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Everything posted by Alekusu
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wowgetoffyourcellphone's gameplay design
Alekusu replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Sooooooooooo it took me 1h30 to read all this topic! I'll give my humble opinion on some of the points discussed: 1) I tried Delenda Est (did 5 games) and I really love it. It has a deeper strategic dimension with all the choices for the upgrades, the fact that you can build storehouse/farmstead/farms outside of your territory (do you take the risk to send women to that juicy fruits in the middle of the map? That’s the kind of questions you want to ask yourself once playing an RTS) 2) About battalions: a. The “problem” of the pop cap is a fake problem but I’m not going to go back to this matter b. I played BFME2 in very high competition (I played on clanwars.cc, my clan reached top 10 almost every month for a year and I was top 10 a few months in a row individually, at that time the best clan was JR for those who remembers) Well let me tell you one thing, battalion doesn’t remove micro management, competitive games were all about micro-management while keeping your farms up and running. A lot of harass from the beginning etc.. Of course watching Slayer_Boxer on starcraft micro-managing his marines individually perfectly was awesome but maybe it’s one of the reason you have so many players who actually watch the game more than they play (because they cannot reach that awesomeness) c. Beating very hard IA has nothing to do with all of this. d. Is it very hard to implement? I’d love to try it on 0AD actually, it would end this discussion quickly 3) About citizen soldiers a. That’s one of the reason I love so much 0AD but we can improve it obviously b. I think the main problem is what Darc said, you are actually loosing resources when attacking. But what if women gathered all ressrouces faster (how much faster need to be decided) than citizen soldiers? That way you can boom with women but be vulnerable to a citizen-soldier rush (and the citizen soldier rush would lose against a mix of women / citizen-soldier early game with a few wood towers) and then we have the rush > boom > turtle > rush base. 4) I love the general concept of strong core, weak country side. In terms of strategy it’s very nice, and it is realistic. And the fact that you can actually choose that your second settlement with be your core if you focus buildings on it is very nice too. 5) Not sure about the slave, I think citizen, soldier-gatherers, champions and heroes are enough for a good gameplay. 6) I already told wow privately, I do not like 4 phases. I didn’t like it on age of empires too. I like having three phases on the vanilla game (the problem at the moment is that phase 2 became useless due to the fact that you can’t harass anything before reaching phase 3 (with a few exceptions of course) and you can actually see this in multiplayer game where everybody just makes 4 towers phase 1 then upgrade those phase 2 to go directly to phase 3 (so basically skip phase2)). I think having phase 1 to build your economy, phase 2 for trading/expanding/military (Should be the longest phase imo) and phase 3 for late game stuff is good. Anyway this is a very exciting topic! -
yeah it's true ^^
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what do you mean? sorry I'm not sure to understand ^^
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Good to know!
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I am not really playing on this one but it will help people installing awesome mods!
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Woman gives a 10% speed aura bonus (gathering speed) to citizen. This Icon is showing this bonus
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ahah it's a fun idea. On my next video I explain in detail how I did it (and I do it actually faster, 15:30!)
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I reached 20 000 views on my 0AD channel, it's not a lot but I'm promoting the game as much as I can! ^^
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Not sure why but the sound of my voice on the second one is very low. Sorry about that
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thanks mapkoc
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I agree, I though people were cheating when I saw videos with batches of 2 or whatever. ^^
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warming up!
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Thanks Elexis!
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Great! Thank you Borg. As soon as my level is reasonable again I'll be glad to face you too!
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Well it will be commented videos so I guess no.
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what do you mean?
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I agree, I'm working on 4 build orders with Seleucids (what you guys did with the art is just so awesome) (Boom, fast hero, mass cav archers and fast expand). I'll make a video for each but probably will put the detailed build order in the forum.
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oh so it does change I'll check that myself in-game
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One more question: Is there a gathering speed bonus or a damage/armor bonus when reaching phase 2 and 3? I mean for example does a spearman during phase 1 have the exact same statistics as a spearman during phase 3 (without any upgrade researched)? If there is a difference, what is that difference?
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Thanks! I'll practice a bit before making videos again!
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Yes I'm following these two topics but still not enough to answer all of my questions.