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Astrid

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Posts posted by Astrid

  1. On ‎8‎/‎31‎/‎2018 at 4:03 PM, Sundiata said:

    How interesting! What kind of cheese? From cows? You have cattle?

    Pictures of the fjords are always welcome! Maybe someday someone can make a nice specific Norse map based on your home area :P 

    I'm not much of a farmer myself, but I have a very healthy respect for it, and fantasize about my own little dream farm one day :) 

    I did grow a field of sweet peppers a while back. In the middle of the dry season, which was exceptionally harsh. That was a memorable experience... I just wanted to prove that it's possible to farm in the dry season, away from a source of water, on depleted soil, without pesticides, planting seeds directly in the field (without nursery). Lord knows it didn't make me rich, but it was fun!

    I also discovered that my garden is essentially an archaeological site, lol! Preparing my field, I started stumbling across significant amounts of pottery shards, which is strange, because our land used to be a bamboo-forrest in the jungle outside of town. Nobody has lived here in living memory but us. The pottery wasn't on the surface either, but buried between 10 and 30 cm in the ground! Pottery of the type that hasn't been produced or used here for a very long time. I always suspected there were some ancestors here on account of iron slag spread across the back of our garden. I actually found remains of ceramic pipes coated in molten rock with a metallic shine (part of the bellows?), and finally, at a depth of more than 30 cm I found a heavily corroded iron blade. Also found a corroded iron axe-head. Some of the iron slag actually has square marks (from tongs used to move the hot slag out of the way?). 

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    Preparing the field, removing unholy amounts of rocks/boulders, which I used to create a low retaining wall, to level the land (rains had washed away the top soil). Iron slag and pottery shards can be seen in the lower corner

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    My babies :) 

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    Growing

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    A proud daddy :) 

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    A big boy

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    Time for a photoshoot :P They were soooo sweet... Honestly some of the sweetest paprikas I've ever eaten. You could eat them like apples!

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    I ended up digging up well over a hundred pottery shards from a large number of different vessels, all from the field

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    Iron blade, below a modern machete. The shape of the blade suggests it may have been a broken off akrafena (a traditional Akan sword)...

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    Iron axe-head/wedge

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    Our garden is full of all kinds of foods including: orange, lime, passionfruit, cocoyam, oil palm, coconut, breadnut , ackee, avocado, papaya, mango (but mangoes only bear fruit when it's really dry for a long time, strangely). We also have a cashew tree, but it doesn't bear fruit on account of the humidity during the rainy season. Some plantains are also taking a mighty long time to bear fruit. There's also some other stuff that doesn't have English names I'm aware of, including a small red berry that makes literally everything taste sweet! You can drink lime-juice straight without squinting after eating that berry! And the occasional pineapple (so sweet!):

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    Oh, and goats! I keep some West African pygmy goats. Just as a hobby...

    My old buck, back in his prime (he's almost 10 years old now):

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    Paradise, right? Well, paradise has snakes in the kitchen!

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    And that's just a lil' guy... We have cobras, including the spitting types, Gaboon vipers, green mambas, pythons and a whole bunch of other unfriendly creepers... Usually we all just mind our own business, but if they get into the house, I turn into the terminator! 

     

    Yes I have a dairy farm on Hardangerfjord,and it was started by my grandparents who were very poor growing up,and embraced their land to make a business. Where I live there are many orchards,mountains,and plenty of land where animals can roam. I went from high heel shoes/boots to rubber boots heh Our main produce is cheese which does sell great because tourists to natives love desserts/cakes/pies heh Norwegians love making cheese cakes/ with lingonberries or many different berries. I used to work for my parents who own a cider shops but my husband who was raised on a dairy farm in Victoria,australia {yes married an aussie bloke}  decided he could run the farm with me,and do a great job due to he has a lot of experience with cows. I had more experience making cider but now I am enjoying the farm more due to I can be outside with nature over standing in a cider barn. People think I am crazy when I say I am a farmer because they think I should be shopping at the mall or enjoying fashion , but I get my hands muddy,and it feels great. Feels like an accomplishment heh If I am not farming I am attending metal shows at my favorite festivals,reading history books,dealing with my many meters Rapunzel hair,  or enjoying historical mmos/rts games.  Life is very busy for me,and great ! :D

    • Like 2
  2. On ‎8‎/‎27‎/‎2018 at 9:32 AM, Sundiata said:

    Have you ever been to a farm? Or have you ever been to the center of any town or city anywhere in the world? lol, sorry...

    I just really hope that 0AD can breath new life into the RTS genre by getting rid of those stale 90's conventions, instead of dogmatically adhering to them. It's time for some new and revamped formulas. Not the same old, same old logical fallacies. 0AD can and should be much more than just glorified nostalgia (I know it already is, but we can do better, even with minor changes here and there).

    Triggers me every time...

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    Farms belong on the outskirts while markets belong in the center! How does this not upset you? lol...

     

     

    I own a farm, and it's a cheese farm here on Hardanger. This is where I work,and play OAD on my leisure time lol I love farms because they let you work for yourself,and always cheese to go around for my people. My mum and dad own an orchard,and sell cider for a living. My whole family are farmers,and that is because where I live on the fjords there is plenty of land,and resources. Speaking of fjords 

    • Like 1
  3. Guys one word. "Slaves" without having to mod to get slaves :D Have your soldiers go out and fight,while the slaves and women do the gathering,planting. Slaves cannot fight in wars unless trained at the barracks,and they can remain slaves as long as you don't train them, so there is your economy booming while the soldiers fight problem solved.

  4. 21 hours ago, Imperator Ferrum Princeps I said:

    Make them have to pay resources to breed sheep and have a breed time like all the other balanced factions

    It makes sense that the norse get an advantage with sheep because where I live in Norway I have sheep not too far from my house. I can walk down the road and see sheep everywhere grazing by the fjord. I think it's great they have that skill over other cultures on OAD because lamb is big here,and we eat a lot of it {very healthy}. I don't think it should be nerfed or force us to pay with resources because it will ruin the uniqueness of the culture. Other cultures get what we would like to have so every culture should be different,and have it's weakness and strengths. Making us pay with resources would ruin the idea of it. I know many sheep do cause lag but there can be a different solution than ruin the fun.

    • Haha 1
  5. 19 hours ago, Lion.Kanzen said:

    What are you talking about? doesn't sound like any older alpha, Eastern mod? sounds like DE Mod, please  post it under subforum related to that, because I haven't idea what are you referring.

    You are right it wasn't the eastern it's the DE, so how do you train the slaves or were they removed ?

  6.  I think it would be a great idea to bring serfs back to the game due to the fact serfs existed during this era,and they would serve a great purpose for the economy and military.  I was playing the Eastern mod today,and noticed there are serfs in the storehouses to train, but they don't work anymore,and I was wondering why  they were removed ? I think wars would be more exciting if you have a choice of capturing enemies or executing them on the spot. Also instead of your enemy retreating,and trying to runaway you can have your cavalry chase them and right click a "capture" icon of your flag,and than send them to the farmstead or the barracks. You can also build a coliseum to train gladiatours for entertainment,and making money. ROME was all about the arenas,and fighting even off the battlefield. You can even capture animals and train them for the gladiatours to fight.

    Being able to train serfs/servants would save resources because it would be free labour. Also serfs will be hard to aquire due to the fact you have to win a battle or get lucky capturing stragglers. I did mention the serfs before,and now I have a lot of great ideas if you decide to bring the serfs back. Endless,and fun ideas :P

  7. 35 minutes ago, WorldofBay said:

    i recently downloaded this game and now i got some very basic feedback. let's start with the positive site:

    - i really like the way you went with traders - it is a good way to fill a ressource shortage of the map and to avoid being forced to basic units after long exhaustive battles
    - this game continues when the player dies - i miss that in so many games, big THANKS that you allow that!
    - standard military units being normal workers is a great thing, in so many games military will just stand around useless until the fight, here it can do something and also has a specific purpose being the military buildings

    however there is stuff that i dislike:

    - rams are too strong, they can be used against melee units too much, uncovered rams should be a big loss but currently they still get their cost worth if they just fight back, also an uncovered ram can still take down the base because it takes so long to kill it -> melee attacks should deal more damage to rams and rams should deal less damage to units or get a (high) chance to miss them as you wouldn't just stand still in front of a ram to get hit by it.
    - pathfinding is bad and very CPU-heavy from my experience. i had a game with isthmuses barely wide enough for a small building. there was ore on it, so i built a storehouse there. although my units could pass the storehouse even two at once from now on every time i wouldn't microguide them around they would take a very long path through rival teritory to the other side.
    later both remaining AI did the mistake of buiding a building on an isthmus on their trade route and although the traders could move around they stopped at the building creating a massive traffic jam for the rest of the game where nobody could get past and that made the game go down to unplayable 2 fps, obviously due to heavy pathfinding load because those weren't that many units.
    - one big problem i have about this game (and about any other strategy game i met so far) is that the AI cheats. i'm not talking about income bonuses, that is totally acceptabe balancing. i'm talking about the AI knowing everything about the map without exploring it. this makes the whole concept of an undiscovered map in singleplayer ridiculous as it only ever affects the player. a good ai can only do the same the player can do in that same situation and it can only know the same the player knows in that same situation. a good ai gets its strength through the huge speed and remembrance bonus it has over a human -> it commands units faster towards a threat, never forgets a unit it sent somewhere, knows immediately what counter to build, knows every damaged building, never misses that apple tree inside a forest et cetera. an AI has no need to cheat and it shouldn't do so.
    - last point is game setup. i recently found out about the map danuvius. that map is parted in half by a river, so i wante to play a good old team game 4v4 on that map. instead of putting one team on either side the setup split both teams in half and scattered them in random order 2-2 on each side. i first thought it might be starting positions, so i switched my teammates that landed on the wrong side with the opponents on my side, but on the nest start it was exactly the same, 2-2 on each side. whoever thought that this was a good idea, please tell me, what is the purpose of a parted map if i can't use it for a team game??

    The solution to the battle rams being overpowered is to make a massive group of swordsmen,and they will take out the ram fast. every class has it's superior,and weakness. If your culture doesn't start with a swordsman I am sure you can train one through a mercenary camp. If you are playing a norse the axemen rule the rams. I am happy to hear your only complaints are small things that can be fixed,and I am happy that you love this game. I want this game to be loved by everyone because it is a great game :D

  8. On ‎8‎/‎9‎/‎2018 at 9:51 AM, asterix said:

    I believe so since we basically need someone who will say a few sentences in that language with a believable accent for foreigners. Smth like https://trac.wildfiregames.com/wiki/Audio_Voice_List

     I thought this over for a bit,and especially with my hubby,thanks but no thanks. I rather just play the game,and besides my husband wouldn't want my voice on a game heh Norwegian men are complex/jealous. We are a nonchalant/private/polite/and shy culture. If you ever visited Norway/Bergen you would see what I am talking about. But ty for the offer. I do appreciate the offer though :D 

  9. The best way to win with the norse is use the hunters to first scout the map due to them having fastest speed, and to prevent having to solo dangerous animals bring about 4 or more,and just run over the map. Get your food high,and build a market as soon as you can so you can use food for your currency to buy metal/wood to train units to be ready for your first attack by your enemy. After if you win the attack start training more units to harvest steel/wood/stone. As long as your units are not teir3 you can spam harvesting with these new units.

    Next build a temple so you have your healers for your frontline,and also get their skills maxed for that teir. Nothing better than having 5 or more healers keeping your frontline alive,and you can fight with ease. 

    What I do is have two groups of hunters split,one for behind the front line units {spearmen,axemen} and have another group of archers flanking on the side so I can have the first group assisting my front line units,and the second picking off the archers/skirimishers that are trouble to my frontline. 

    Remember you can save a lot of resources because you can train champions from your civic,and most your units so embrace that. I use the terrain to my advantage,and also use the towers to remove the fog of war. So much better seeing your enemy ahead so you can plan. Remember to stack up on hunters,that will be your power. 

  10. I never have a problem with the Kushites because I spread my army out,and use tactic. For example I hide behind buildings or behind trees with my skirimishers/slingers/archers,and while my swordsman are on the front lines I than flank my enemy with my range units to weaken my enemy.. When my enemies get weakened I than use my cavalry to finish the fight. If you use different types of military together you can kill any faction. Also take it slow,and look at the whole army,and what you are fighting,and plan it out. I even pause the game to plan the attack out. I don't see the Kushites needing any siege weapons except elephants because they never were advanced enough to build such weapons. How to be faster than the AI is to plan ahead,and what I mean by is at the beginning of the match train 3 cavalry and go scout the whole map,and know what your enemy is building,and rush them to prevent them from advancing. The enemy always attacks us the minute they get their first army so we should be the first attackers. Perhaps storm their camp,and kill the farmers/units to weaken them from the start,and if you can try to keep your units on enemy grounds to harass them,and prevent them from advancing. Make sure they don't build their first barracks. The more buildings lacking the more units/resources they lack to advance,and the more advantage you have over them. Keep their land occupied with your units if you can,and stay away from the civic center,and any building that shoots back. The spartans have a lot that will ruin a champion cavalry's life. The spartans don't need the best cavalry when they have the best hoplites and when put in the phalanx stance they are the most feared. A hoplite is a cavalry's nightmare heh Especially a champion one. About the archers,any unit with a lot of armour can plow down archers easily,and also get your cavalry speed/attack to maxed and you will rush them fast. Be the first on the offensive,and you shall achieve victoury. :D Good luck 

  11. How about on Northgard when you run out of food,and the whole village cries,and gets sick,and stops working :D That can be a bit annoying. I do love how on OAD how much you have food determines if you can train a new villager or military unit or not. If you want it historically just use your imagination. The romans also carried porridge on their journies because it was the easiest food to prepare,and drank wine when water was hard to find. So if you don't include this on OAD it will be historically inaccurate. You can't have every detail of history on a RTS:P

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    • Like 1
  12. I think they did a wonderful job on this mod,and they are very accurate with the factions/history/timeline. I loved how you made the anglo Saxons similar to the norse as they were both pagan tribes,and they both shared their love for the Germanic gods. Most people would think the anglo Saxons were always christianised, and no they started out just like the Vikings except they were in different locations. {My English sucks heh} Beautiful job on this mod :D They always said a norse girl sounds like a happy /naïve  when speaking English, but when we speak our native language we sound like a Valkyrie 

    • Like 7
  13. I came up with a few new ideas :D How about we get to either use the captured enemies for work/fighting in our amy, or we can trade them off for food,wood,metal or stone. We can trade them off to a serf broker at the market. We can use a feature similar to the espionage button to capture our enemies to turn into serfs. Instead of a cavalry swordsman/infantry killing a girl farmer,a citizen or a soldier they can capture them,and trade them into slavery. With war comes prisoners.

     

    • Like 2
  14. Beautiful game,and a dream game for any girl/guy that loves history/roleplaying/and the feeling of the past. One gentleman mentioned higher grass and,I do agree that higher grass would be lovely,and also you can hide in the grass in war,and using sneaky tactics. Imagine an army of archers hiding in the grass ready to ambush ? How about we can capture our enemies,and use them as serfs to gather our resources so more soldiers can fight ? How about we can make traps,and use them in combat ? I love the idea of the war dogs heh That really adds to more power,and more aggression in war. I will come up with more ideas but so far this game is very fun/playable,and it's the game I always wanted in a RTS. TY :D

    • Like 3
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