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Posts posted by soshanko
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I think these pyramids are called stupa in buddhist culture.
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no games held last day. :/
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where is todays match?
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thank u for starting a very nice topic Lion.Kanzen .
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I am from Bangladesh. My nick name came from the name of the first Bengoli Emperor in history. I like this game very much.
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they will not have any siege and cav and big boats and any kind of metal equipments I guess. so it could come out as a under-rated civ like kush.
no offence plz.
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I am Muted for writing 2 lines of a famous lyric/poem of Rabindranath Tagore. He is the author of The national anthem of Peoples Republic of Bangladesh. Rabindra is also the national poet of India. Rabindranath Tagore won Nobel prize in 1913.
Moderators did not gave me any Explanation for the punishment.
Is it the way that moderators react to general players?
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13 hours ago, Itms said:
It sounds like this is your antivirus trying to get rid of the game. Which one do you use? You can probably whitelist pyrogenesis.
I uninstalled my antivirus. it was avast. I don't want any interruption in playing. thanks.
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I don't know why my pc is eating the pyrogenesis exe. I already installed it 2 times . after installing I play couple of multiplayer matches. even logged in and out the lobby several times. now my shortcut is not working. it says the "pyrogenesis.exe" item has been changed or removed. then I went to C-drive/users/user/appdata/local/0ad alpha/ binaries/ system. in this folder I don't have pyrogenesis.exe. Although I have a file called pyrogenesis.pdb.
what can I do now? plz give a solution.
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16 minutes ago, Itms said:
Are you sure the current version of the file isn't used by some process? There is a chance the game didn't stop properly. You could restart your computer to test.
thanks restarting worked
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3 minutes ago, stanislas69 said:
A problem, or just the smart screen filter ?
plz see the screenshot
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its a clear abuse of the bug. however people call it micro. It has no connection with RTS. Although a dancing league can be arranged to award the top 0ad dancers. Also suggest a special lobby for the dancers. lul.
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15 minutes ago, shookees said:
not necessarily, could be a possible upgrade (+pierce/hack? dmg)
yeah but if archers defence upgrade added then should be a metal cost needed to add. actually I will say also adding a mele combat capability like using a knife etc.
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On 12/9/2018 at 11:50 AM, Philip the Swaggerless said:
Do we really want a game where you are both economically and militarily incentivized to produce mostly ranged units instead of melee?
If archers must be worst of the ranged units economically, shouldn't archers have some other advantage to make them viable?
mele units can have more armor and hack maybe? so that they become more invincible or just a extra defence update for mele in the armory.
archers 60 food 30 wood 10 metal is my propose.
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do you have concrete evidence of xiongnu structures and color? any resource that shows that all of their color was as it is in the game?
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you know game is fantasy. so people want something eye catchy. that's all.
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I think mainly a color matching is needed.
huts can reflect more light and can have a level up brightness!
I think the ashy color from all buildings can be replaced,
I will suggest more later if you like.
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can not sling get a bigger radius while throwing? I mean fat like 10x. but not in pic but when it comes to collision?
there is also another idea like used in terra megna mod. building transfers into moving cart. can not slings transfer into somekind more radius thing? in programming not in look. may be for the width they look like separed.
lol.
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2 hours ago, Sundiata said:
The second thing everyone seems to forget is that slingers need much more space to operate than archers. Slingers sling the rocks around before launching the projectile, and therefore obviously need a large radius of free space to operate in. Archers could be easily packed in tight formations, even rows of archers without risking injuring each-other. This means that dense archer formations could fire clouds of arrows, whereas slingers need open ground and space to operate. Archers can even fire from from cover like bushes and trees/forests, whereas slingers literally can not.
yes agree with Sundiata. slings should be on more lose formation while throwing rocks. there should be more space.
but at speed of running they should be faster than archers because they are lighter. they should cost less because they can collect their weapon from anywhere. as they are in lose formation, they also should take less damage and as they getting weapon from anywhere they must be able to throw in higher rate than archers, and archers should fire less if there is a less stock of arrows but they can collect arrow thrown from enemy if enemy have archers.
4 hours ago, JC (naval supremacist) said:except on the head, i dont see how a stone can really kill you (and an helmet can protect well vs stone) And, I prefer to receive a stone on the shoulder than an arrow in the eye or in the belly button . The stone was quite light, while the arrow and even more the javelin were more heavy and had more pierce effect. Seriously, making slingers more harmful than archers is a strange decision. The slingers were the most light, cheap and less honorable unit. They had basicaly no protection and were very mobile.
making anyone unable to fight I mean injure enemy is enough to get an upperhand in the real battle. so killing enemy is not necessary. lul.
4 hours ago, (-_-) said:You are really underestimating the speed and size of a sling projectile.
Not to mention the fact that blunt force trauma would probably be more deadly against a heavily armored foe
I am agree with you. thanks.
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colors don't feel alive! color combination can be updated. mini pics of soldiers are not clear enough! feels like low pixel image. finishing could be improved on almost every prospect.
I wanna say they feels like dead not alive. color matching with the buildings basic color is seriously needed.
as an example, Xiongnu huts need urgent color matching.
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overall
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17 minutes ago, JC (naval supremacist) said:
In my opinion, slingers should be the fastest unit moving but providing less damage than archers.
slings throw rocks and historically a sling shot is more powerful than arrow bc sling rocks are heavier than arrow.so slings should damage more. if the enemy is not in proper formation.
archers carry a bow and arrow container also sometimes a small shield, minimum armor, secondary weapon and helmets .So archers should be slower and cost heavy than slings.
3 hours ago, Philip the Swaggerless said:Less wood cost for archers (50 Food + 40 wood) and maybe also some other slower units.
as a third point arrows needs a piece of metal for its head and also professional craftsmanship so the archers should be cost heavy.
I would rather propose
. a metal cost for archers(reduced wood to 30! and 10 metal!),
. increased armor
. secondary weapon to fight in mele combat.
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10 hours ago, Sundiata said:
Feel free to check out Terra Magna (download from the in-game mod-downloader), which features the Xiongnu alongside the Han Chinese and the Zapatecs.
I have downloaded and checked the mod.
The problem first came to my consideration is the look. Its really poor. Graphic works are very unprofessional compared to the main game factions. Need to focus on the graphic and do it more professionally.
*sorry if this comment hurts anybody.
Juno's League (INFORMATION)
in General Discussion
Posted
arrange 2 league side by side. 1 for noobs and 1 for pro. make vallihrant this league media setup and cast.