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Micket

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Everything posted by Micket

  1. Made a few more changes. I got a pretty decent UV map with some blocked in colors, the armature rig seems to work decently. Be warned, this is my first time animating anything, so it'll look like @#$% if i do it. hippo.zip
  2. Alright, I'll up the polycount a bit. Edit: It's now at 440 triangles. Now I gotta fix the UV map and weight paint and then I'll post it again.
  3. Well, as mentioned, I haven't actually animated anything yet. I just posed it to see if the weights where working properly. I need to set up constraints and all that before animation, which is all new to me (thus slow). I'm playing around with it now, trying to get constraints set up properly, but don't expect anything fast. As for the animal list, all it seems to do is list which ones should be in which biodomes. Is there a dedicated list where I can see what is actually missing (i.e. modeling, texturing, walk+attack+? animations?)
  4. http://trac.wildfiregames.com/ticket/1969 Hello. First time poster. I do some occasional 3D modeling for fun and I've made something which 0 A.D. could use. It's a lowpoly hippo (384 triangles) UV-mapped and rigged, though it's not actually textured or animated yet. I didn't see a hippo model in the data pack so hopefully it wasn't all wasted efforts. I'm not really very good at texturing so it'd be best if someone else gave that a shot. Animation is pretty new to me as well (I probably did a less-than-perfect job setting up the armatures). But if there is something else wrong (to lowpoly? bad UV-map?) let me know (or, of course, feel free to modify). hippo.zip
  5. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
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