already had placed objects of a certain player (e.g. player 8) and then lowered the amount of total players (to e.g. 7 players) that the objects of this player didn't somehow exist anymore. So I just turned every object from the recently introduced players (player 2 - 8 ) to Gaia, leaving only the ever since existing player 1 (for insurance I lowered to the total amount of players to 1 as well). I saved the map once more and restarted the game again: Singleplayer worked (some red warnings popping up becuase of my alpha 23 map but that doesn't influence the game). Now I look into the forum again and I see your way of fixing the bug creating an entire mod just for me and trying once again to help me altough the problem even seemed to be fixed already. Either way I inserted the "playercolor.zip" mod and restarted the game: Nothing has actaully changed, i am again able to open singleplayer. I really thank you for helping me, nwtour, if I get this bug appears again and i can't fix it by my alternative i know that i have to insert your mod.
  5. Hi nwtour, Thank you for your explaination. I thought you have alredy sent me the file "PlayerColor.js and i can see it in the download folder so i "found" this. I can clearly see it in my there so i don't know why i should search it. I assume that the problem is that you furthermore told me i should find a folder with "these" files, so you mean that i have already existing ones regarding something like "PlayerColer"s. Into these (i don't know how to find them) already existing files i should copy the file "PlayerColor.js" that you have sent me and with a somewhere existing "PlayerColor2.js". Okay, but i am currently struggling on how to find the folder whre i can do this. Hoply you can further help me on, in any case, thank you.
  6. hello nwtour, thank you for your answer but i am not quite sure how you meant this properly: I am a digital inability, so i actually don't understand what you mean. I should make a backup from a file named "gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerColor.js", but where could this file be and how to make a backup of it? The file you addad: I am also not quite sure what to do with it. "PlayerColor.js" ... I am sorry for my lack of understanding! I just don't really get along with computer techniques, I just want to play 0ad and build some maps.
  7. Hello guys, as i recently tried to start the singleplayer, this type of window occurs when i click on the button "singleplayer" and "matches". Actually singleplayer always worked, but my assumption is that because i am currently building (over long time) a custom map this bug happens as recently some red warnings appeared as i built the map it / as i tried to let the some AI play on this map as a simulation. (Another explaination or at least indicator could be that I, ever since i opened the scenario folder in singleplayer, red warnings like in the screenshot below appeared because somehow a custom map of mine of alpha 23 is still in the files but somehow i cannot play or even delete it. So this could cause problems as well.) Does anyone know a fix for that? I can't play singleplayer matches as i used to. It is very depressing because i just don't know how to solve this. Furthermore I am currently really stressed because the map i was building could be full of bugs now which i spent hours on to create. Greetings and have a good day, hoply you can help me! .
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