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Posts posted by Loki1950
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Probably because there is no way to move those roads with any of the current code,and programmers are work adverse
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Just put it into Spanish and let us use goggle translate for a change that way any technical questions can be asked and answered clearly lets face it Lion that your English goes sideways when you are excited.
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The diacritical marks are good for the reason that Thorfinn said it's just that English speakers are not familiar with them as English is one of the few languages that avoids them.
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P.S.: Playing a steppe civilisation would be lots of funs.
We have to figure out how to do nomadic cultures first in such a way as there is no discontinuity in game play.
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The framework for creating campaigns is still a work in progress so a quick answer is not yet.
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I think the buttons look a lot better than before, well done!
The radio buttons look a bit like LEDs, but maybe it's just me.
So whats wrong with LED's they get the point across quickly and unambiguously.
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They do have a svn repo I believe again not public yet.
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That and the fact as it now is it does not work with the current code
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Have you seen the modern warfare mode
ps You beat me to it Sander
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If we did it, maybe up more toward the top ribbon where the resource treasury is, rather than in the game world? Less obstruction of the immersion.
That is indeed all that would be needed and maybe an other entry in the resource summary page detailing either a percentage or discrete value for each of the resource type,for those of us that are into economic stats and their effects.
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A portion of the rubble is already mined by default it is just not shown ATM to avoid that micro-management issue.
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And if you are playing the Mauryans use the worker elephant instead of the wheelbarrow.
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He could just convert it from a .bmp to jpeg or png that should cut the file size down to something reasonable
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I had an error in attack plan for alpha 14 yesterday too.. should I report errors or are the errors automatically sent to the feedback site?
Only if you have clicked yes to automatic feedback
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Have you trolled though the wiki most of what you asked is there it's a fairly tedious process we have been limiting ourselves to the 500BCE to 0 AD time period for now.
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How about http://en.wikipedia.org/wiki/Carnac for the Gauls.Just another set of menhirs on the Brittany coast.
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@selicis double posting is bad forum manners.
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They are trying gameboy if it was easy it would have been fixed long ago if you have been reading along with the rest of us you would have noticed that there seems to be some issues with the programming language implementation(JavaScript Spider Monkey) which means that until that project fixes things we can not,which is why they are working with them as well.I know that it is frustrating but it will be fixed as it is a major issue so all us non-programmers can do is cheer on any improvement
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One early "Lord of the Rings" game was like that the map weighted in at 4 by 6 Feet while a fullgame could last several hours
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Lots of java script coding most of the game mechanics are handled by java script functions.
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The missing elephant animations are not the the only ones their are quite a few others that we are all aware of also lots of missing props even some textures but they will get done before the game reaches beta stage.But missing art is not the main issue ATM it's on the code side still lots of optimizing to do.
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If you are using the svn version just fire up the game and find out one is the blacksmith's shop which does have a few techs associated with it that vary with the civ,not sure about the other as I haven't fired up the game since Pureon committed it
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Nice highlights on the sword and shield.
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Have a look through the wiki for what you mention you would have to edit the gathering rate and/or each actor that gathers.
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French language
in Game Development & Technical Discussion
Posted
Those logs created when you used the redirection(2>&1>) will have everything that scrolled by in them trust us on that one et bon chance avec la translation.
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