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elexis

WFG Retired
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Posts posted by elexis

  1. In alpha 21 the old fields have been replaced with new ones. I was wondering whether it would be better to have 2 variants of fields: one that provides food indefinitely and another that has a finite food supply, but faster gather rates. Thus we could also use both models (to me they look like wheat and grapes or apple trees).

  2. On 28.10.2016 at 2:42 PM, FeXoR said:

    People who leave the game and don't rejoin within a given ammount of time should simply be handled as losing the game - since they are not playing it.

    That is true for rated 1v1s. Team games are a different story as setting players who left to defeated won't help the team that misses the player.

    On 22.10.2016 at 2:19 PM, JC (naval supremacist) said:

     This way, the hoster should be able to identify lag-leavers-noobs trolls before setting and starting a game.

    On 28.10.2016 at 2:42 PM, FeXoR said:

    I'm quite sure "noob" is a plain insult and should be avoided - even if noone specific is pointed at!

    Same goes for "trolls" IMO - ask a moderator and they can handle the case if seen fit.

    And in general: Identifying players that don't fit well in a particular game is not as easy as looking at some stats IMO... and definitely a matter of taste.

    • Lag-trolls: Most people who are affected by lag are sorry for it, try and often do fix it. But there are f.e. some that acknowledge that they are lagging everygame every time, also observers yet won't leave the game freely wasting the time of all clients.

    Or people who rejoin a running game as late-observer, causing a very noticeable performance-lagspike. Once successfully connected they say hi, leave the game again, start rejoining again and again for no reason.

    • Noob-trolls: Claiming to be an experienced player and then building 2 houses in the entire game.
    • Leaver-trolls: Discussing the game settings, playing for some time, then resigning and exiting arbitrarily, without any warning, sometimes even without being attacked, thus defeating the entire team (typically gaia units killing the entire tradeline). (Often observers would be willing to play in place of the leaving palyer, but that won't work if he has resigned and decided to let his units attack his allies).

    I agree that it doesn't sound feasible nor sensible to track these things statistically.

    On 28.10.2016 at 2:42 PM, FeXoR said:

    ask a moderator and they can handle the case if seen fit.

    A moderator shouldn't be required for the issues above. The players inevitably have to identify how their teammates will play or whether they will end up sabotaging the match on purpose or due to  negligence. It is the duty of the host to confirm and take the decision to either unassign or ban clients that are not compatible.

    • Like 1
  3. Looks good. I recall the prosa code being really ugly as well. Where is the diff implementing that? (Couldn't find it in the delenda est repo)

    Having an overview that splits the trade carts by current tradegain seems nice, but not sure how to implement. These carts should be selectable, so that if one has 30 carts on a good route and 5 one with a bad route, the bad ones could be rerouted without affecting the good ones. (We can already see the total amount of resources they carry by selecting all trade carts (alt + doubleclick) and then moving the mouse over the number of units indicator)

    • Like 1
  4. 12 hours ago, Palaiogos said:

    Off topic: What is an out of sync error? What is an in sync error?

    "I remember the days when we played 1vs1vs1 and everyone won in their game because we were OOS :S"

    11 hours ago, wowgetoffyourcellphone said:

    Then I sacrifice goat and two pigeons to your success. 

    Ah, so you're voting for clinton? :P:twisted::balrog::torch: Seems to have worked though, as the second release candidate is being packed and tested.

    • Like 1
  5. Writing a new game based on the current engine is a task that will take many months, probably years. I suggest to start with a creating a mod http://trac.wildfiregames.com/wiki/Modding_Guide and replacing things one by one. Your new mod should only contain the new and modified files (instead of copying the old ones from the "public" mod). You might want to start with the templates in simulation/templates/ which specify the stats, names and graphics of the units. Then you will likely need new models if you want a different timeframe or civilizations. Even the public mod's game logic is designed to be versatile enough so that mods can reuse it. So you likely don't want to rewrite that but just extend some things if you want new features.

  6. The error Phalanx describes is exactly out-of-sync error that occurs when doing something with the wrong revision or if there is a serious bug which I can't imagine being the case. Can you still reproduce the issue? Like exiting 0ad, updating to the most recent version, starting a game, then replaying the game (with or witout restart) and then getting those oos-errors you described?

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