BoredRusher
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Everything posted by BoredRusher
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Greetings everyone, It has been quite some time since I embarked on a project aimed at enhancing chat experiences through modding. Initially, my primary objective was to introduce emojis to 0 A.D. However, despite numerous attempts, I've encountered challenges in achieving this goal. Now, several years down the line, I'm considering releasing the mod featuring only ASCII emojis. I believe that with your collaboration, we can turn this idea into a reality. I eagerly await your input and assistance. Do you think this endeavor is feasible? For those interested, you can find the mod here: Asciimojis Release. Your feedback is invaluable in refining and enhancing this mod. Currently, there are some known issues: - Autocomplete functionality is not operational in the lobby and during sessions. - Autocomplete is limited when autociv is not in use. These issues will be addressed shortly. Regards,
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we need volunteers ... There are many absent members
BoredRusher replied to Lion.Kanzen's topic in Gameplay Discussion
Nice ! I will get involved into this so. Will post my remarks and suggestions there soon. And thank you for the precision Have a nice day ! -
we need volunteers ... There are many absent members
BoredRusher replied to Lion.Kanzen's topic in Gameplay Discussion
Hello everyone ! Sorry for the late. Yes, I'm obviously interested in joining the testing team ! What are the procedures please ? Should I simply play test newer A25 and send here my remarks ? In addition, I have heard that this A25 will be the last version with features adding, so I guess it must be the best in terms of completion, right ? I'm listening to you, thanks and all the best ! -
This will be a great starting point to reestablish a good game-play feeling. The next step will be to correct units state machine according to those newer changes and according to the snapping addition (which still have not been addressed).
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Those are informations, for instance, developers have never told us (since we are complaining here at least). Thank you, I and others will follow this way.
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Right. Have you token a look at the attached match in my original post ? If so, what have you thought about ? Haven't you seen the broken state machine I'm talking about ? Haven't you felt the game poor in term of enjoyment ? If not, all this topic is then useless and we are just discuting for nothing.
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And also, if we say for instance that the units state machine is broken, it is to tell you that there is a problem to repair. Is not that a kind of suggestion ?
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Right. But developers do not even let us à room for suggestions as they mostly sweep with the back of their hands everything we say. I understand the solidarity you have for each other but when the time comes to see the truth, see it. We all want the same thing : a great game.
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So, should we be blamed because we did not know its existence ? I mean, did we haven't the right, even the duty to give our opinion ? Or should we just agree with just everything ? No reviews ?
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I did not even know the existence of this subforum till today.
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Thank you for this showcase of simply the reality.
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Nice ! A great idea I agree with ! On my free time, I will get the basis of pyrogenesis and will help on this aspect. Your suggestion can really change the things because it will help as well to speed up the development process as well as it will be the basis for future great improvements. Thank you.
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It does
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And it seems that game-play have not been token much in consideration for creating the new alpha. Yes. As I am telling since the opening of this thread, I'm not much talking of balance but of a broken game-play (often resulting of balance (improvements ?)). From what I see, balance has been to the center of the priorities in a24 and game-play (which makes the game enjoyable) considerations have just been forgotten.
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0ad is not all about balance. The game must preserve an interesting game-play overall.
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In addition, I see that most of the development team seems to be on the defensive, trying to find reasoning lacks in the words of we who are showing what is not great, or at least what we do not find great at this time of the development process. I want to say you that we are not here to judge you or blame you or your work. We are just showing here the things we think should be improved/modified for a better result, trying to show you, from our perspective what we think wrong so far. So, please, instead of making a kind of war between developers and the community which does not agree totally with some changes, listen to us and try to take some recoil. Instead of turning around the subject, face it. Anyway, we are just writing words. Do not be that much on the defensive. I also understand that you are proud of the work you did so far, and trust me, we are for you too. But taking another perspective on your work could eventually help you improve it. Again, we are not here to judge you, we do not even have that power. So, please, at least, just listen, and take some recoil. (Do not count on me to further discuss if you still that much on the defensive) Kind regards.
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As I already said and as I will say again, we (at least, I) are not blaming the Balancing Team. Not at all and even if balance was not good. I'm talking of the broken game-play.
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For my part, A23 is the only one I have played so far (before that a24 obviously) and I can't play a23 because I'm simply unable to join the multiplayer lobby there.
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Thank you for this very constructive explanation <3 I think it resumes pretty much very well what I was talking about since the beginning of this topic. You guy roc ! And just to expand your idea and conclusion (as I know you do not play 1v1 and rarely other kinds of game than 4v4), it's pretty much the same scenario in 1v1 and other game modes.
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You are right, thanks for this deep explanation and for the test stuff performed. I think my words are confusing (I am not English native and my English is not this good, sorry for that). Taking a look at the attached game in my original post, what do you think about the resulting game-play of the range of the archers you have so well underlined ?
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Ah ok, I understand.
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This is a patch, right ? I'm talking of making a survey to have an efficient and exploitable feedback on all the newer features token individually.
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Lopess, the developers are doing an awesome work and we agree on that. Also, if I am talking about those "negative" changes it's because I love this masterpiece and want all its good for the future. See my words more as suggestions than criticism to the wonderful job done by those great persons who did, for sure an achievement to be congratulated. You are probably right but the in my humble perspective, a big percentage of people would like to play a23 only with some of the new a24 improvements. Maybe, we could launch a vote to see that deeply but as i said, it's only from my perspective. And if a such vote reveals that mainly the players prefer a24 (which will surprise me a lot), if think the losing margin will follow the way of the democracy. The most effective way to show those opinion variations is to do a vote on all the newly implemented features to see how effective is each one from the perspective of the community. A such vote could be by the way, a kind of guideline for the developers. A guideline to follow whenever they can so the game will progress as intended by both the majorities of the community and developers. And further, it would even be interesting to make a such vote during the early testing of new versions to avoid those divergences of opinion in the future. Grapjas, maybe PhyZic was too far in his words.
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We definitely have different points of view.
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I am not talking of those changes. I'm complaining the most about state machines, rams for all factions, etc. You are corrupting my words.