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Wildcat26

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  1. Worker Commands

    Managing your economy in 0 A.D. is currently highly point-and-click based. An enhancement could be to send commands directly to workers, such as a garrison action button for the selected worker that sends them to the nearest building. Some actions I think would be useful, and which could have hotkeys for additional efficiency are the following:

    • Garrison -- Garrison the unit in the nearest building.
    • Gather -- The following actions would be contingent on nearby discovered resources:
      • Wood -- Send the worker to chop nearby wood.
      • Stone -- Send the worker to mine nearby stone.
      • Metal -- Send the worker to mine nearby metal.

    This could significantly change the economic dynamics particularly in the early game and could be a setting to be enabled/disabled. 

    @elexis and I discussed an earlier version of this idea in #4672 and he mentioned @mimo and @fatherbushido may provide some patch input.

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