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xan2622

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Posts posted by xan2622

  1. Yes, I am digging this topic up because ... it already existed (and I didn't want to create another thread with the same topic).

     

    Free games (hurry up to add them to your Steam game library):

    http://store.steampowered.com/app/113020/Monaco_Whats_Yours_Is_Mine/   - Offer ends September 8th at 10AM Pacific

    http://store.steampowered.com/app/368420/Mirage_Arcane_Warfare/  - Offer ends September 7th at 10AM Pacific Time  (bad critics, unfortunately...)

    https://www.humblebundle.com/store/the-walking-dead-season-1   - Offer ends in 1 day and 22 hours

    • Sad 1
  2. 1 hour ago, Itms said:

    @dakerWhat we could maybe do is installing that theme without making it the default? That way it is available to the people who'd enjoy it.

     

    I suggest to use the Stylus add-on (do not use Stylish, it sends your personal statistics usage by default, while the Stylus fork doesn't) to test new (trac and/or forum) themes.
    One can also upload themes on https://userstyles.org/
     

    @daker I prefer dark themes, have you ever thought of creating one? (for trac and the forum) ?

    • Like 1
  3. Hi

    I just found this interesting software. Free for non-commercial use.

    What's new?

    Official website

     


    Description from cgchannel article:

    Quote

    Rendering Systems has released ShaderMap 4, the latest version of its texture-creation software, adding support for Color ID maps, and improving workflow when previewing maps and generating normal maps.

    The software is also now free for non-commercial use.

    Tools for automatically generating or hand painting common texture maps
    As with more expensive tools like Substance B2M or Knald, ShaderMap converts 2D source images into a range of common texture maps, including normal, displacement, specular and ambient occlusion.

    It also bakes maps from 3D models like displacement, AO, curvature, and world or tangent space normals.

    It includes a 3D preview for the maps being generated, including the option to use custom geometry; and comes with a set of brushes for manually editing or detail normal maps.

    Users can customise the way that maps are exported for editing in external applications like Photoshop; and the software comes with a C++ SDK and XML-based command-line options for pipeline integration.

    New in version 4: support for Color ID maps, improved normal workflow and map preview
    New features in version 4 include the option to generate Color ID maps from 3D models, for use in 3D painting applications; along with a Color Tool to paint triangles or subsets within ShaderMap itself.

    Normal map workflow has been updated, with new low, mid and high detail controls when generating normal maps from displacement; and support for tilt vector transforms inside the normal map editor.

    The 3D preview also gets a new data panel, which displays more information about the map selected: in the case of normal maps, a normal radar; in the case of standard maps, a histogram.

    Under the hood, all map rendering is now done in 16-bit floating point space – although the software also imports and exports 32-bit floating-point files – to “maintain precision while reducing memory [use]”.

    The update also adds support for models in 3DS and Collada DAE format.

    Pricing and availability
    ShaderMap 4 Pro is available now 32- and 64-bit Windows Vista and above. The software costs $49 for the first seat, then $29 per additional seat. The software is also now free for non-commercial use.

     

  4. :huh: Just don't listen to him..

    I get errors like those when I try to grab files from the SVN repository:

    Quote

    svn: E175011: Repository moved permanently; please relocate
    svn: E175002: OPTIONS request failed on '/public/art_source'

     

    It happened too when I tried to clone the source code repository from SVN. Using the Github clone fixed these errors for the source code.

    That's why I am asking you (devs) to create a clone of the art source files onto Github.

    It will make git users' life easier. Thanks

  5. I managed to successfully get the source code from https://github.com/0ad/0ad but now I am looking for Art Source files from Github too.

    Could you please create another repository on your Github account for the art source ?
    For example, a clone of https://svn.wildfiregames.com/public/art_source/trunk/ that could be located at https://github.com/0ad/art_source/  ?

    Please, please..

     

    https://trac.wildfiregames.com/ticket/4753#ticket

  6. Hi Leper.

    Indeed, it seems I couldn't find the thread you linked (above) because it is hidden for normal users. 
     

    About Github: Sorry if I showed a certain insistence, I guess I have been stubborn about that one, I won't add more arguments in the related thread (nor here, it would be off topic), I just think Github is a nice choice. btw, it also features tags (they are called "labels" on Github).

     

  7. Hello

    I noticed you were searching for a Social Media Manager. Facebook announcement here:


    Are you still looking for someone ? Because I think you really need someone to actively work on your social media promotion..

    Hense my posts:
    - here (about making social media icons more visible),

    - and this one (about allowing players to upload replays on GameReplays.org),

    - and this one (about moving the bug tracker to Github, a much more used and efficiant bug tracker). Just being stared a lot could make you reach the top on the list of games engines)

     

    I am so surprised that you don't have more players, more contributors (devs, artists, testers...).

     

    Also, posting news about development updates on these Facebook groups wouldn't hurt making 0AD more known:
    - https://www.facebook.com/groups/RTSgameslovers/

    - https://www.facebook.com/groups/IndieGameDevs/

     

    I don't know why this makes me upset but I think your game is too good to stay in the shadows of net.

     

     

     

     

     

    • Like 1
  8. Do you think that the most known and largest open-source code hosting platform & version control system in the world would shutdown just like that?

    Without warning the 20 million users and maintainers of 57 million repositories

    The company announced, on 29 July 2015, that Github raised $250 million in funding and at the time, some financial reports valued the company at approximately $2 billion... I don't think they will shutdown anytime soon.... ^_^

    CodePlex shut down but measures were taken for the migration and no developer was taken by surprise.

    I understand your point to keep control of your repository and bug tracker but by doing that, you continue to use outdated and inefficient tools while you could increase your productivity and interactivity with your contributors by using modern tools like the Github bug tracker. You are afraid of a possible future Github shutdown but it's not going to happen before many many many years.. (if that happens).

    • Like 2
  9. On 16/01/2017 at 7:32 PM, niektb said:

    re: git GUI: for Mac and Windows there is a fairly non-programmer client available: https://desktop.github.com/ 

    SmartGit is much more user-friendly, it supports Git & SVN, it's free for personal use (you just have to enter a fake email during the setup/installation process).
    PS: no, I am not affiliated in any way with them. :rolleyes:    I have just tested many git GUIs.

     

    Regarding "moving to github", while I understand the arguments for not moving the whole repository to github (and I agree with most of the points), I still think it would be interesting (in term of "ease of use", speed, sorting options) to just move the bug tracker to Github. There are tools to perform this task : https://github.com/robertoschwald/migrate-trac-issues-to-github

    Frankly, Trac is sooo slow and so un- user-friendly. It's sort of a pain to use it.

    With Github, you can create milestones, tags (labels), assign developers to issues, link other issues in comments by just typing the issue ID, get donations for fixing issues (with Bountysource), mute comments, embed code lines in comments, ... but the speed and ease of use guys, frankly it's night and day.


     

    • Like 1
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