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Posts posted by Atenmeses52
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The technical differences of the Nabataeans are going to be based on two of their cultural elements--
1) They began as a nomadic culture, so I thought it might be interesting to highlight this through the use of the Bedouin units and their unique building, the Bedouin Tent (which acts as a civic center that slowly loses health and can only be built by bedouin units. It will also cost significantly less and take a lot less time to build, allowing for rapid and spontaneous attacks on the part of Nabataean-Bedouin units)
2) They will definitely have land trade bonuses far superior to those of other civilizations. This will make it easier for the Nabataeans to capitalize on a given map's lack of a certain resource. For example: If you were to play as the Nabataeans on a map, like Atlas Mountains, that does not have much wood, the Nabataean player would have an advantage because he gets better barter rates and merchant rates than his enemy and can collect the scarce resource more quickly and easily.
I know that the Nabataeans were not a great military power, but I feel like 0 A.D. could use at least one economic power to add variety to gameplay.
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I have two things that I'd like feedback on.
1) I did a prototype of a possible house model for this mod. Here it is. It's in collada format already. http://www.2shared.com/file/Cnvukikc/Nabataean_House_Prototype.html
2) I attempted to write a .json civilization file for the Nabataeans using the info from my research and design document. Here it is. http://www.2shared.com/file/fEBQTP_A/naba.html
I also did a placeholder emblem for the Nabataeans... that's what the emblem file is in the above .json
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It looks great anyway!
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I was thinking we could just have the building model include a cliff (It would look weird in biomes other than desert and savannah and maybe mediterranean though). For smaller buildings I was going to just have them be modeled after southern Arabian (specifically Ancient Yemeni) buildings, which are themselves very similar to the cliffside dwellings of Northern Arabia, except they are detached and free-standing.
As far as civ traits go, I have one done already-- The Rose Red City. This gives the buildings a defense bonus because of the fact that Nabataean buildings were carved into cliffs, which are awfully hard to destroy !
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You can rent the space for wedding receptions and other events:
Once we go gold... 0AD Team dinner
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Here's the link to a Design Document: https://docs.google.com/document/d/1O8k1ITAxdMXz0xENZl69B5RTmfSlCHsHhKFkgY7xcho/edit
I'll be working on it, if anyone has ideas or building references feel free to share them!
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I posted this a few days ago in the Elephant stables thread thinking that the stables thing in the bottom-left of this relief was an elephant stables... it turns out its a horse stables but we could use it as a possible building component in the market building (maybe it could house a static ox cart model) Either way here is the relief again:
There was a short discussion of it in the elephant stables thread... For more info check there.
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So I have little to no technical or artistic experience but I know a lot about Ancient Near Eastern Civilizations and I was thinking that having the Nabataeans or their predecessors the Lihyanites included in gameplay would be kind of neat... They were a major trading power between the Eastern Empires of Assyria, babylonia, Persia, Phoenicia, and Egypt and the Western Empires such as Macedonia and even Rome. Their major cities were Petra (the most famous) and Mada'in Saleh, but also had outposts all over present day Israel, Jordan, Palestine, and Northern Saudi Arabia/the Hejaz. There is a great exhibit on them and other Arabian trade kingdoms at the Sackler Gallery in Washington DC if anyone is interested. Here are some photos of Nabataean architechture:
Tombs at Madain Saleh (Below) A Temple at Petra (above)
A building in a minor Nabataean city
The one below is in a series of photos of Petra
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I think it's just the Ashoka Chakra (a Mauryan adaptation of a traditional Buddhist symbol) http://en.wikipedia.org/wiki/Ashoka_Chakra
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I was at a museum of Asian art yesterday and I found this Ancient Indian relief of an Elephant Stable that I thought would be helpful even though you guys seem to be almost done with the stables's model...
the stables seem to be in the lower left hand side of the relief and it appears that they would have been attached to the palace of the king who is shows inside the building that looks kind of like our civic center model. Maybe we could add this kind of elephant stable to the market building or the civic center.
The archaeological site where this was found is called Bharhut (for further reference see the museum's website http://www.asia.si.edu/)
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I like Megas, only we've done a lot of Greek. Maurya is appealing.
How about Melqart then-- we haven't done that much Carthaginian stuff and Maurya is a little too well known ( the alpha names are supposed to be a little obscure) I like magadha though
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I know it's really early for this, but I had a few ideas...
Seeing as this will probably be the last Alpha Release, we should make a good name for it!
Here are some ideas:
-Megas, The ancient Greek adjective for Great (as in Alexandros ho Megas (Alexander the Great))
-Melqart/Milqart, the Carthaginian/Phoenician patron of god of Tyre (the parent city of Carthage) and a favorite deity of Hannibal
- Magna Graecia, the southern region of Italy that was colonized by the Greeks, and was a focal point for the cultural exchange of Classical Greece and early Rome
-Minos, for this I was thinking back to the older Alphas-- like the first few-- where the titles were mostly mythological... I thought it might be a nice way to tie everything together by having a Greek mythological name as the first and last of the alphas.....
Any thoughts?
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Arabic is quite different. It would be better off making strange sounds until something is found. Iraqi Arabic does have some things that are unique to it, but I wouldn't think you could pass it off as Babylonian. Assyrian / Ashuri is much closer. There are "Caldi" Caldeans, (that also live in Irbil, though I think their language and the Assyrians are the same now. Alternate spelling (Chaldean).
It is, but there are not many Chaldeans still around-- maybe we could use this instead and pronounce it like we would arabic: http://www.premiumwanadoo.com/cuneiform.languages/dictionary/index_en.php
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It was pretty easy actually to find a good amount of unit names for the Egyptians, but I don't think the others will be so easy.
For the others we could use modern equivalent languages, ie: for the Hebrews use Modern, or even classical Hebrew, and the Assyrians can be using classical or modern Aramaic. Babylonians are a slight issue though-- maybe Iraqi Arabic would work? I don't think many people speak Akkadian anymore...
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Lion, Dile en Espanol y yo o alguien bilingue lo traducara!
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As promised here is the Arabic translation--I realized that you guys are using Hebrew for the Carthaginians, but this might be closer, I don't know. If anyone speaks Arabic, feel free to look this over and fix things that might be wrong!
Spears and swords
Shields and knives
Beat your drums
Banners high
الرماح والسيوف
الدروع والسكاكين
يقرعون الطبول الخاص
لافتات عاليات
Er-rameh w-is-siyouf
El-duru’a w-is-sikekeyn
Yaqr ‘oun et-tabul el-khas
Leftet ‘aliyet
March the distance
Through the sands
Tale of warriors
Tale of man
إمشي المسفة
من خلال السهرة
قصة الموحربين
قصة الرجال
Emshi al-masafi
Min khilel as-sahri
Qisi tel-mouherbeyn
Qisi tel-rijel
Spears and swords
Shields and knives
Beat your drums
Banners high
الرماح والسيوف
الدروع والسكاكين
يقرعون الطبول الخاص
لافتات عاليات
Er-rameh w-is-siyouf
El-duru’a w-is-sikekeyn
Yaqr ‘oun et-tabul el-khas
Leftet ‘aliyet
Glory glory
Victory
Put your marks
on history
مجد مجد
نصر
إفعل علاماتكم
على التريخ
Majd majd
Nasr
Ef’al ‘alametakm
‘ala at-tarikh
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I love the update! I have one question though. Is there a way to re-enable the heroes for each faction?
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Also, if I'm not mistaken Scythia was a satrapy (province) of the Achaemenid Persian Empire. See the reliefs on the staircase at Persepolis. http://www.iranchamber.com/history/articles/scythians_sacae.php
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Instead of phrases, for some of the other civilizations, we should use traditional proverbs. I know that there is a traditional Persian proverb (I don't know the Persian for it) Only at night can you see the stars. And there is a traditional Lebanese (Phoenician) proverb 'alim noor, jahal thalaam (literally: knowledge is light, ignorance is darkness). If anybody has played Civilization IV, when you research technologies there are proverbs relating to the technologies, maybe we could use some of those proverbs as well.
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I think that we should try to get the Ptolomaic Diadochy in the game before it goes gold-- maybe when the Mauryans are being finished we should bring it up for discussion. I know that there is a previous thread somewhere that digressed into several tangents, but we should try to make having Egyptians, even if they are heavily Hellenized, a part of the offical game.
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Good job, but I have a few questions. Why did you translate "march" as Zugei? March should probably be second person plural making it Zugete. Also, in translating glory, you used Αρετη, which means virtue. A practical alternative is Τιμη, which means "honor", or δóξα, which means "glory". Possibly the lyrics on that line could be changed to "Honor, Glory".
You're right about Zugete-- I'll change it, but αρετη encompasses the Classical concept of glory, honor, and virtue-- see it's usage in Homer. I will, however, just for artistic sake change the line to τιμη, αρετη. Thanks for the edits! Because it's so long, I didn't repost it--i just edited my old post. I will try to do a Classical Arabic translation as well, maybe it could be of use for the Carthaginians. I'll try to transliterate it in the Lebanese dialect, which is close to Ancient Phoenician/Punic pronunciation .
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I have translated the song into Ancient Greek-- My Greek is not the best so I would like somebody to check it if possible. I have also transliterated the lyrics. I know I did not transliterate it to sound the way it would if it were spoken in Modern Demotic Greek Also, the English version of the song could make a good background song for the main menu!
Spears and swords
Αριγωνες ξιφοι τε
Arigōnes xifoi te
Shields and knives
Οπλα καινιδες τε
Hopla kainides te
Beat your drums
Πατασσετε τα ηχεια
Patassete ta ēkheia
Banners high
Εσσαμα αιπα
Essama aipa
March the distance
Ζυγετε τα σταδια
Zugete ta stadia
Through the sands
Δια των ψαμμων
Dia tōn psammōn
Tale of warriors
Ο πολεμιστων αινος
Ho polemistōn ainos
Tale of man
Ο ανθρωπων αινος
Ho anthrōpōn ainos
Spears and swords
Αριγωνες ξιφοι τε
Arigōnes xifoi te
Shields and knives
Οπλα καινιδες τε
Hopla kainides te
Beat your drums
Πατασσετε τα ηχεια
Patassete ta ēkheia
Banners high
Εσσαμα αιπα
Essama aipa
Glory glory
Τιμη, αρετη
Timē, Aretē
Victory
Νικη
Nikē
Put your marks
Τιθει τασ γνωμασ
Tithei tas gnomas
on history
εν ιστοριᾳ
en historia
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I suggest Lotan, the Demon in Canaanite religions (including Carthaginian one).
I agree seeing as we haven't had a Carthaginian themed title in a few alphas.
Possible Mod Idea: Nabataeans/Lihyanites
in Rise of the East
Posted · Edited by Atenmeses52
Yes there will be camels! How would you make Nabataeans without camels!
I saw that about the great temple (I completely agree with you on that and I even think that making smaller buildings, like houses, mills, farmsteads, etc... free-standing would be good) but some buildings would still need to be built into cliffs, just for the sake of artistic diversity. If they are built as free-standing structures, they would look like fancy Greek buildings rather than Nabataean buildings. Also, we know that there were freestanding Mauryan buildings that closely resembled the caves, but Nabataeans actually lived in houses carved into cliffs. Either that or in bedouin tents, but having a bunch of tents be their building set doesn't quite capture the Nabtaean architectural style very well. Is there a way that we could have a differently textured building model for each biome? It would be a bit more work but it might solve the problem!