
MathiasB
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Everything posted by MathiasB
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New Release: 0 A.D. Alpha 18 Rhododactylos
MathiasB replied to feneur's topic in Announcements / News
Thank you for your efforts! -
Build environment and deployment on the Mac
MathiasB replied to Yves's topic in Game Development & Technical Discussion
I must admit that on my Mac Pro there was more "graphical lag". At some points (when moving the view/screen) I even found it a bit annoying... -
Build environment and deployment on the Mac
MathiasB replied to Yves's topic in Game Development & Technical Discussion
I've just played a bit against two bots. (Just the constructing part of the game, because I haven't that much of time) Game seems a bit more laggy than before (e.g. when moving the screen) I also noticed that OS X hot-corners are not disabled when playing full screen. This was a bit annoying for me because I put 'Sleep display' in one of them. Apart from that I didn't have an issue. Everything worked fine... -
Too bad I'm not at home tonight... Thanks for the hard work on this release!
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Build environment and deployment on the Mac
MathiasB replied to Yves's topic in Game Development & Technical Discussion
Thank you for the hard work! -
Build environment and deployment on the Mac
MathiasB replied to Yves's topic in Game Development & Technical Discussion
I have tried wraitii's commit, and it worked on my Mac. Thank! -
Build environment and deployment on the Mac
MathiasB replied to Yves's topic in Game Development & Technical Discussion
When I have bit of time, I will give it a try! -
Build environment and deployment on the Mac
MathiasB replied to Yves's topic in Game Development & Technical Discussion
Well, before we missed _iconv, now it's _libiconv. -
Build environment and deployment on the Mac
MathiasB replied to Yves's topic in Game Development & Technical Discussion
How do you know the linking should work now? You still got compile errors on gettext... Your compile errors seem very strange though. In the args, you can see that it includes the iconv folder, but apparently it doesn't include the needed header files. I don't have your compile errors, which is even more strange. gettext builds here without any issue (apart from linking the whole thing for pyrogenesis ) I will try your fix in the lua file. -
Build environment and deployment on the Mac
MathiasB replied to Yves's topic in Game Development & Technical Discussion
I've changed that part in the extern_libs4.lua file. This didn't give me any compile errors on gettext, but I still got the same linking errors while trying to link pyrogenesis. -
Build environment and deployment on the Mac
MathiasB replied to Yves's topic in Game Development & Technical Discussion
I have already checked the lib file with nm, and there is no _iconv in there. (pastebin.com/88NqXGyA) I have tried to build the library myself, but there are compile and linking errors in de package i downloaded from Apple. -
Build environment and deployment on the Mac
MathiasB replied to Yves's topic in Game Development & Technical Discussion
The warning is indeed not related to the linking error... -
Build environment and deployment on the Mac
MathiasB replied to Yves's topic in Game Development & Technical Discussion
I'm stuck at the CXXTests... (after having solved SDL and ICU) The library that needs to be include isn't there: ld: warning: directory not found for option '-L../../../libraries/source/cxxtest-4.3/lib' How to build this library?http://pastebin.com/vC9jabPv -
I can't wait for the OS X version... Changelog seems impressive!
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That's surely possible... Guess what: I play the violin
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Hello, After reading a while on this forums I though I should register myself. I'am playing 0 A.D. for a year (or more, don't really know it). I wanted to contribute to the project, so I helped a bit on the dutch translation. Maybe one day (if I have a lot of time) I could contribute a bit of C++... I live in Antwerp (Belgium), I study computer science, and I'm a musician. Mathias
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Question on upcoming git transition
MathiasB replied to Teiresias's topic in Game Development & Technical Discussion
You could also provide a torrent download of the repo. You download it once over torrent, and after that you can pull the small changes...