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Everything posted by makiman
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How can I add a new civ to 0 A.D. via modding?
makiman replied to Lunari8546's topic in Game Modification
Thank you. -
How can I add a new civ to 0 A.D. via modding?
makiman replied to Lunari8546's topic in Game Modification
Yes! That is I want to do. -
How can I add a new civ to 0 A.D. via modding?
makiman replied to Lunari8546's topic in Game Modification
Spanish. -
How can I add a new civ to 0 A.D. via modding?
makiman replied to Lunari8546's topic in Game Modification
If I choose Britains or other civ, after I'd like chance the civ name when i'm playing. Thanks. -
How can I add a new civ to 0 A.D. via modding?
makiman replied to Lunari8546's topic in Game Modification
Yes but when it's playing. For example, in the next level city. You know? I mean like as technology. Thanks. -
How can I add a new civ to 0 A.D. via modding?
makiman replied to Lunari8546's topic in Game Modification
Hi There!. I have a cuestion. Could chance it the civilization name during the playgame?. Would be it posible?...Thanks you guy. -
Preguntas de modding y primeros pasos[Spanish]
makiman replied to Lion.Kanzen's topic in Game Modification
Hola. Iré investigando. Gracias. -
Preguntas de modding y primeros pasos[Spanish]
makiman replied to Lion.Kanzen's topic in Game Modification
Hola. Antes de nada, gracias por la ayuda y la aportación dada. Personalmente, la estructura del mod si la tengo clara, ya que he estado desde hace algún tiempo leyendo, releyendo y traduciendo todo lo posible para comprenderlo. Es algo que lleva tiempo pero al final satisface el lograr un poco más. Respecto a cómo evolucionar desde una "civilización base" a una más específica, en general si me queda claro, pero al no tener conocimientos claro para modificar los "templates" de las tecnologías, no sé cual sería la mejor opción y a su vez, qué códigos debería escoger. Por otra parte, aunque en el mismo sentido, Las civilizaciones tienen su propio logo. Mi pregunta es, si se consigue evolucionar la civilizacion base a la "mejorada" (ej: godos ==> visigodos), ¿ ese logotipo puede variar cuando evoluciona a la nueva civilización?. Si me podríais explicar el funcionamiento de las tecnologías para lograr avanzar la civilización estaría muy agradecido. un saludo, y de nuevo, gracias por la ayuda. -
Preguntas de modding y primeros pasos[Spanish]
makiman replied to Lion.Kanzen's topic in Game Modification
Buenos días. La verdad que por falta de ideas que no sea. Una de tantas, es las civilizaciones visigoda y ostrogoda. De ahí me surge la idea de iniciar una basica originalmente "goda" y, a raiz de ahí, evolucionar de forma independiente a las primeras nombradas. Saludos. -
Preguntas de modding y primeros pasos[Spanish]
makiman replied to Lion.Kanzen's topic in Game Modification
¡Hola!. Se lo agradezco mucho. Para los hispanoparlantes será más fácil. Gracias. -
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[Part II] Faction: Early Muscovite Russia
makiman replied to Le Druide Gaulois's topic in 1,000 A.D.
Hello there! Okey, I understand. I´m starting in 3D desing, I have not idea xD, but I´m learning with video tutorials and all information there are in 0 AD forums. I think that I have learn too much using the programs (blender and gimp). I´m going slowly but I like it. So, I thank you all helps and opinions. The details are complicated for me, but I´ll try to get better desing. Soon, I will keep working soon on these models. Thank you for you help. -
Hello again! I have been working in the unit textures. What do you think? About the shield, I will work soon... Thanks
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Hello again! I was thinking in english or normand civ. I have watching some internet pictures. Thanks.
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[Part II] Faction: Early Muscovite Russia
makiman replied to Le Druide Gaulois's topic in 1,000 A.D.
I will upload the works for check. Thanks. -
[Part II] Faction: Early Muscovite Russia
makiman replied to Le Druide Gaulois's topic in 1,000 A.D.
Greats! Anyway, I would like to contribute. Thanks. -
[Part II] Faction: Early Muscovite Russia
makiman replied to Le Druide Gaulois's topic in 1,000 A.D.
Okey. I understand. So, I'll edit texture from "0". Thanks. -
[Part II] Faction: Early Muscovite Russia
makiman replied to Le Druide Gaulois's topic in 1,000 A.D.
Okey. But what is that? I have cut, paste, transform, etc with gimp. Thanks. -
[Part II] Faction: Early Muscovite Russia
makiman replied to Le Druide Gaulois's topic in 1,000 A.D.
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[Part II] Faction: Early Muscovite Russia
makiman replied to Le Druide Gaulois's topic in 1,000 A.D.
Hello again! This is the reference for the temple and this for houses Thanks -
[Part II] Faction: Early Muscovite Russia
makiman replied to Le Druide Gaulois's topic in 1,000 A.D.
Hello here! I was thinking about a slav faction. So, I made those models. Starting left is a slavic temple, the next are house models and the last is the temple upgrade. I would like to contribute. Thanks. -
Thank you very much.
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I mean for example, I want that the civil centre changes the actor when it advance to the next age. Thanks.
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Hi there! I would like to know how I could upgrade any building like towers in alpha 21 version. If someone can help me... Thank you for your attention.