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The Crooked Philosopher

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Everything posted by The Crooked Philosopher

  1. Do we need to do this? IMO dynasties for SPQR period would be problematic for the gaming.
  2. I found something really impressive in the map editor when i found that the Persian have a champion cavalry archer unit that have both armor and speed but unfortunately i cannot train them from any Persian military facilities. Is it an editor available unit or the team planned to release it in the future?
  3. Yes, different civilization different crops for example wheat for Greeks, Romans, Persians, Carthaginian and Celts while rice for Mauryans.
  4. There's another source you guys may find it useful: http://www.koryvantes.org/en/.
  5. Here's a site that may help: http://www.heritageinstitute.com/zoroastrianism/rawlinson/2assyria/r2d.htm#image-0004
  6. Yes, like Rise of Nation or Civilization series that have multiple varieties of farms, unlike AoE 2 where one type of crop was represented thus make the game looks strange and unrealistic. Hopefully 0 AD team may consider this as a good idea.
  7. Perhaps this book may help: Army and society in Ptolemaic Egypt by Christelle Fischer-Bovet.
  8. I've like to suggest that if 0 AD would implement crop diversification where player choose to build different farm with a different cost for ecample a wheat field have a better harvest and more durable but with a higher cost while a vegetable farm cost less but yield less and easily exhausted after a short period of harvest. If these options become available it may provide player a new way to produce food faster than previous farming process. While food produce in a faster pace, reseeding should be available for civilians and citizen soldiers to rebuild their farm automatically without diverting the player's attention thus giving player time to build up infrastructure, defenses and expand player's border or waging war against enemies.
  9. Here's a link that may help: http://watchmenservices.info/Books%20on%20Judaism%20and%20the%20History%20of%20the%20Jewish%20People/Richard_A._Gabriel-The_Military_History_of_Ancient_Israel-Praeger_Publishers(2003).pdf
  10. I've been playing Europa Barbarorum for years but recently i being playing Parthian/Pahlava campaign and i found one unit with an unknown origin. The unit Asavârân-î Dêhbêd describe as the forerunners of the Sassanian Dihqan by Europa Barbarorum team leads me into a frenzy of information search for weeks but still there's no information about this unit. Hopefully someone would explain or debunk the existence of this unit. Thank you.
  11. I disagree and i see no point to implement such idea.
  12. Perhaps this website may help: http://www.earlyridinggroup.org/research_cataphracts.html
  13. Any evidence that prove the Seleucid Cataphract have mastered mounted archery?
  14. Is there any historical source confirm Seleucid Cataphract have archery ability? I'd like to know the source that describe Seleucid Cataphract use bow as secondary armament.
  15. I was curious when i found some screenshot from Total War Center forum (don't is it original or not) when they show a screenshot where the Parthians charging the Roman line with heavy cavalry (namely "cataphracts"), war elephants and shock infantry armed with a Thureos shield and a battle axe. I want to believe Parthian Elite Cavalrymen dismount as shock troops but there's no record about dismounted Parthian Warrior, is there any reliable evidence that the Parthians fight on foot?
  16. I'm curious about the Carthaginian Pikeman when i play as Carthage because i thought the Carthaginian infantry fought in Hellenic style but NOT Macedonian style. Is there any reliable source that prove that Carthaginian train their citizen into Phalanx Pikemen?
  17. Since we have such building, why don't the team create policy option for the Successor states so that player may choose a certain policy for certain situation. For example, a Ptolemaic player may choose a policy that favors foreign mercanaries and landholders as the staple of their fighting forces thus making native troops no longer available for the player and in return other foreign troops are available for player to recruit, on the other hand a player who favors native troops may found themselves being unable to recruit certain foreign mercenaries and they have to suffer a higher cost for other non native troops.
  18. I'd like to suggest a new building, the Katoikia where player may build to expand territory with 50% less resources to construct and capable of training both civilians and military units. The Katoikia was a structure available only to the Ptolemies and the Seleucids, and it contains units like Klerouchoi Phalangites, Toxotes Kretikos and civilian units. The main objective of the Katoikia was to provide player an option to expand faster instead of building a typical town hall which require more resources to build while a fortress cannot collect natural resources but requires a certain level of urbanization to unlock it. Although the Katoikia was a good option as a territory expansion facility, it have it's flaw where it have a limited expansion space and lesser HP than a conventional Town Hall.
  19. What about Phoenician military, how are you going to portray them? Are you going to portray them as Middle Eastern based infantry with chariot as the main arm and supported by mercenaries or an army based on Hellenic style citizen army with the support of foreign mercenaries and auxiliaries. As far as i know, Phoenician wasn't a military superpower but a collection of city states competing for their personal interest.
  20. Thanks for the information, at least i know why my Hypaspists suddenly changed into Argyraspides.
  21. Hello guys, I've found some of these Nabataean related pictures from Europa Barbarorum: Novus Ordo Mundi. I hope it would be useful. Thureophoroi Machairophoroi Lonchophoroi Parashîn Khiarîn (Arabian Noble Horsemen) Qestûnarîn (Nabatean Elite Infantry) Khavarîn (Nabatean Elite Cavalry) These are the pictures from EB II: Muqrabê Lukhâta ["Warriors of the Spear”, North Arabian Spearmen] Muqrabîn ["Warriors", North Arabian Shortswordsmen] Parashîn Qeshatîn [Nabataean Horse-Archers]
  22. As far as i know they should armed like Macedonian Phalanxs instead of hoplite.
  23. I've been playing the Macedonians for several weeks ago and i discover that my Hypaspists transform themselves into Argyraspides when they reach a certain level of experience. Is it historically accurate or a means to balance the game?
  24. Evade? I've thought they could perform elephant charge by giving them a charge button so that they can smash enemy formation while without affecting the nature of the game itself.
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