Zewlakov
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Posts posted by Zewlakov
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Since yesterday update I can't build structures affected by Changeset 24217 (Outposts, towers, CC, Fortress, etc.)
It throws me this error: Assertion failed: "el_size != 0"
Location: wdbg_sym.cpp:848 (dump_sym_array) -
Copio todo el código para que se entienda.
Para probarlo simplemente se puede poner MaxDistance en un edificio y al colocarlo tira un warning.if (this.template.Distance.MaxDistance) { var dist = +this.template.Distance.MaxDistance; var nearEnts = cmpRangeManager.ExecuteQuery(this.entity, 0, dist, [cmpPlayer.GetPlayerID()], IID_BuildRestrictions).filter(filter); if (!nearEnts.length) { var result = markForPluralTranslation( "%(name)s too far from a %(category)s, must be within %(distance)s meter", "%(name)s too far from a %(category)s, must be within %(distance)s meters", +this.template.Distance.MinDistance); // <---- This line result.success = false; result.translateMessage = true; result.parameters = { "name": name, "category": cat, "distance": this.template.Distance.MaxDistance }; result.translateParameters = ["name", "category"]; return result; // Fail } }
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I've found probably a copy paste error in BuildRestrictions.js.
At line 302 says:
+this.template.Distance.MinDistance);
but it must say
+this.template.Distance.MaxDistance);
It is right?
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On 30/6/2017 at 11:01 PM, sphyrth said:
If that's going to be a feature, I want it only for the AI. I don't like the AI to automatically have vision of everything all the time.
I think that the AI must have an auto-scout feature.
Not sure if human player too.
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Persian Stables xml don't have the Barracks class, it's replaced with Stables.
<Entity parent="template_structure_military_barracks"> [...] <VisibleClasses datatype="tokens">-Barracks Stables</VisibleClasses>
Maybe both classes sounds better.
Anyway, if we have temples and monks, I don't see the point of this tech. Could be removed from the stables and barracks.
(Sorry for my English)
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When Living Conditions is researched, units heals in the barracks, but not in the stables.
To fix this in heal_barracks.json we can change
"affects": ["Barracks"]to
"affects": ["Barracks", "Stables"] -
Thank you Lion!
Bug with Changeset 24217
in Bug reports
Posted
It's working now.