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wackyserious

0 A.D. Art Team
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Posts posted by wackyserious

  1. Yes, the name semita sounds good for Alpha 19

    Errm if Vikings are going to be in the next alpha then the name has to be Thor :D

    Hi there Dezzi, the Council of Modders is working on a Norse (or Viking) faction for our Millenium AD mod. :) You can find the CoM here in the forums or track us via ModDB :)

    You can also download the experimental versions of the mod on Github https://github.com/0ADMods/millenniumad

  2. The "F" key connects the vertices, I want to create a vertical edge that is connected to the edge above. Like the red ones below, but I want the vertices to be a part or are connected to the edge and not independent vertices. Is there a way to do this?

    / \

    | Wall | Door | Wall | <-- Structure wall

    ------------------------

    | | | | <-- Extruded base

  3. still working on the vikings?

    Yes, some members are still working, :) tho, most of team members who contribute are occupied in real life and cannot contribute right now.

    I worked on some unit textures two weeks ago.

    Unit textures in the attached image are applied to both the old and new mesh, units on the left uses the new m_tunic_long mesh and the ones in the right are using the old m_pants_celt mesh

    post-20008-0-84825400-1437541020_thumb.j

    • Like 1
  4. I suggested this same idea. Name could be: Prestige, Glory, Honor; pick one.

    Kill enemy unit: +10 Glory

    Research tech: +10 Glory

    Find a relic and place it in a temple: +1 Glory/sec

    Build a Temple: +100 Glory each

    Kill enemy hero: +500 Glory

    Capture enemy Civic Center: +500 Glory

    Build a Wonder: +1000 Glory

    Spend Glory on:

    Heroes

    Champions

    Special Techs

    Non-Special techs like: Promotion Techs

    Leveling up your Hero

    I hope that the dev team would consider implementing this feature. It will add a nice flavor to the game. :)

  5. 1.) What about a new form of resource, something like honor/glory points?

    -Can be used to train heroes and special units like aquilifers, centurions, arjos (Gallic nobles), etc. Let's say that a hero would cost you between 300-500 glory points.

    -Gained through researching, killing enemy units in melee, capturing enemy CC/wonders or killing an enemy hero. (Ex. researching a certain tech would give you between 25-75 honor/glory points and killing an enemy hero would give you 100 honor points or so)

    Edited: Champion units also cost little honor/glory. (1 glory point per champ.)

    2.) An open/close to trade button in Marketplaces and Trade ports (A toggle button that can open or prevent trading with the structure, I always wanted to avoid AI ship/caravan spamming, 2 trade ships filled with merchants are enough to support a late-game economy, I also wish that the AI will be upgraded to use something similar to this so that it doesn't spam ships in Naval maps)

  6. agree on that, I think rams should get less capture points but more decapture bonus when garrisson. Then rams are an easy capture if unprotected, but when protected it's a lot harder.

    Yes, a little bit harder but not that much. Imagine, 2 rams were able to tear down a fully garrisoned Carthaginian civic center and barracks while in the process of getting captured by a large group of spearmen.

    I'm also thinking that this has something to do with the ram's radius, because not all units will be able to surround and contribute to the capture threshold of the ram, only a selected few will be able to, and those behind them cannot contribute since they are not in direct contact with the object. So, when a ram is attacking and facing a building it also limits the number of units that can capture it.

    I've also read that because of the new pathfinder, there was an issue where slower units were able to outrun faster units. When the AI began sending rams to my territory my first strategy was to surround and halt them with my spearmen but the rams outrunned my men :lol2: and was able to wreck havoc inside my territory.

  7. Looks nice, I'm only curious what you mean by the title :)

    Thanks Niek, the scene is from The Elder Scrolls: Skyrim, it depicts the gate area of the city of Whiterun :)

    The title is from a running gag in the game, derived from a funny and overused line that the guard says. Those guys in yellow are Whiterun guards by the way.

    "Let me guess.. ..someone stole your sweetroll?" - Skyrim Hold Guard :lol2:

  8. Finally, I switched to SVN public version, 5gb.. :tongue_ss:

    I edited the neckline faults in the fur clothing and did a new basic shirt texture (3 color varieties) for norse citizen-soldiers.

    Please help me point out faults or historical inaccuracies, I still have the original files with me, I can easily edit any fault.

    Shieldwall.jpg

    post-20008-0-75310100-1435555390_thumb.j

    • Like 2
  9. Nice work indeed! :)

    If you can tell me which texture is used for the cape, I can try to remove it.

    It is the vanilla game shoulder prop that the spart_infantry_javelinist_b uses, the cape_hd_pelt.xml

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