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gab

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Everything posted by gab

  1. a good looking sky and a camera moving in an empty city would be enought an could be "quite" easy to implement (but i wouldn't reject a full living reconstitition of rome )
  2. I sound great and would awesome with a good animation(walking in the streets, going to see the temple, ... and of course a full wiew), i could be charging with the selected menu(like in aoeIII) : you launch the game, the city is displayed on full wiew, you click to the "learn to play" icon, the camera goes to the gate, you click on the "singe player" icon, it goes to the temple etc... (sad for the drawing i liked the idea of a carthaginian bacground ^^)
  3. i remerber thinking that using the same population for dogs and warrior seems strange, it would be more realistic to have different kind of population ( but we shouldn't allow the player to build 300+ dogs ^^' )
  4. Thanks ^^ That will be all for the night, I should sleep some times... Blender becomes more and more tempting, I think I'll test it next month... (yes, first of all, I need time ^^')
  5. same thing with "a lighter pottery texture for the black areas" ^^ so, to learn blender, the first step would be to get rid of my mouse... it seems to be at least an efficient way to get over the UI ^-^
  6. i just added a texture over it(a quick trick but as long as it works well ^^), it looks more realistic( and "dirtier" ), i'll try different textures to see if it can get better this way... the black parts feel maybe a bit odd/empty now... blender's UI is quitte frightening but one day i'll try to go over it (i just need more time and 34 hours a day), zbrush( while not free at al l)was great for organic modeling but when it comes to building....
  7. We're reaching the limits of my english : what do you mean by "chips" ? you're suggesting an older/damaged style ? more realistic maybe... In fact, i like things to be clean and have cut edges but i'll try something... yes, sketchup is magic ^-^ by the way i love your work and models (if you ever do a "build a tower/house/temple like lordgood in sketchup" tutorial, i am willing to pay for that ^^(i'd love to know you're design process))
  8. it seems that you mostly need references(and i haven't enought time/book to be really helpfull with that) and 3d model(i am an acceptable sketchup user(but who isn't ^^) but i don't think i'm up to your quality standart) i could do some texturing(after a few tutorials), zbrush add that great option to do your texturing with photoshop... (i could also draw emblems but ... you're already doing a great job with this(i like your tutorial by the way))
  9. I would be happy to help with small graphic things(or whatever i could be helpfull in) BUT (there is always a but...) i have a lot of work this year(and especialy the next month)and i'm only connected to internet the week-end if, with such conditions, i can still be helpfull then you can count me in ^^
  10. well, not my first mod ever but my first Oad mod ^^
  11. I did an other main menu background, not as good as the original one but since a little variation is always a good thing, here it is (before/after) : done using this picture( made in -440 : between -500 and 500 ) :http://www.histoired...re-Penelope.jpg this is still an hack, i switched the two foreground pictures with small transparent square, here are the new file(you need to put then in 0ad\binaries\data\mods\public\art\textures\ui\pregame\backgrounds to try it) : the two small transparent square are the invisible transparent 1pixel width pictures just under hellenes1-1.png (i don't know how to make then easier to select...) since it was done using a photo(and not redrawing all)i don't know if it is perfectly licenseproof but it seems as safe as an elephant's texture done with a photograph. english is not my mother tongue so i may have done some ugly mistakes and misspelling...
  12. that's more Ai related than Art related but for such things, there is an algorithme named "steering behaviours" wich i believe could greatly improve the way animals interacts together and with the player in 0ad (but that would certainly mean a lot of new stuff to code and tweak)
  13. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
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