Jump to content

Loki1950

Community Members
  • Posts

    1.322
  • Joined

  • Last visited

  • Days Won

    10

Posts posted by Loki1950

  1. I've never built the engine on Windows either, but it sounds like something went wrong when you executed update-workspaces.bat. Since you need to build Atlas to use this feature, you need to resolve the wxWidgets dependency first.

    Did you compile or install wxWidgets?

    That is where I hit a wall it seems that wxWidgets2.8 the recommended version has a VS6 project file that will not upgrade to VS2010 solution file.

    Enjoy the Choice :)

  2. And from r12168 Cartilaginous Sandbox most likely caused by the same issue


    ERROR: CXeromyces: Parse error: units/cart_hero_hamilcar:1: Did not expect element AlwaysVisible there

    ERROR: CXeromyces: Parse error: units/cart_hero_hamilcar:1: Element Overlay failed to validate content

    ERROR: RelaxNGValidator: Validation failed

    ERROR: Failed to validate entity template 'units/cart_hero_hamilcar'

    ERROR: Failed to load entity template 'units/cart_hero_hamilcar'

    ERROR: CXeromyces: Parse error: units/cart_hero_hannibal:1: Did not expect element AlwaysVisible there

    ERROR: CXeromyces: Parse error: units/cart_hero_hannibal:1: Element Overlay failed to validate content

    ERROR: RelaxNGValidator: Validation failed

    ERROR: Failed to validate entity template 'units/cart_hero_hannibal'

    ERROR: Failed to load entity template 'units/cart_hero_hannibal'

    ERROR: CXeromyces: Parse error: units/cart_hero_maharbal:1: Did not expect element AlwaysVisible there

    ERROR: CXeromyces: Parse error: units/cart_hero_maharbal:1: Element Overlay failed to validate content

    ERROR: RelaxNGValidator: Validation failed

    ERROR: Failed to validate entity template 'units/cart_hero_maharbal'

    ERROR: Failed to load entity template 'units/cart_hero_maharbal'

    Engine exited successfully on 2012-07-20 at 21:29:13 with 431 message(s), 15 error(s) and 0 warning(s).

    Enjoy the Choice :)

  3. How about giving each AI a seperate thread. That would be easier to implement than do make the entire game multi threaded first, so each AI would have their own thread and wont slow down the game than.

    But the rest of the code base must be thread safe first IIRC took 6 months to get the vegastrike code base ready for multi-thread and we are still finding bugs from that refactor 3 years later.

    Enjoy the Choice :)

  4. Just installed it to my normal user account so it's in Program Files and all folders under it have restrictions dependent on your UAC level of enforcement.It's not a new issue Ubisoft's Lock On came out for XP and under Win 7 has to be run as Admin for it to work at all,and this goes for several older titles as well.

    Enjoy the Choice :)

  5. After you extracted it, does the file "%localappdata%\0 A.D. alpha\binaries\data\mods\public\gui\pregame\mainmenu.js" exist?

    Yes it does but saving still does not work same error msgs.So tried running as administrator just right click on the Atlas short-cut and select "Run as Administrator" and that seems to bypass the permission issues :D just played though a test map that I generated.

    Enjoy the Choice :)

×
×
  • Create New...