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Posts posted by Yekaterina
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Here you can post your 0AD memes for a laugh. It doesn't have to be 0AD related, anything goes.
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What about wonders increasing capture attack of all units and also unlocks the ability to capture enemy's women? Historically conquerors tend to use enemy citizens as slaves instead of murdering all of them.
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2 minutes ago, Grapjas said:
think it's going off topic,
My idea is building a wonder gives you the ability to train enemy units, before you get the wonder you cannot do that.
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1 minute ago, Palaxin said:
Honestly I am not that into the idea of recruiting enemy units. You can argue that this reduces civ diversity which is a problem right now...
I see. To increase civ diversity we can add new units that we have not though about or remove some cliched units, for example every civ has rams and cavalry skirmishers.
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Bribing is a good feature, but I would really appreciate it if you allow the production of enemy units. Sometimes a Persian player would really need a catapult and a Macedonian player really needs an elephant while Romans really want archers.
This is consistent with the historical fact to recruiting mercenaries.
What do you guys think?
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1 minute ago, Lion.Kanzen said:
There is a problem with that concept and it is that it is the mode wonder victory it would basically become In a race who reaches phase 4 first.
That is a serious problem with your mod.
I partially agree with Lion.Kanzen here even though I have never tried wonder mode. I think if empire phase did not unlock OP techs but instead allowed you to diversify your army composition by training your enemy's unique units from the barracks you have captured. This prevents phase 4 from being OP but also gives a sufficient reason to build a wonder.
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I think we can add new features into the Empire Phase, for example unlocking some new OP units and techs. Perhaps in Empire phase we can allow access to other faction's units, because realistically in history an Empire captures other civilisation's land and use their people as soldiers. Perhaps we can allow the training of local unit types from baracks.
For example, if a Roman player captures a Carthaginian barrack then they can train archers from that barrack to increase diversity. Similarly if Persians capture a Roman siege workshop they can start training catapults. This is more historically realistic.
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I appreciate the Empire Phase idea, it appears in Delenda Est mod.
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I found an English to Aramaic dictionary http://congyhwhprescottaz.weebly.com/uploads/2/4/7/6/2476874/aramaic_english_dictionary.pdf
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OK. I will see what I can do to get you some Aramaic. Can you show me a list of words you would like to translate?
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4 minutes ago, Lion.Kanzen said:
Could you get us some kind of Aramaic that has been spoken in the area of Syria?
Here is a list of Aramaic dialects available for translation. I am not sure which one was spoken in Syria but I think the Official Aramaic looks promising. The ancient Syrians spoke Syriac languages which contains many sub-languages that are quite distinct from each other, so it is difficult to choose one. But I think we can't go too wrong with Official Aramaic as it is still used today in some areas of the world.
Also why do you want Aramaic? Are you adding a new civ?
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For the Carthaginians, I think we can replace Punic with Phoenician, which is close enough. They have almost the same alphabet as Carthaginian. I found a Phoenician-English dictionary: https://en.glosbe.com/en/phn. Other languages that thrived within the region were Numidian, Mauritanian, Berber and Greek.
Some of them also spoke Latin, so we can also replace their current speech with Latin if Phoenician is too much trouble. I am no expert at ancient languages myself but I have some Classics and History teachers in my school who might offer some help.
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Thank you so much I found the list of translations. This really helps.
I just want to point out that Carthaginians spoke Punic instead of Hebrew, although the two languages are somewhat close. I don't think we can piece together Punic anymore because almost all records of it have been destroyed by Romans.
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Anywhere will do, perhaps at where the player messages would be or on the right hand side of the screen. Alternatively you can just post the list of Greek, pronounciation and translation in the forum like a dictionary and I will refer to the list, eventually remembering the language.
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Just now, wowgetoffyourcellphone said:
At some point I wouldn't mind making a mod where the units speak English
I am satisfied with units speaking their mother tongue because historically they did not speak English, in fact English was not even invented then. The classical languages do make the settings sound more authentic. All I wanted is just a translation as I am also quite curious about those languages myself.
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When we click on the unit of any faction it says something. I don't speak Koine Greek nor Persian, and I would like to know what my units are talking about. Please can the developers put a translation of their speech in English and their original language? I am really curious about what the 'theisti raso' mean.
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Personally I think we can keep the skirmisher's attack constant but increase the skirmisher health point to 75 - half way between archers and spearmen. This would highlight their superiority over archers in shorter range combat while keeping them inferior to spearmen in melee combat.
In terms of slingers, I think the current A24 attack and defence stats are appropriate; they were not very strong historically as they were often recruited from the poorest citizens due to low cost. Therefore we should lower the cost of training each slinger to compensate for low attack and armour. A sensible cost would be something like 5 stone and 20 food and 10 wood each. Alternatively we can also reduce their training time, so mass formations of slingers can be deployed to counter enemy catapults or towers.
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Sometimes when I host a TG the game crashes midway and displays an I/O error. All of the players are automatically disconnected first, then an error message is displayed. When I try to rejoin the lobby it says I have been disconnected. In fortunate times I am able to rejoin the lobby after a few seconds, whereas sometimes my entire home internet cuts and the game freezes when I attempt to rejoin. Has anyone experienced a similar problem, and what could be the cause of this?
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Last time I downloaded this code form svn (last weekend) it was still A24, perhaps you have updated it on git. Thank you. Are there any challenges /tasks in particular right now? I think I can help you calculate the refractions and shaders as well as speed distance time things
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Is there a way to download the source code for A25? I know some C++ and lots of physics so I am happy to give you a hand where I can.
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Ok thank you, this looks very interesting. Is it going to be incorporated into A25? Have you already started working on A25?
0AD Memes, jokes
in Introductions & Off-Topic Discussion
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