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Posts posted by Grapjas
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53 minutes ago, krt0143 said:
<material>player_trans_spec.xml</material>
It's telling you this file doesn't exist. Check for typos and compare it with javelinist actor for example.
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40 minutes ago, real_tabasco_sauce said:
Nice. Though i'd been more in favor of changing hack to pierce damage since tusks either pierce with headbutts or do crush damage while doing swings, and swap the crush and hack values. And on a sidenote, units that wear shields should probably get a little pierce resistance buff, which would also give a different outcome to the champ ele vs champ swords discussion there. But thats alot of variables to balance, i know.
Oh well.
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51 minutes ago, krt0143 said:
Sure, but "realistic expectations" doesn't mean "it's great so far, so let's rest on our laurels now" either, does it
I don't think that's ever been the mentality of the devs.
45 minutes ago, krt0143 said:As for catapults, the problem is not all civilizations have them
I don't necessarily see this as a problem, but more of a strength and weakness diversification between civs. When theres a wall it generally means there is a wall gate too. But you should still be able to brute force your way through walls with rams, just less efficient.
Elephants are also still a thing, but imo they could use a rework aswell (much less siege dmg, more unit dmg, add splash dmg, trample etc).
48 minutes ago, krt0143 said:there are no real gates in towers and fortresses, so where would you aim your ram at?
I personally wouldn't simulate this ingame.
58 minutes ago, krt0143 said:that's why I specified "single player", where richness of gameplay is the only important thing
Balance is also important in single player btw and a perfect balance doesn't exist, you can only come close(r) to it. But if it would be a close call to enriching gameplay vs balance, i would vote enriching gameplay for sure.
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37 minutes ago, krt0143 said:
On Easy it always sends a single ram, long after the main attack has been crushed, allowing the human player to easily get rid of it
It's kind of in the name though, on easy AI it should be easy. With that said pretty much everyone knows AI can improve but it's also a difficult task to get right. AFAIK we only have 1 person who is/was working on AI.
29 minutes ago, krt0143 said:chances are other people will be put off by the lack of single player features
Well the game is still in alpha, so the bar shouldn't really be that high imo. That's not an excuse but people should also have realistic expectations.
32 minutes ago, krt0143 said:Now if that's a reason to attack me personally, I'm out of here, I'm too old to frequent school yards. I was assuming I was among adults.
Your posts sometimes can come off as belittling, like this quote for example. You are mostly among adults but in any case, even a teenager can make a point. Just saying age doesn't have to be a factor at all, you can learn from youngins and vice versa. So far i've only seen people get into a (positive) genuine discussion with you. My advise would be to not take everything personally. Yes, that can be difficult, but you get better at it the longer you stick around. Which i'd encourage you to ^^.
It's obvious that 0 A.D. can be rough around the edges (there are 1441 open tickets atm for example), and everyone can have a different vision for the game (open source curse). But the moddability can almost cure anything (open source blessing).
24 minutes ago, krt0143 said:very specialized tool for a very specific task (breaking doors actually,
I like this idea and was something i wanted to do with my mod aswell, give them a bonus damage to gates. Making them less efficient against walls, but buffing catapults against walls is something that can be quite interesting aswell.
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On 05/08/2023 at 7:48 PM, wowgetoffyourcellphone said:
Not sure you noticed but this one looks really weird, their arms intertwine. It's a typical thing for AI to get arms/hands wrong like that though so idk how you can fix that. Icon is probably going to be small enough to notice anyway though.
EDIT: nvm i just saw more up top you use a cropped version of it.
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14 hours ago, wowgetoffyourcellphone said:
Not yet implemented.
There was a patch, but I'm not sure about the chosen implementation.
I was also busy with it but no one seemed to give a shite.
(apart from Stan giving technical help)
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1 hour ago, krt0143 said:
They should rename this button to "Player Settings", "Player" alone doesn't mean anything. Imagine the button "Game Type" being only called "Game"...
If you want, you can contribute to the game by making a patch. Seems like a perfect beginner patch.
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39 minutes ago, krt0143 said:
Could we have a comprehensive list of differences between "scenarios" and "skirmishes" (which for me are just a type of scenario) in the Atlas Wiki page?
I might do it if i find the time and motivation.
31 minutes ago, krt0143 said:Where do you do that? I searched, but didn't find it.
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Yeah i just retested this, seems like before i loaded the wrong map. It works as intended and resources will show as 'per player' in the settings window ingame. Though the custom pop cap still doesn't seem to work. @krt0143 are you sure you are saving your map as a scenario and not as a skirmish? You either need to make a scenario map and give players starting resources or make a skirmish/random map and set the resources to high ingame.
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@krt0143Did you define the limitation in template_player.xml? I'm actually not that up to date with the current code but you could look into it.
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The first TC in a nomad game should ideally be free imo.
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I like the textures on your bars, it's a nice touch.
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1 hour ago, championcavalry said:
They are not mentally insane people, I have played with most of them and they all started as friendly players until someone provoked them.
I believe it's simply bad influence and an inflated ego. Especially if you join those kind of discords.
1 hour ago, championcavalry said:and we always have the risk of being brought down.
By what/who?
1 hour ago, championcavalry said:Maybe they will go away after embarrasing themselves.
They already do this btw, they don't care or don't realise it.
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They've been warned plenty of times, and most of them are doing this on purpose to seek drama and/or attention, and clearly they don't self-reflect from time to time. At some point you have to stop spending energy to pathological liars. Itms summed it up pretty well imo. I for one am happy that harold seem to have has his feet firm in the ground to do whatever he can with this @#$% situation where people are actively trying to bring the community/game down for no good reason at all.
But its also known they run a discord so they are probably fueling eachother with this kind of toxic behavior. I guess it's hard to see what you are doing wrong when you have the wrong/bad friends.
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9 hours ago, Gurken Khan said:
I still don't know what vulkan is, and who it's for.
Simply put; it's an alternative way to render the game. It often provides better performance but is also more unstable in my experiences in most games that use it.
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Maybe teamgames should exchange less points than a 1v1 when rated. Making 1v1 still a priority to efficiently climb the ladder. If rated teamgames are wanted that is.
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What i said previously answers all your questions if you had some self-awareness. For example, you joined a discord to go "undercover" to the people that were harassing you, but then later confessed that you share accounts with them and even tried to talk 1 of the most known toxic person back into the game. Who is also part of that discord ofcourse. You're contradicting yourself all over the place. You violate both the lobby and forum rules on purpose, multiple times (and still do e.g. snake) so you can steer and manipulate conversations and get attention from it. I'm not gonna argue with someone in denial, so i'm gonna leave it at that.
Back on topic, wiping leaderboards is probably a good thing indeed every now and then, like seasons.
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You obviously felt spoken to. And you denying it has so much credibility after admitting you create and "share" multiple accounts, both ingame and on the forum. Besides that, all those "K"s in your list of shared accounts aren't yours either right?
Don't mistake this for a witch hunt though, it's just painfully obvious. I was sincere, seek help, because your behavior is not normal. It's manipulative.
I agree this thread should probably be closed, but it's up to the mods.
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Seek professional mental help, the last 10 posts in this thread you've been literally talking to yourself and the only one you are fooling is you.
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@CeresI personally open a folder with VScode (drag & drop), and then when you use the search tab it will look for matches in all those files contained in the folder. It's also easier to navigate files and folder trees that way imo.
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14 minutes ago, Yekaterina said:
but we can all agree that berries between mines is a disaster that must be removed.
Not sure why, you generally consume your berries before you (need to) start mining.
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@maroder is it possible with current code to use all 3 and just switch background after 10s or so? With a bit of a fadeIn fadeOut nicety. Or everytime when you enter the main menu a different one from array will load in would be nice too.
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On 16/02/2023 at 3:19 AM, Hery1965 said:
Cyberpunk is a really good game. I waited for its release for 3 years after the release of the game - I just played it for days.
+ it can be modded to insanity, which is awesome.
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"Required texture sampler specTex not found"? Why?
in Game Modification
Posted · Edited by Grapjas
Yeah my bad i was looking at SVN but those file names will change with the future alpha, just so you know.
^ This will become irrelevant for example [1] [2].