zoot
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Everything posted by zoot
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Post-processing effects test (SSAO/HDR/Bloom)
zoot replied to myconid's topic in Game Development & Technical Discussion
Ah, okay. Yeah, I guess there is no other option then. -
Post-processing effects test (SSAO/HDR/Bloom)
zoot replied to myconid's topic in Game Development & Technical Discussion
Can't you use the SLT instruction in some clever way? Are you familiar with Boolean algebra: The basic idea is that you should be able to do AND, OR and NOT just with ordinary arithmetics. From a quick glance at the GLSL, I think it should be possible, but do report back if that doesn't make sense to you. I'm on it -
Post-processing effects test (SSAO/HDR/Bloom)
zoot replied to myconid's topic in Game Development & Technical Discussion
It would be a shame to have to drop all the non-nVidia users at this point, now that you have come so far. Can you describe what specifically you need "IF" for? -
Build environment and deployment on the Mac
zoot replied to Yves's topic in Game Development & Technical Discussion
Yes, on some basic level. -
Post-processing effects test (SSAO/HDR/Bloom)
zoot replied to myconid's topic in Game Development & Technical Discussion
I can confirm seeing this (while testing parallax, I think) too. -
Cool!
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I don't think there is, but you could open a thread in the art forum and ask for ideas.
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Post-processing effects test (SSAO/HDR/Bloom)
zoot replied to myconid's topic in Game Development & Technical Discussion
I'll try that. -
Yeah, I think that would probably be the cleanest solution for the foreseeable future.
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Those mountain ridges look quite nice. I guess the circular map format cuts out the valleys at the bottom of the heightmap.
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No, it is from the 'Tropical Island' map.
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Post-processing effects test (SSAO/HDR/Bloom)
zoot replied to myconid's topic in Game Development & Technical Discussion
I get the same message after having done clean-workspaces.sh. -
Post-processing effects test (SSAO/HDR/Bloom)
zoot replied to myconid's topic in Game Development & Technical Discussion
Okay, did checkout -f. I get this upon update-workspaces.sh: gcc-4.6.real: error: CoreServices: No such file or directory -
Post-processing effects test (SSAO/HDR/Bloom)
zoot replied to myconid's topic in Game Development & Technical Discussion
I get the following message when trying to checkout: $ git checkout wraitii/merged error: The following untracked working tree files would be overwritten by checkout: build/premake/.gccver.tmp build/premake/premake4/bin/release/premake4 build/premake/premake4/build/gmake.unix/obj/Release/lapi.d build/premake/premake4/build/gmake.unix/obj/Release/lapi.o build/premake/premake4/build/gmake.unix/obj/Release/lauxlib.d build/premake/premake4/build/gmake.unix/obj/Release/lauxlib.o build/premake/premake4/build/gmake.unix/obj/Release/lbaselib.d build/premake/premake4/build/gmake.unix/obj/Release/lbaselib.o build/premake/premake4/build/gmake.unix/obj/Release/lcode.d build/premake/premake4/build/gmake.unix/obj/Release/lcode.o build/premake/premake4/build/gmake.unix/obj/Release/ldblib.d build/premake/premake4/build/gmake.unix/obj/Release/ldblib.o build/premake/premake4/build/gmake.unix/obj/Release/ldebug.d build/premake/premake4/build/gmake.unix/obj/Release/ldebug.o build/premake/premake4/build/gmake.unix/obj/Release/ldo.d build/premake/premake4/build/gmake.unix/obj/Release/ldo.o build/premake/premake4/build/gmake.unix/obj/Release/ldump.d build/premake/premake4/build/gmake.unix/obj/Release/ldump.o build/premake/premake4/build/gmake.unix/obj/Release/lfunc.d build/premake/premake4/build/gmake.unix/obj/Release/lfunc.o build/premake/premake4/build/gmake.unix/obj/Release/lgc.d build/premake/premake4/build/gmake.unix/obj/Release/lgc.o build/premake/premake4/build/gmake.unix/obj/Release/linit.d build/premake/premake4/build/gmake.unix/obj/Release/linit.o build/premake/premake4/build/gmake.unix/obj/Release/liolib.d build/premake/premake4/build/gmake.unix/obj/Release/liolib.o build/premake/premake4/build/gmake.unix/obj/Release/llex.d build/premake/premake4/build/gmake.unix/obj/Release/llex.o build/premake/premake4/build/gmake.unix/obj/Release/lmathlib.d build/premake/premake4/build/gmake.unix/obj/Release/lmathlib.o build/premake/premake4/build/gmake.unix/obj/Release/lmem.d build/premake/premake4/build/gmake.unix/obj/Release/lmem.o build/premake/premake4/build/gmake.unix/obj/Release/loadlib.d build/premake/premake4/build/gmake.unix/obj/Release/loadlib.o build/premake/premake4/build/gmake.unix/obj/Release/lobject.d build/premake/premake4/build/gmake.unix/obj/Release/lobject.o build/premake/premake4/build/gmake.unix/obj/Release/lopcodes.d build/premake/premake4/build/gmake.unix/obj/Release/lopcodes.o build/premake/premake4/build/gmake.unix/obj/Release/loslib.d build/premake/premake4/build/gmake.unix/obj/Release/loslib.o build/premake/premake4/build/gmake.unix/obj/Release/lparser.d build/premake/premake4/build/gmake.unix/obj/Release/lparser.o build/premake/premake4/build/gmake.unix/obj/Release/lstate.d build/premake/premake4/build/gmake.unix/obj/Release/lstate.o build/premake/premake4/build/gmake.unix/obj/Release/lstring.d build/premake/premake4/build/gmake.unix/obj/Release/lstring.o build/premake/premake4/build/gmake.unix/obj/Release/lstrlib.d build/premake/premake4/build/gmake.unix/obj/Release/lstrlib.o build/premake/premake4/build/gmake.unix/obj/Release/ltable.d build/premake/premake4/build/gmake.unix/obj/Release/ltable.o build/premake/premake4/build/gmake.unix/obj/Release/ltablib.d build/premake/premake4/build/gmake.unix/obj/Release/ltablib.o build/premake/premake4/build/gmake.unix/obj/Release/ltm.d build/premake/premake4/build/gmake.unix/obj/Release/ltm.o build/premake/premake4/build/gmake.unix/obj/Release/lundump.d build/premake/premake4/build/gmake.unix/obj/Release/lundump.o build/premake/premake4/build/gmake.unix/obj/Release/lvm.d build/premake/premake4/build/gmake.unix/obj/Release/lvm.o build/premake/premake4/build/gmake.unix/obj/Release/lzio.d build/premake/premake4/build/gmake.unix/obj/Release/lzio.o build/premake/premake4/build/gmake.unix/obj/Release/os_chdir.d build/premake/premake4/build/gmake.unix/obj/Release/os_chdir.o build/premake/premake4/build/gmake.unix/obj/Release/os_copyfile.d build/premake/premake4/build/gmake.unix/obj/Release/os_copyfile.o build/premake/premake4/build/gmake.unix/obj/Release/os_getcwd.d build/premake/premake4/build/gmake.unix/ob Aborting To be honest, I have no idea what that means, but I found this. -
Post-processing effects test (SSAO/HDR/Bloom)
zoot replied to myconid's topic in Game Development & Technical Discussion
I'm getting this when doing update-workspaces.sh: make[1]: Premake4.make: No such file or directory -
Post-processing effects test (SSAO/HDR/Bloom)
zoot replied to myconid's topic in Game Development & Technical Discussion
Ahem, it does happen on the latest commit on 0ad/master also. I must have botched my first test and forgot to set glsl to true or not moved the camera enough for the bug to show. Anyway, it is a bug in the engine, not in your changes. -
Post-processing effects test (SSAO/HDR/Bloom)
zoot replied to myconid's topic in Game Development & Technical Discussion
Currently trying a commit on 0ad/master to see if it is even something in your repo. -
There is no copyright on cows.
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Post-processing effects test (SSAO/HDR/Bloom)
zoot replied to myconid's topic in Game Development & Technical Discussion
Hmm. It also happens on this commit: commit 9ef088e531f4f16ce7df773c4336c60bd272bb41 Author: myconid <christofi.cos@gmail.com> Date: Thu Jun 21 14:30:34 2012 +0300 Windy trees; Basic Time Manager; RenderQueries Which would suggest that it goes way back and is unrelated to smooth LOS. -
Post-processing effects test (SSAO/HDR/Bloom)
zoot replied to myconid's topic in Game Development & Technical Discussion
It happens when preferglsl is true and smoothlos is true or false and shadows are enabled, yes. -
Post-processing effects test (SSAO/HDR/Bloom)
zoot replied to myconid's topic in Game Development & Technical Discussion
I get the 'reveal minimap' issue on both merged and smoothlos now, though. -
Post-processing effects test (SSAO/HDR/Bloom)
zoot replied to myconid's topic in Game Development & Technical Discussion
Yes. But the black minimap issue seems to have been resolved on the smoothlos branch. -
Post-processing effects test (SSAO/HDR/Bloom)
zoot replied to myconid's topic in Game Development & Technical Discussion
Still getting the 'reveal minimap' issue on merged. Will try smoothlos now. -
Post-processing effects test (SSAO/HDR/Bloom)
zoot replied to myconid's topic in Game Development & Technical Discussion
On smoothlos, if I enable shadows, I get the flickering and the minimap turns completely black: -
Post-processing effects test (SSAO/HDR/Bloom)
zoot replied to myconid's topic in Game Development & Technical Discussion
Yes, it does happen in merged. I'll try to see if it happens in smoothlos too.