You called it a "relatively minor issue" and I agree that it is. I just like games without any issues at all But losing scouting sheep nearly automatically does seem like a significant risk/balancing factor against using them like that.
feneur seemed to say they needed to be controllable for herding? Anyhow, it's not a big deal. I believe this is already the case (that what I got while testing after the fix was applied, anyway).
What are those issues? Would they be resolved by letting them show in the FoW (selectable and animated all all), just without LoS (or with a supertiny one) as also suggested here?
From #1600: From #1451: I don't know if there was a miscommunication or if the requirements changed? Would it be possible to have the harvestable corpse showing in the FoW without granting LoS from it?
I suspect what was meant was that you can change the texture of the sky seen in reflections (on water). I do not believe it is possible, at this point, to add a sky that is visible in the horizon etc.
(I was mostly joking about the epilepsy, I don't hope anyone actually gets ill from that framerate - but my eyes were really straining to focus when I first looked at the picture.) Updated version with proper shadows and Shield Bearer's fixes here.