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zoot

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Everything posted by zoot

  1. This? http://packages.ubuntu.com/search?keywords=0ad
  2. I second this request, if isn't too hard, because the blackness is likely to show up accidentally in videos when the camera is moved around.
  3. I have no idea what this means. Can you rephrase your question? Or even state it in your native language so someone else can translate?
  4. Works for me too. How did you point the camera into the sky, though?
  5. I had to press the keys many times to see the effect, so be sure you try that - but it could also be a bug in the way keyboard input is handled.
  6. zoot

    Spy sheep

    You called it a "relatively minor issue" and I agree that it is. I just like games without any issues at all But losing scouting sheep nearly automatically does seem like a significant risk/balancing factor against using them like that.
  7. zoot

    Spy sheep

    They are cheaper than any other unit (costs 0 population) at the expense of speed and LoS.
  8. zoot

    Spy sheep

    feneur seemed to say they needed to be controllable for herding? Anyhow, it's not a big deal. I believe this is already the case (that what I got while testing after the fix was applied, anyway).
  9. zoot

    Spy sheep

    Well, why fix any issue? In the end, it's a matter of opinion.
  10. zoot

    Spy sheep

    Useless? It's a handy to be able to move sheep out of the way, but I usually just slaughter them at the corral?
  11. That looks great (even if one won't see it in a normal game).
  12. Which ones don't do anything? At least Ctrl-Shift-S and Ctrl-Shift-R seems to work for me. With Ctrl-Shift-Z I can't see any effect.
  13. zoot

    Spy sheep

    I agree, requiring a worker to be nearby would be a good way to limit this.
  14. zoot

    Spy sheep

    What are those issues? Would they be resolved by letting them show in the FoW (selectable and animated all all), just without LoS (or with a supertiny one) as also suggested here?
  15. zoot

    Spy sheep

    Sheep are too. Still, they seem very inconspicuous if they are just standing around on a field out of any soldier's range.
  16. zoot

    Spy sheep

    Are sheep made in the corral intended to be steerable? They make unrealistically good spies:
  17. From #1600: From #1451: I don't know if there was a miscommunication or if the requirements changed? Would it be possible to have the harvestable corpse showing in the FoW without granting LoS from it?
  18. (Fixed for me, both with the boar reported above and with farm animals.)
  19. I suspect what was meant was that you can change the texture of the sky seen in reflections (on water). I do not believe it is possible, at this point, to add a sky that is visible in the horizon etc.
  20. It would be a pain the butt to keep your units from snapping to a nearby road if you want them to go somewhere completely different.
  21. It would be a pain in the butt to keep your units from moving off the road.
  22. What do you need, other than the textures that already available?
  23. (I was mostly joking about the epilepsy, I don't hope anyone actually gets ill from that framerate - but my eyes were really straining to focus when I first looked at the picture.) Updated version with proper shadows and Shield Bearer's fixes here.
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