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zoot

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Everything posted by zoot

  1. Would we need to ship and maintain an actual compatability database? That seems a bit complex, though I guess that is what game studios do.
  2. Is there a reason the image can't be stored inside the .pmp? Seems less fragile.
  3. $ wx-config --libs -L/usr/local/lib -pthread -lwx_gtk2u_xrc-2.9 -lwx_gtk2u_html-2.9 -lwx_gtk2u_qa-2.9 -lwx_gtk2u_adv-2.9 -lwx_gtk2u_core-2.9 -lwx_baseu_xml-2.9 -lwx_baseu_net-2.9 -lwx_baseu-2.9 libwx_gtk2u_gl-2.9 seems conspicously absent from that list? (Note that I've 'reinstalled' 2.8 on top of 2.9)
  4. I did crudely do configure;make;make install on top of the previous installation. I don't know if that messes it up? $ ldd libAtlasUI.so | grep libwx_gtk2u_gl-2.9.so.3 libwx_gtk2u_gl-2.9.so.3 => /usr/local/lib/libwx_gtk2u_gl-2.9.so.3 (0x00007f561d59d000) Oddly, the file at that path does exist.
  5. Well, it started segfaulting later, but yes, it's good to know that a fix at least exists in some abstract sense.
  6. Nice work. These horizontal lines seem a bit unnatural, IMO: Think the rocks will look good with AO, though.
  7. For what it's worth, when I change this line: to this: <material>terrain_base.xml</material> it does look just like plain grass. So it must be something in the shaders/materials.
  8. <?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="grass1_spring.dds"/> <texture name="normTex" file="snow grass 2_norm.png"/> <texture name="specTex" file="snow grass 2_spec.png"/> </textures> <material>terrain_norm.xml</material> </terrain>
  9. $ git reset --hard HEAD HEAD is now at aa071ab missing images
  10. No, I do have it. Which git commands would you issue to make sure that your working directory is exactly identical to upstream?
  11. By the way, I've noticed that the blades of grass are always rendered behind all other objects. Is that a technical limitation or artistic decision?
  12. I have no such line in that file: <?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="snow grass 2.dds"/> <texture name="normTex" file="snow grass 2_norm.png"/> <texture name="specTex" file="snow grass 2_spec.png"/> </textures> <material>terrain_norm.xml</material> </terrain>
  13. It isn't even all that slow in-game. Sure, the mouse pointer is a bit heavier, but this is a netbook. On a high-end system it could handily be an option. (Not that we shouldn't try to optimize it anyway, of course.)
  14. Grass is working Still some issue with "snow grass 2", though.
  15. I've reset back to upstream/terrainmapping. I get this error now: ERROR: CCacheLoader failed to find archived or source file for: "art/textures/terrain/types/grass1_spring.png" Cool! What would the transparency be missing? Can I fix it?
  16. Okay, downgraded wxWidgets. It's "Snow/Snow Grass 2" that's at fault: I get no missing-texture errors.
  17. Here is Celts Sandbox: Atlas has begun segfaulting sometime after I upgraded wxWidgets (though the Actor Editor worked when I tried yesterday): ERROR: DllLoader: dlopen(libAtlasUI.so) failed: libwx_gtk2u_gl-2.9.so.3: cannot open shared object file: No such file or directory; dlopen(libAtlasUI_dbg.so) failed: libAtlasUI_dbg.so: cannot open shared object file: No such file or directory; TIMER| LoadDLL: 109.79 ms Atlas.cpp(46): The Atlas UI was not successfully loaded and therefore cannot be started as requested. The Atlas UI was not successfully loaded and therefore cannot be started as requested. Location: Atlas.cpp:46 (ATLAS_Run) Call stack: (0x805fda) ./pyrogenesis() [0x805fda] (0x7abd71) ./pyrogenesis() [0x7abd71] (0x7aca4e) ./pyrogenesis() [0x7aca4e] (0x58e0c1) ./pyrogenesis() [0x58e0c1] (0x58e198) ./pyrogenesis() [0x58e198] (0x41c977) ./pyrogenesis() [0x41c977] (0x4135d7) ./pyrogenesis() [0x4135d7] (0x7f158bef276d) /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f158bef276d] (0x41c105) ./pyrogenesis() [0x41c105] errno = 0 (No such file or directory) OS error = ? Aborted (core dumped)
  18. In the latest version, some terrains are black, but others are not. This is Oasis 1: This is your test map: Can you name a map that uses grass1_spring? I thought the test map did, but on that it actually looks like its the snowy portions that are broken.
  19. I happens on other textures too. This is one of the Oasis maps: Also, Atlas segfaults when I attempt to start it. Currently recompiling.
  20. No more errors, but the texture just shows as black: I'll try playing around with number of layers etc.
  21. GAME STARTED, ALL INIT COMPLETE ERROR: Failed to compile vertex program 'shaders/arb/overlayline.vp' (line 1): GL_INVALID_OPERATION OpenGL error(s) occurred: 0502 Using Xcursor to sys_cursor_create 32 x 32 cursor ERROR: CRenderer::EndFrame: GL errors occurred Walk away if I'm stressing you out
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