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soshanko

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Posts posted by soshanko

  1. I am Muted for writing 2 lines of a famous lyric/poem of Rabindranath Tagore. He is the author of The national anthem of Peoples Republic of Bangladesh. Rabindra is also the national poet of India. Rabindranath Tagore won Nobel prize in 1913.

    Moderators did not gave me any Explanation for the punishment.

    Is it the way that moderators react to general players?

  2. I don't know why my pc is eating the pyrogenesis exe. I already installed it 2 times . after installing I play couple of multiplayer matches. even logged in and out the lobby several times. now my shortcut is not working. it says the "pyrogenesis.exe" item has been changed or removed. then I went to C-drive/users/user/appdata/local/0ad alpha/ binaries/ system. in this folder I don't have pyrogenesis.exe. Although I have a file called pyrogenesis.pdb.

    what can I do now? plz give a solution.

  3. On ‎12‎/‎9‎/‎2018 at 11:50 AM, Philip the Swaggerless said:

    Do we really want a game where you are both economically and militarily incentivized to produce mostly ranged units instead of melee? 

    If archers must be worst of the ranged units economically, shouldn't archers have some other advantage to make them viable?

    mele units can have more armor and hack maybe? so that they become more invincible or just a extra defence update for  mele in the armory.

    archers 60 food 30 wood 10 metal is my propose.

     

     

  4. 2 hours ago, Sundiata said:

    The second thing everyone seems to forget is that slingers need much more space to operate than archers. Slingers sling the rocks around before launching the projectile, and therefore obviously need a large radius of free space to operate in. Archers could be easily packed in tight formations, even rows of archers without risking injuring each-other. This means that dense archer formations could fire clouds of arrows, whereas slingers need open ground and space to operate. Archers can even fire from from cover like bushes and trees/forests, whereas slingers literally can not.  

    yes agree with Sundiata. slings should be on more lose formation while throwing rocks. there should be more space.

    but at speed of running they should be faster than archers because they are lighter. they should cost less because they can collect their weapon from anywhere. as they are in lose formation, they also should take less damage and as they getting weapon from anywhere they must be able to throw in higher rate than archers, and archers should fire less if there is a less stock of arrows but they can collect arrow thrown from enemy if enemy have archers.

    4 hours ago, JC (naval supremacist) said:

     except on the head, i dont see how a stone can really kill you (and an helmet can protect well vs stone) And, I prefer to receive a stone on the shoulder than an arrow in the eye or in the belly button    :D . The stone was quite light, while the arrow and even more the javelin were more heavy and had more pierce effect.  Seriously, making slingers more harmful than archers is a strange decision.   The slingers were the most light, cheap and  less honorable unit. They had basicaly no protection and were very mobile.

    making anyone unable to fight I mean injure enemy is enough to get an upperhand in the real battle. so killing enemy is not necessary. lul. :D

    4 hours ago, (-_-) said:

    You are really underestimating the speed and size of a sling projectile.

    Not to mention the fact that blunt force trauma would probably be more deadly against a heavily armored foe

    I am agree with you. thanks. :)

  5. colors don't feel alive! color combination can be updated. mini pics of soldiers are not clear enough! feels like low pixel image. finishing could be improved on almost every prospect. 

    I wanna say they feels like dead not alive. color matching with the buildings basic color is seriously needed.

    as an example, Xiongnu  huts need urgent color matching.

    :)

     

  6. 17 minutes ago, JC (naval supremacist) said:

    In my opinion, slingers should be the fastest unit moving but providing less damage than archers.

    slings throw rocks and historically a sling shot is more powerful than arrow bc sling rocks are heavier than arrow.so slings should damage more. if the enemy is not in proper formation.

    archers carry a bow and arrow container also sometimes a small shield, minimum armor, secondary weapon and helmets .So archers should be slower and cost heavy than slings.

    3 hours ago, Philip the Swaggerless said:

    Less wood cost for archers (50 Food + 40 wood) and maybe also some other slower units.

    as a third point arrows needs a piece of metal for its head and also professional craftsmanship so the archers should be cost heavy.

    I would rather propose

               . a metal cost for archers(reduced wood to 30! and 10 metal!),

               . increased armor

               . secondary weapon to fight in mele combat.

  7. 10 hours ago, Sundiata said:

    Feel free to check out Terra Magna (download from the in-game mod-downloader), which features the Xiongnu alongside the Han Chinese and the Zapatecs. 

    I have downloaded and checked the mod.

    The problem first came to my consideration is the look. Its really poor. Graphic works are very unprofessional compared to the main game factions. Need to focus on the graphic and do it more professionally.

    *sorry if this comment hurts anybody.

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