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Posts
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Everything posted by CTLN7
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For those interested in our progress we showed up another update here : http://www.moddb.com/games/rogue-republic/news/battle-for-kaliningrad
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I am not FX artist but i got one quick question ,how do you get from this : https://dl.dropboxus...24/Untitled.png to this https://dl.dropboxus...58013624/fh.png I want the shadows to disappear and the opacity to be higher quality .
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More updates http://www.moddb.com/games/rogue-republic/news/belarus-crossroads
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https://www.facebook.com/republicrogue
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I have already looked over those and there is not much information about whole process of exporting an actual animation :|
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What are the steps to set up and export an animation ingame using 3ds max ?
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When it will be finished
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Throughout our latest updates we gathered a good number of watcher and attention , does that count as a big deal ?
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The reason why i made the units so tiny is because of the formations ,if i make them too big it will cause clipping ,the unit going through the guy next to him .
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It worked quite nicely ,thanks .The shaders are loking great .
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Dosen't seem to work for me I will try another time right now i want to know how can i create a new faction .
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Yeah copied one of the already existing building's code ,added "basic_trans_spec " but it still dosent work This is how it looks <?xml version="1.0" encoding="utf-8"?> <actor version="1"> <castshadow/> <group> <variant frequency="100" name="Base"> <mesh>structural/rome_factory.dae</mesh> <textures> <texture file="structural/rome_factory.dds" name="baseTex"/> <texture file="structural/rome_factory_norm.dds" name="normTex"/> <texture file="structural/rome_factory_spec.dds" name="specTex"/> </textures> </variant> </group> <material>basic_trans_spec.xml</material> </actor>
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yeah we will add house colour logos and pantings on them once we got them done Also props can be added later .
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Right Anyway i have managed to import all 4 buildings for the first faction : https://dl.dropbox.c.../buildings2.png Now i need to figure out why speculars and normal maps arent showing up
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Yeah we will go open source However dont know how that would help us to get any extra help :\ We set our plans for a basic built that will include 2 factions ,most units are already done ,only 2 of them remain to be skinned and a few buildings remain to be mapped and skinned.
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Sweet it worked ! It was the actor file .
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Fixed the links .
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Ok ,i have been trying to get a model ingame myself but the transparency dosent seem to work https://dl.dropbox.com/u/58013624/ingame.png the skin has the alpha channel set up right i think . https://dl.dropbox.com/u/58013624/sd.png What might be the problem ?
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Cavalry like in BFME ?Make riders faster and give them the ability to trample enemy units however when they try to go over pikes they almost get killed ? Around 1:00 I think it would make the gameplay a bit more dinamic and also make a difference between mounted units and infantry .
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Yeah but sadly we lack a programmers support to implement stuff ingame .
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It is going well, we just had an new year update : http://www.moddb.com/games/rogue-republic/news/new-year-update10