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Grapjas

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Posts posted by Grapjas

  1. Yeah my bad i was looking at SVN but those file names will change with the future alpha, just so you know. 

    41 minutes ago, krt0143 said:
    • Standard units (not-champion units) need "<material>player_trans.xml</material>"
    • Champion type units need "<material>player_trans_spec.xml</material>"  Note the "_spec" part: It's specific to champion units.

    ^ This will become irrelevant for example [1] [2].

  2. 40 minutes ago, real_tabasco_sauce said:

    Nice. Though i'd been more in favor of changing hack to pierce damage since tusks either pierce with headbutts or do crush damage while doing swings, and swap the crush and hack values. And on a sidenote, units that wear shields should probably get a little pierce resistance buff, which would also give a different outcome to the champ ele vs champ swords discussion there. But thats alot of variables to balance, i know.

    Oh well.

  3. 51 minutes ago, krt0143 said:

    Sure, but "realistic expectations" doesn't mean "it's great so far, so let's rest on our laurels now" either, does it

    I don't think that's ever been the mentality of the devs.

    45 minutes ago, krt0143 said:

    As for catapults, the problem is not all civilizations have them

    I don't necessarily see this as a problem, but more of a strength and weakness diversification between civs. When theres a wall it generally means there is a wall gate too. But you should still be able to brute force your way through walls with rams, just less efficient.

    Elephants are also still a thing, but imo they could use a rework aswell (much less siege dmg, more unit dmg, add splash dmg, trample etc). 

    48 minutes ago, krt0143 said:

    there are no real gates in towers and fortresses, so where would you aim your ram at?

    I personally wouldn't simulate this ingame.

    58 minutes ago, krt0143 said:

    that's why I specified "single player", where richness of gameplay is the only important thing

    Balance is also important in single player btw and a perfect balance doesn't exist, you can only come close(r) to it. But if it would be a close call to enriching gameplay vs balance, i would vote enriching gameplay for sure.

  4. 37 minutes ago, krt0143 said:

    On Easy it always sends a single ram, long after the main attack has been crushed, allowing the human player to easily get rid of it

    It's kind of in the name though, on easy AI it should be easy. With that said pretty much everyone knows AI can improve but it's also a difficult task to get right. AFAIK we only have 1 person who is/was working on AI.

    29 minutes ago, krt0143 said:

    chances are other people will be put off by the lack of single player features

    Well the game is still in alpha, so the bar shouldn't really be that high imo. That's not an excuse but people should also have realistic expectations.

    32 minutes ago, krt0143 said:

    Now if that's a reason to attack me personally, I'm out of here, I'm too old to frequent school yards. I was assuming I was among adults.

    Your posts sometimes can come off as belittling, like this quote for example. You are mostly among adults but in any case, even a teenager can make a point. Just saying age doesn't have to be a factor at all, you can learn from youngins and vice versa. So far i've only seen people get into a (positive) genuine discussion with you. My advise would be to not take everything personally. Yes, that can be difficult, but you get better at it the longer you stick around. Which i'd encourage you to ^^.

    It's obvious that 0 A.D. can be rough around the edges (there are 1441 open tickets atm for example), and everyone can have a different vision for the game (open source curse). But the moddability can almost cure anything (open source blessing).

    24 minutes ago, krt0143 said:

    very specialized tool for a very specific task (breaking doors actually,

    I like this idea and was something i wanted to do with my mod aswell, give them a bonus damage to gates. Making them less efficient against walls, but buffing catapults against walls is something that can be quite interesting aswell.

  5. On 05/08/2023 at 7:48 PM, wowgetoffyourcellphone said:

     DlEAoma.png

    Not sure you noticed but this one looks really weird, their arms intertwine. It's a typical thing for AI to get arms/hands wrong like that though so idk how you can fix that. Icon is probably going to be small enough to notice anyway though.

     

    EDIT: nvm i just saw more up top you use a cropped version of it.

    • Like 1
  6. Yeah i just retested this, seems like before i loaded the wrong map. It works as intended and resources will show as 'per player' in the settings window ingame. Though the custom pop cap still doesn't seem to work. @krt0143 are you sure you are saving your map as a scenario and not as a skirmish? You either need to make a scenario map and give players starting resources or make a skirmish/random map and set the resources to high ingame.

  7. 1 hour ago, championcavalry said:

    They are not mentally insane people, I have played with most of them and they all started as friendly players until someone provoked them.

    I believe it's simply bad influence and an inflated ego. Especially if you join those kind of discords.

    1 hour ago, championcavalry said:

    and we always have the risk of being brought down. 

    By what/who?

    1 hour ago, championcavalry said:

    Maybe they will go away after embarrasing themselves.

    They already do this btw, they don't care or don't realise it.

  8. They've been warned plenty of times, and most of them are doing this on purpose to seek drama and/or attention, and clearly they don't self-reflect from time to time. At some point you have to stop spending energy to pathological liars. Itms summed it up pretty well imo. I for one am happy that harold seem to have has his feet firm in the ground to do whatever he can with this @#&#036;% situation where people are actively trying to bring the community/game down for no good reason at all.

    But its also known they run a discord so they are probably fueling eachother with this kind of toxic behavior. I guess it's hard to see what you are doing wrong when you have the wrong/bad friends.

  9. What i said previously answers all your questions if you had some self-awareness. For example, you joined a discord to go "undercover" to the people that were harassing you, but then later confessed that you share accounts with them and even tried to talk 1 of the most known toxic person back into the game. Who is also part of that discord ofcourse. You're contradicting yourself all over the place. You violate both the lobby and forum rules on purpose, multiple times (and still do e.g. snake) so you can steer and manipulate conversations and get attention from it. I'm not gonna argue with someone in denial, so i'm gonna leave it at that.

    Back on topic, wiping leaderboards is probably a good thing indeed every now and then, like seasons.

  10. You obviously felt spoken to. And you denying it has so much credibility after admitting you create and "share" multiple accounts, both ingame and on the forum. Besides that, all those "K"s in your list of shared accounts aren't yours either right?

    Don't mistake this for a witch hunt though, it's just painfully obvious. I was sincere, seek help, because your behavior is not normal. It's manipulative.

    I agree this thread should probably be closed, but it's up to the mods.

    • Haha 1
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