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Posts posted by Loki1950
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Edit: ActorEditor fails during linking though, it's apparently linked to wxwidgets.
That maybe related to OpenGL getting some linking errors myself on Win7 with VCE2010.
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no problem here
(instead a little of blood would be appreciated )
Or chop them up a bit
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I've never built the engine on Windows either, but it sounds like something went wrong when you executed update-workspaces.bat. Since you need to build Atlas to use this feature, you need to resolve the wxWidgets dependency first.
Did you compile or install wxWidgets?
That is where I hit a wall it seems that wxWidgets2.8 the recommended version has a VS6 project file that will not upgrade to VS2010 solution file.
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Looks like it is there
-rw-rw-r-- 1 slawek slawek 1827898 lip 23 00:21 libAtlasObject.a
-rw-rw-r-- 1 slawek slawek 3044940 lip 23 00:21 libAtlasScript.a
-rwxrwxr-x 1 slawek slawek 23997222 lip 23 00:22 libAtlasUI.so
-rwxrwxr-x 1 slawek slawek 3133500 lip 23 00:21 libCollada.soEnjoy the Choice
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Thx for looking Ben,will be working on my fedora 17 install later and check if I get the same issue after a new build.
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And from r12168 Cartilaginous Sandbox most likely caused by the same issue
ERROR: CXeromyces: Parse error: units/cart_hero_hamilcar:1: Did not expect element AlwaysVisible there
ERROR: CXeromyces: Parse error: units/cart_hero_hamilcar:1: Element Overlay failed to validate content
ERROR: RelaxNGValidator: Validation failed
ERROR: Failed to validate entity template 'units/cart_hero_hamilcar'
ERROR: Failed to load entity template 'units/cart_hero_hamilcar'
ERROR: CXeromyces: Parse error: units/cart_hero_hannibal:1: Did not expect element AlwaysVisible there
ERROR: CXeromyces: Parse error: units/cart_hero_hannibal:1: Element Overlay failed to validate content
ERROR: RelaxNGValidator: Validation failed
ERROR: Failed to validate entity template 'units/cart_hero_hannibal'
ERROR: Failed to load entity template 'units/cart_hero_hannibal'
ERROR: CXeromyces: Parse error: units/cart_hero_maharbal:1: Did not expect element AlwaysVisible there
ERROR: CXeromyces: Parse error: units/cart_hero_maharbal:1: Element Overlay failed to validate content
ERROR: RelaxNGValidator: Validation failed
ERROR: Failed to validate entity template 'units/cart_hero_maharbal'
ERROR: Failed to load entity template 'units/cart_hero_maharbal'
Engine exited successfully on 2012-07-20 at 21:29:13 with 431 message(s), 15 error(s) and 0 warning(s).Enjoy the Choice
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That does not mean that you not free to create your own mod with mythological elements as there is support for flying units check out the flight demo(P51-Mustang)
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Hi hansfer89 could you post the error log file right after you shut down the game as the next game will over wright it.You can find it at this location C:\Users\yourusername\AppData\Local\0ad\logs the file we are interested in are interestinglog.html and crashlog.txt
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Even units garrisoned on ships heal
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and a .dds texture is unfamilure to me, how can I edit them in gimp?
There is a plug-in for Gimp that will open and save in the dds format not sure if there is a windows version as normally it's available as source code.The dds format is a compression that load easily into the GPU.
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The second link does not get you to the image but putting San Cribrao de Las to goggle gets you to it as well as a few other images and youtube vids.
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How about giving each AI a seperate thread. That would be easier to implement than do make the entire game multi threaded first, so each AI would have their own thread and wont slow down the game than.
But the rest of the code base must be thread safe first IIRC took 6 months to get the vegastrike code base ready for multi-thread and we are still finding bugs from that refactor 3 years later.
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We at vega strike have found xN from http://www.xnormal.net to be useful for generating various texture types,it also has a built in model viewer.
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Thx for the ego boo historic_bruno.Now if i can get VCE2010 to upgrade wxwidgets VC6 project files to ver. 10 using 2.8 so I can build with Atlas on Win 7 and I thought Python 2.7 was tricky for my vegastrike build.
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If I remember properly you don't need the nvidia driver to run the texture tools as some ATI users will attest,the errors being thrown look more due to changes in gcc than anything else.But if you do want to use the prop nvidia driver try this guide http://forums.fedora...ad.php?t=280750 been using Leigh123linux guides since fedora core 7
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Just installed it to my normal user account so it's in Program Files and all folders under it have restrictions dependent on your UAC level of enforcement.It's not a new issue Ubisoft's Lock On came out for XP and under Win 7 has to be run as Admin for it to work at all,and this goes for several older titles as well.
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After you extracted it, does the file "%localappdata%\0 A.D. alpha\binaries\data\mods\public\gui\pregame\mainmenu.js" exist?
Yes it does but saving still does not work same error msgs.So tried running as administrator just right click on the Atlas short-cut and select "Run as Administrator" and that seems to bypass the permission issues just played though a test map that I generated.
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Bingo thx
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I registered yesterday and have not been able to log out using Chrome as my browser so that issue still exists.
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Have not done it yet will let you know.
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ps.Can't sign out of the forums the sign out button redirects to an error page
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Thx historic_bruno,tried extracting the zip in the install folder as Pureon mentioned and neither Atlas or the game start.
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The error messages are that the app does not have permission to open certain files not named.I have not expanded public.zip in the installation folder have a copy in My Documents though.
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On Win 7 the only folders at C:\Users\{Username}\AppData\Local\0 A.D. are cache and logs so should I just create C:\Users\{Username}\AppData\Local\0 A.D. alpha\binaries\data\mods\public and extract the zip there.
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System requirements
in Game Development & Technical Discussion
Posted
Might be easier to have us post our system specs and fps values or some other performance datum then do an evaluation of the values posted might even find out something useful for optimization
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