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Josh

WFG Retired
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Posts posted by Josh

  1. I think some are talking about increasing the resolution of the blend textures, correct? Not the actual terrain textures. Most of the terrain textures are 512x512 (older biomes) or 1024x1024 (updated biomes). I don't think the game's terrains need to be any higher res than 1024x1024.

    These are a sample of the blend textures in the game:

    Sorry, that's what I meant.

  2. I think most of that is a good idea, but many of the things in the "Physical Expansion" group should wait until at least beta.

    Many of the things in the "Digital Expansion" group I think would be good to work on. If an Android app with unit stats is greatly desired, I could work on one but this would mean I would be unavailable to work on modeling and texturing.

  3. Thanks! I spent some time debugging this (you need a debug build to see the actual error), the problematic part of the DAE is:


    ...
    <scene>
    <instance_visual_scene url="#"></instance_visual_scene>
    </scene>
    </COLLADA>

    Note the url attribute in instance_visual_scene. According to the COLLADA spec:

    It doesn't say the ID is optional and FCollada assumes that's an error condition. Seems like either a bug in FCollada's importer or the FBX exporter (Blender manages to import the DAE, so OpenCOLLADA must have some logic to handle this case)

    Either way, all you have to do is change "#" to "#Teapot001" and it imports cleanly :)

    Awesome and Thank You! I had been using 3ds max 2011 because it wasn't importing the 3ds max 2013 files, I'll be switching now because 3ds max 2013 has better, re-designed UVW Mapping abilities. The texture mapping had been taking ~90% of of my time in making models for 0AD!

  4. How long does it takes to download a full installer?

    An hour or two for me, I think differential patching would be great if it didn't take long to implement.

    The updater could get a list of new data files from the SVN and download only files with un-matching modified dates. Then it could get the binaries from wherever the autobuilder stores them using the same method.

  5. We need a Tablet PC to test it, Android version seems to be forgotten, did not continue to develop it, we hope that the Android version to continue to develop it, thank you! :rtfm::lol2: :lol2: :stinker:

    +1 I think an Android tablet port would be great, but I would rather the interface wasn't changed; Android supports mouse and keyboard and HDMI if anyone forgot.

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