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Posts posted by serveurix

  1. I've tried it on svn version and it can be annoying sometimes with the mines : you're trying to put a storehouse not too close to the mine so the workers can work in between and the storehouse snaps right next to the mine. Also when you're putting your farms around your CC they tend to rotate when you move them too close to the mines, and you have to move them around your CC until they get their original orientation back.

    Same problem with the walls: any building you move too close to the wall turrets will tend to rotate around them. When you're playing iberians this can quickly become annoying.

    When it comes to farms, it seems that the snap option doesn't snap them as close to each other as they could be.

    Also I'm not sure I understand everything about this snap option: it seems that it works half the time : when moving a building around, sometimes it snaps, sometimes it doesn't, and it doesn't seem to be based on the distance from the edge.

    Also sometimes buildings rotate for no reason (I want to put a barracks next to a house, it rotates 180°).

  2. On 7/20/2018 at 4:15 AM, elexis said:

    You are right that a promenade would be unlikely near a fortification that the city depends on. Perhaps they got so used to the peacetime, trade and the good life that they beautified the oppidum.

    I don't mind the promenade as long as it is not cobbled. But the tree lines on each side of it clash too much with the fortified aspect of the city, IMHO.

  3. Very nice. The Gaia city looks a bit too round to my taste. This perfect circle makes it look almost futuristic. I guess it could afford some irregularities here and there. The round settlements are not shocking though, I guess it's ok to have something perfectly round as long as it's not too big.

    I don't like the trees on the outer edge of the ditch. If I was a city commander I would definitely have those trees cut down so nobody could hide in there. I would like to have a clean line of sight/fire for my men on the walls.

  4. On 5/19/2016 at 4:30 PM, sanderd17 said:

    PS doesn't have restrictions on what you can do with your content (like any decent program), so it's safe to use.

    Though there are some pieces of software (most notably some cloud software) that try to restrict what you can do with your own content. Luckily this trend isn't very successful so far, so you're fine with most programs.

    From an ethical PoV, I always prefer open-source software when it's available. But ethics are quite personal, so I won't dictate what you need to use. (if everyone on the programming team had the same ethics as I did, we wouldn't even be able to release the game for Windows and Mac, since nobody would be able to compile or test it there).

    Committing source files in a closed format (e.g. psd) is a shame though.

  5. On 1/20/2018 at 10:42 AM, Gallaecio said:

    B. The population limit of any player during a specific game, the one that no player can surpass regardless of houses built, technologies researched, and so on.

    The definition is ambiguous. When you start the game, you can set the pop cap which is a global setting, but only reflects the maximum pop "in normal conditions", that is, if you don't build or capture a wonder or don't use a faction that has special pop bonuses.

    For example with a pop cap of 300 you'll be able to go up to 350 with one wonder + the wonder tech, for most factions.

    For spartans you'll be limited to 270 until you get a wonder, for persians and mauryas, 330.

    I guess that if you capture wonders and get +10 pop each time the effective pop cap is theoretically infinite.

  6. 18 hours ago, soloooy0 said:
    18 hours ago, serveurix said:

    ¿Estás seguro de que no has comprimido la misma repetición dos veces aquí?

    sorry little error ....

    LOL, what was that quote ? xD

    You're attributing me spanish skills that I don't have. x)

    Anyway, thanks for the update.


    • Like 1
  7. On 12/18/2017 at 1:57 AM, Gocker said:

    Sick with a bad case of flu. Been keeping it under control, luckily. The vaccines don't really work well on it, and I've heard it can be deadly. Been hitting the US hard recently, especially the Southern states where I live.

    Take good care of yourself, and let your immunity system get stronger and it will give this stupid virus a big wallop that will make him go cry in his mama's dresses.

    Tell us when you get better.

  8. I propose to explicitly write that the format of the posted necessary files should be open (that is : no .rar, no .ace or whatever closed archive format, only spec-compliant .zip, .7z, tar.{gz,bz,bz2,xz}, ...and no password-restricted archive unless this password is made public).

    • Like 2
  9. 1 hour ago, Alexandermb said:

    The only riders who attack ranged are those mauryans i don't see the others doing anything, even the javelins, because the attack of the elephant is melee.

    I mean turrets in the gamecode sense of the term : the ability for a part of a model to shoot in a certain direction without rotating the whole model. That would allow the three archers to shoot at three different targets in three different directions while the elephant is facing a fourth one. Nothing to do with the wooden turrets on top of successor's elephants.

  10. This seleucid chariot should have the seleucid emblem at the same place the persian emblem is on the other one. I also think the saddle texture should be modified to suggest there is a wooden curved bar that goes above the backs of the horses. Now it looks like all horses bodies have been pierced by that giant scythe.

    • Like 1
    • Haha 1
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