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coco88

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Posts posted by coco88

  1. @imperium    i really like your work . But Rome has no vital space at all and is too exposed to  any attack coming from the 2 sides of the sea  (quinquireme with catapults = gg for Rome)

    your map covers too much territory even with giant size.    Your Italy's width is only 2 CC,  Rome will have to use all the wood of Italy to spam boats in order to avoid losing control of the sea

    Cattura.PNG.cfa554c7dc1a2bd91d250bb1e1276ecd.PNG

     

    Below, (yes, looks horrible)  this is just to show you that reducing the cover of your map, 

    • Rome can now fit like  5 - 6 CC  across Italy's width
    • Now, players can colonize Sardinia and Corsica and get wood on spanish islands
    • The sea is big enough to make naval manoeuvres
    • Now, Alps and Pyrenees are large enough to conquer for strategic use

    I suggest to put on the map 4 civs only  : Mace , Rome, Carthage, Iberia     and  Gaia  : Gauls north,  Kushites south

     

    testmap.png.f8abbf09280fd5d7b82ee93d2c56e5e0.png

    (maybe make map even a bit more zooming on Italy)

     

    • Like 1
  2. actually , Mace dominated Athene and Sparta and when Alexander died, it was split into many : Ptol and Seleucides are the 2 most famous and they fought each other while Rome was on the rise.

     

     

    This map is interesting . It shows the mediterranean powers before the second Punic wars (Carthage vs Rome).  

    Carthage + Iberian ally    VS   Rome

    Gauls and Numidians (Kushites are ok) acting like a barrier

    And all those Greeks split in many, but the classical Greeks were eager to ask Rome to help them to get ride of the macedonians Greeks (Antigonids at that time)  .  At that time Seleucids and Ptolemies were too busy fighting each other to mind Rome and Carthage business.  Philip V of Macedonia made an alliance with Carthage and it lead to the first Macedonian war

     

     

    Mediterranean at 218 BC-en.svg

     

    The Second Punic War (Spring 218 to 201 BC),[3][4][5] also referred to as The Hannibalic War and by the Romans the War Against Hannibal, was the second of three Punic Wars between Ancient Carthage and the Roman Republic, with the participation of Greek polities and Numidian and Iberian forces on both sides. It was one of the deadliest human conflicts of ancient times. Fought across the entire Western Mediterranean region for 17 years and regarded by ancient historians as the greatest war in history, it was waged with unparalleled resources, skill, and hatred.[6]:21.1 It saw hundreds of thousands killed, some of the most lethal battles in military history, the destruction of cities, and massacres and enslavements of civilian populations and prisoners of war by both sides.

     

    Summary of the conquest of Greece by Rome after the Punic wars

    https://upload.wikimedia.org/wikipedia/commons/1/1c/RomanConquests_-_Greece.png

  3.  Because i think it's not helping Imperium to advice him to make some minor correction while the problem is a scope problem. It has to be redo

      Just look at Rome, even if he makes Italy disproportionately  monstrous 2 times thicker it will remain a doomed position to start with (unland 2-3 rams while ships are genociding legions  on the beach and bye bye Rome) . Also, it doesn't make sense to put on a tiny Greece : Mace, Sparta and Athene .  The thing is that when Rome was VS Carthage in that time, Macedonia ruled the whole Greece.

    The map is too ambitious , it covers too much territory. Nobody will play it and Imperium will be sad. Just look at how people just stick to mainland when they play multiplayer, they need space to manoeuvre army, hero dance and slinger spamming.  So a map with narrow spaces like that will never be played.

  4. told ya..  lack of space makes this map unplayable for Rome (even more with Gaia tribes)   Seems people are a bit slow to understand...  or do they even read ?

     

    in my own opinion, would be better to make giant maps to recreate historical wars and create large cities

     

    Carthage vs Rome   +  gauls, ibers , mace  and  nubians (kushites would be ok) as possible allies/ mercenaries .   So centre the map around Carthage - Rome midway.  

    Make map of inside the circle, it will be terrific

    map.png.e36e18c7aa1e8ae33161352b2f7db0da.png

    Now , you can

    • make capitals big enough (no more a cc with 5 houses around)
    • mountains like Pyrenees and Alps are big enough on the map so can be used for skirmishing  and strategic use
    • rivers are large enough to fight with boats
    • islands are big enough to worth an invasion or an hold
    • Rome and Carthage are distant enough to make the game other than spamming/ flooding the sea with empty boats

     

    • Like 1
    • Confused 1
  5. 8 minutes ago, Sundiata said:

    It's Tesseract, some kind of open source game (-engine):

    it's my demo source of assets for the buildings. Just like the models are from SF5.  I would like to create a whole complex with that style of buildings.   I'm looking for blender artists.

    How can we start a collaborative project with contributors ? I ask on this forum, because it's the biggest open source game for the moment.

     

    My game scripts are made with python, i'm more a programmer and an animator than a 3d artist

  6. I'm just saying that your map is too ambitious.   It's a matter of scale .    

      If you don't understand what i wrote in my previous post ;  take the extreme case :   you make a giant map of the whole planet :  You have Canada, Russia , South America .. whole pacific ocean ...     in a result, you have all your civs concentrated in little part of the map and Spain territory  - the size of a CC !  It will be a nice map to see, but a awful map to play !

    Your map would be great if you make a giant map with only the territory inside the black circle so you can make it like the Punic Wars campaign (Rome vs Carthage)  or the Macedonian wars (Rome vs Macedonia)    .  At that time, whole Greece was ruled by Macedonia, so you don't need Sparta and Athene on the map.   

    I'm not saying the map is bad, i'm saying it will be better to cover less territories.

     

    @badosu     no, the solution is not making Italy disproportionally too big ; the problem will remain the same, Rome at P3 will cover the whole Italy with no trees and resources.  The Alps, same problem , a matter of scale, now it's just a nuisance on the map with no strategic use. Same as islands, just a nuisance for boats , matter of scale   impossible to use them as colonies. Look the rivers,  they are flooding France, but yet , still too small for any boat.

     

     

  7. very nice ! (the Greece seems a bit hazardous)

    But since Greece and Italy territories ( Rome would be doomed every game) are very (too much) small on the map . Maybe zoom in until  getting rid of all those unoccupied seas, lands and useless islands ?     

    So you would still get the territories (at least most important parts) of  :    Carthage, Iberia, Gauls, Rome, Macedonia and Sparta

    Maybe even more space for Iberia and less for Greece so you just keep Macedonia ?

     

    map.png.f9ef8e3356051b69949622fbb5cfc072.png

    Like this, the game and map will be more balanced and  Sardine, Corsica and Sicily   would be real islands for strategic moves (and not only annoying obstacles for boats)  and the Alps would be no more  disproportionately big.

    Last thing,  by zooming in, you would have enough space to make the capitals looks like real cities and not a CC with 5-6 houses around.

     

     

     

  8. it will be the best fighting game ever for Linux but still need to work a lot on it.

    It will be free and open source if people shows up to make it a collaborative project.

    Also, guns

    https://streamable.com/x86k4

     cars

    https://streamable.com/9ij9d

    some combos anims i made

    https://streamable.com/iacwf

    https://streamable.com/gkezw

    https://streamable.com/h5u43

     

     

     

     

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