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NoMolester

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Posts posted by NoMolester

  1. Hello, i have not been well.

    My computer broke and i had to repair it but it was difficult due to the times (christmass) and everybody was on vacations, i am a programmer so this is a major tragedy for me. My computer is fine already, but i will be out from the community at least for one more week because i am in a big hurry trying to put my job taks up to date and asking for more time and stuff, you know how it is (i'm freelancer). As soon as i have all my tasks up to date and my clients happy i will come back here, sorry for just dissapearing. You can still post in the 1,000 AD forum, but i will not answer until i'm back.

    It wont be more than two weeks, i calculate from one week to ten days. I will log in at least once every day to say hi. But i wont be able to say or do much. Fortunately, i didn't loose any information from the mod.

    Arishia and i share computer so she is going to be out more or less (actuallly more) the same time.

  2. I know about the SVN but still Idawin said it was better to have the SVN to keep checking the game. So, still, download the SVN.

    I didn't know about the collada thing tho, it is a good then that everything is in dae now, i didnt know that, i will delete that part. It would have been anoying to have to be converting everything from PMD to COLLADA.

    Thanks for the info.

  3. I have been researching and exploring the files of the game.

    I will post here all the useful info, tips or tutorials that the rest of the modding team may find useful.

    The first and most important thing to do is to download the SVN version of the game.

    There will be a folder called medieval inside the folder mods. That is the main folder of the mod that we will be modifying.

    I reccommend you to explore the files and modify the javascript files but do it in another folder called "test" and keep the "medieval" clean and only with the shared stuff.

    To play the game with the mod active you will have to open it with the windows execute command using the taping the following after the for 0 AD path: -mod=medieval

    This is the design document of the game, it contains many useful information for designers, it is recommended for everyone (specially designers) to read it.

  4. I just laughed so hard i got hiccups.

    Lion, se dice "easter" no "eastern", sin la Ășltima "n".

    easter = pascua

    eastern = oriente

    easter egg = huevo de pascua

    eastern egg = huevo oriental

    Has estado diciendo huevo oriental todo este tiempo XDDDD

    About the eastern egg idea, i think is good too as long as it doesn't take too much effort that could be centered in development.

  5. Right now, there is not much to do, i am researching and organizing everything, i will post a task thread like the ones in the art forum. Since formal work on the mod hast'n started yet, please wait until Arishia has the logo. Its the only thing missing in the signatures they are very cool right now (i'm already using it :P).

    EDIT: I will post too a thread with info about the programs, file formats, the SVN and how to get them.

    I think all that should be done for tomorrow. And we could finally start working.

  6. Excellent!, i will put you as designer too.

    Could you create 5 signatures for 1,000 AD??

    with some nice drawing and the woord "1,000 AD mod"

    and it should say one of this "jobs":

    -Project leader

    -Researcher

    -Advisor

    -Designer

    -Programer

    Also, Instead of berebers or moors for part 2, i added the more accurate Maghrebians.

    So:

    Berebers for part 1

    Maghrebians for part 2


    i just posted the generic civ form for part 1 in a new thread

  7. If you have a civilization proposal, use this form to describe it:

    Civilization name:

    Emblem:

    History:

    Civ bonus(es):

    Team bonus:

    Technologies:

    Structures:

    Tribal Stage:

    House

    Werehouse

    Granary

    Farm

    Corral

    Market

    Docks

    Village Stage:

    Assembly Hall (Civic Center)

    Encampment (Barracks)

    Temple (Church/Basilica/Mosque/Synagogue)

    Wall/Wall tower/Gate

    Defence tower

    Carpentry

    Blacksmith

    Feudal Stage:

    Castle (Wooden preferably)

    Wonder

    Unique building 1

    Unique building 2

    Land Units:

    Tribal Stage:

    Spearman (serf)

    Archer (serf)

    Spear cavalry

    Village Stage:

    Archer cavarly

    Swordsman (serf)

    Sword cavalry

    Ram

    Feudal Stage:

    Champion unit 1

    Champion unit 2

    Mangonel

    Siege tower

    Hero 1

    Hero 2

    Hero 3

    Naval units:

    Tribal Stage:

    Fishing ship

    Village Stage:

    Merchant ship

    Raiding warship (vs buildings, land units, long range)

    Feudal Stage:

    Heavy warship (vs ships)

    Support:

    Freeman (woman but male)

    Monk

    Trader

  8. I will replace the teutons for the allamani, because they are more genreic and broader and historically important.

    I think both burgundians and longobards are important, i will add the burgundians.

    To keepp the 12 civs, i will put the slavs as one civ like this and delete the moravians, bulgars and slav architectural group:

    Steppe Nomad (architectural type):

    -Slavs

    -Avars

    Southern germanics:

    -Franks

    -Goths

    -Lombards

    -Burgundians

    Northern germanics:

    -Allamani

    -Vikings

    -Saxons

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