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Posts
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Days Won
9
Posts posted by Silier
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1 hour ago, ShadowOfHassen said:
So I'm working on animals and there's a flaming pig. I feel like theirs a historical refrence there. What is it?
Also what are peoples thoughts about easter eggs? Does anyone want a suspific joke or reference put in the encylopedia? It doesn't have to be funny It could be remembering someone who did a lot for 0 A.D.
Historical accounts of incendiary pigs or flaming pigs were recorded by the Greek military writer Polyaenus[1] and by Aelian.[2] Both writers reported that Antigonus II Gonatas' siege of Megara in 266 BC was broken when the Megarians doused some pigs with combustible pitch, crude oil or resin, set them alight, and drove them towards the enemy's massed war elephants
(Wiki)
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16 minutes ago, Norse_Harold said:
It's confirmed to the best of our ability. You must not be familiar with how sophisticated Yekaterina is at hiding his/her duplicate accounts.
Silier, you are approaching this issue without complete information. Please stay out of it unless you want to un-retire and get brought up to speed about it.
Also, appeal of moderator action must be done privately, not publicly.
I don't care what they are doing or how many accounts they have or how have you confirmed they are were created to bypass ban. I am reacting to the information you are sharing with the public and so far I got from the responses is "we have power we can enforce anything we want"
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24 minutes ago, Norse_Harold said:
Let's please act like a community that cares about not getting the lobby spammed with 500+ messages in a 20 second time period, every half hour, for 10 to 24 hours, every few months
This is not the lobby.
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35 minutes ago, Norse_Harold said:
highly likely to be duplicate accounts of Yekaterina. This is ban bypassing.
Highly likely is not the same as being confirmed to be the duplicates.
Even if it would be relevant when there is ban on main account.
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17 minutes ago, Norse_Harold said:
Incorrect. With no ratified rules then admins can enforce any rules they choose. Therefore choosing to enforce the draft code of conduct is a voluntary restriction on power
Thats bullcrap.
Here are current "Terms of use" everyone agreed on:
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On 20/05/2023 at 6:36 AM, Norse_Harold said:
New duplicate accounts will just be merged with Yekaterina again. So yes, you're here forever
There is no terms of service on this forum enforcing the rule of one account for person. So anyone can make as many accounts as they want without breaking the rules of the forum.
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Almost every mobile optimized website will turn into animated slideshow with hamburger menu on top because space is limited on phones.
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If that are iberian walls that come automatically at the start of game, its long term dilema, because they are placed as the last and placement of structure is not removing entities under them.
so the simplest and quickest solution is to force entities to disappear when they are build on, but that's problematic feature to have in general so was not done
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Would it be possible to catch errors from missing vulkan and switch to gl instead of crashing?
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1 hour ago, Helicity said:
or have banned them.
Bans are host side based on the login, so first they need to connect to the host and then host can cut the connection off if they are banned.
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1. What is your os
2. Where did you get installer from
3. If windows, what was the target folder for installation
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1 hour ago, Helicity said:
Yes, inside the mainlog.html and user.cfg the passwords are displayed as a string of alphanumerical gibberish. I haven't been able to convert this string back to the correct password.
No its not. Its hash of the password you enter in game.
If you would use another client to connect to the lobby, you would use this exact string as password.
Communication is secure only if you have not disabled tls in options.
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i am out of this, its no point
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This is check if entity is in parabolic range.
x,z are posiotions
range is basic attack range of entity
sqrt(x*x+z*z) <= sqrt(range^2 - 2range*y)
y is high difference between two entities
The thing you see in tooltip is the difference between basic range and the average range where unit could be in parabolic range.
Now give me mathematic prove that with height ( y + what is in template ) from tower template and basic range (range) will "always" give the same result as with (y-what is in template) and (range+13)
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1 hour ago, real_tabasco_sauce said:
It would be much more intuitive to include these 13 meters of range as part of the tower's innate characteristics, so that the final range remains 60. This way, additional bonus range would be 100% due to elevation.
Will not work if you place tower at hill. It wil not be 13. You cannot make it constant. its constant 13 only on flat terrain. Additionally if you place tower lower it will be minus x.
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11 hours ago, Vrayer said:
(wrong link, to delete)
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To paraphrase elexis, it is nowhere said buildings cannot move.
Also there is already diff for it somewhere
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If you calculate range of tower on placement from base elevation and then use that result to calculate range for elevation the result will be wrong.
Anyway if majority is in favour to ditch out the base elevation in templates for towers i don't care that much
6 hours ago, BreakfastBurrito_007 said:for each ranged attack? Sorry if I am misunderstanding.
Yes, because height difference between target and attacker is different for every target if the map is not flat.
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Its not constant. Height difference is calculated each time.
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There is ticket for it
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But we were talking about modio not the page where you are enabling mods
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27 minutes ago, real_tabasco_sauce said:
Yeah, it seems like it would be more simple to include the 13m as part of the towers 60m range, then any additional range is actually due to elevation.
Then someone will come and put it back to 80 or what current value is and base elevation bonus for towers is lost forever
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They have bonus range because the windows are x meters above the ground.
Its default value defined in templates.
Also note thats not flat number but calculated by parabolic arch depending on window high (template value)
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Scenario Editor crashes on startup
in Help & Feedback
Posted
@vladislavbelov
Hello @Chandragupta Mourya, can you try to find and upload crash files right after it crashes for you?
https://trac.wildfiregames.com/wiki/GameDataPaths