Ceniros
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Posts posted by Ceniros
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Let me see my mesh for a example
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16 minutes ago, Stan` said:
I'm sorry, prevent what from happening?
Like that error with the vertex group.
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3 hours ago, Alexandermb said:
You mean parented but not connected ? Keeping offset. Yes they can, keep in mind what @Stan` mentioned about names. IE if my unit armature has Foot_R and your armature has Foot_R only one of them will work. However they can have a prefix such as Unit_Foot_R and Bear_Foot_R will work together.
Also mesh needs to have every vertex weight or group event if it's influence it's 0, or the mesh wouldn't recognize in-game the armature bone.
How do I prevent that from happening. im using 2.81 which is the current version of blender.
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As for the bones themselves, can they sort of be separated but still connected like a black line connecting the two bones.
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Should I worry about the names of the bones?
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Ok I did it, I manage to make a mesh moves it's arms
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What do you mean by .
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I successfully manage to create an animation that bends the mesh!
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Im on my phone im gonna use the model from yesterday by adding to bones. I'll probably gonna send that one instead
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Look at this text log
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I copied that word from the basic tutorial. I think you guys either have to update the tutorial to fix the typo or I screwed up badly
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So it was a typo this whole time. Why is everything that is hard is always fixed with something with a simple fix
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So what do I do with this generator?
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Ok but does the skeleton generator need python to work
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Like exporting the dae file?
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There needs to be a new tool for creating animations for models cause im having a hard time getting to make my custom model working with animations by following this tutorial
https://trac.wildfiregames.com/wiki/BasicAnimationImplementation
New Animation Tool for creating animations for custom models.
in Help & Feedback
Posted
@Stan`