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newspace

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Everything posted by newspace

  1. If we can put units on walls and ships then do models of buildings and ships need to be scaled up? Currently they are 0.66:1 and quite small to accommodate units. Does it also mean a lot of additional programing? (like change the proximity of everything related). I know it's hard work but it make the game so attractive!
  2. And if the officer dies, that unit breaks and looses their bonus points, it will make officer tactically important and in PvP players will go officer-hunt. I think there were differences in the ways ancient armies placed the officer in the front or in the rear of the formation, so the vulnerability of officers in each faction is totally different, this could add some value to gameplay. Yep it is interesting but we still need to hurry the newly-created officer to the front line, by the time they get there, the unit could have been eliminated. So i think we can have an option to level up a soldier directly to the rank as ad hoc solution to keep up the fight - it should cost much more than leveling them up near the tent (I think players would loose some resources rather than the fight so they have to work out how to protect those VIPs)
  3. Hi everyone, I have followed 0 A.D. for a while and after A16 release I think I have some ideas for a more realistic formation system: Currently, I find that units are moving at normal speed in formation (it is really fast because soldiers have to maintain formation while moving), they also break formation easily when engaged plus formations have not yet offered bonus in armor and attack (i think programmers are already working on it) So my suggestion is that we can employ a kind of officer unit that each individual unit can deploy and mainatin a formation (i.e testudo and Syntagma). - In these separately identified formation: units will not break formation without the death of the officer or the whole team it is also easier to give bonus on armor and attack for units in a formation: testudo guys can have superb protection against missile troops and pikemen dont have to bear unrealistically strong armor as now (pikemen are only strong in formation, individually they represent easy target - Am I right ?) I saw this feature long ago while playing Cossacks: EU wars - For those officers: they are troops of higher health, armour and attack (i.e a nice centurion for the Roman) they can have their own building and tech they can form the formation of different sizes (16, 25, 36 ... units each). Place them near the troops and the options will appear in control panel. to avoid being abused as a super strong type of stroop, I think they should be made expensive or tied with condition(s) (i.e one officer available for one barrack built) or both. This could make them strategically important. P/S: It is possible to see soldiers garrisoned onboard ships for realistic naval combat and landing ?, on the wall also. I know it is a burden for programmers but it looks cool !
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