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Hello

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  1. @stanislas69 Thanks for trying. How about guns? Are muzzle flashes and bullet projectiles possible?

    On a different topic, are special powers like calling in a bombing run, nukes, or army wide healing possible?

    I also want to have a mechanic where certain units would enslave enemies instead of killing them. So when a unit is enslaved it would be replaced with a slave unit and switch sides.

    Also could someone point me towards a tutorial on particle effects. I've never worked with them before but I want to learn. 

  2. 1 minute ago, stanislas69 said:

    In the next version you'll have projectile it animations.

    I'm not sure what you mean by that. I want my projectile to spin. It is rigged and animated but I'm not sure what to name it in the actor file, I tried attack ranged and naming it projectile but that didn't work.

  3. I got my prop fixed. i'm still not sure what the actual method is but I just made an adjustment in blender, checked the actor viewer, made another adjustment and so on and so forth until it looked right.

    Is it possible to change the topic name to "modding questions" or something? I have a lot more questions and I figured it would be better to just use one topic rather than creating more.

    Can you animate projectiles? I've searched all over the forum but couldn't find anything on this and haven't been able to figure it out on my own.

  4. Hey all. I'm a beginner 3d artist and programmer, currently going to school for game design. As practice with coding, making 3d art and just for fun I'm trying to make a mod for 0.A.D. I have a few questions:

    1. Are the suggested poly counts and texture sizes listed in the Art Design Document up to date? For my mod I'll need to create some complex character meshes and the suggested poly count might be too low for my needs.

    2. Does 0.A.D. use Spec/Gloss or Rough/Metal for textures? Can I use Substance Painter to create my textures? If not what is the recommended programs to use?

    3. Is it possible to implement dynamic environmental changes such as day/night cycle, and changes to the map directly related to player actions such as a factory filling the air with smog?

    4. one of my factions will be split between slave units (builders, gatherers) and combat units. Is it possible to implement a slave system where Faction 1 can enslave units from Faction 2 and Faction 2 can free the slaves who will then join Faction 2?

     

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