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Aldandil

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Posts posted by Aldandil

  1. I honestly can't comment at all on the Celtic material. I know almost nothing about their myths, and I know absolutely nothing about game balance for games like this.

    If you want to add some interesting human heroes for myth units, complete with unique superhuman abilities, you could try to find a copy of the Mabinogion at your local library or online. Culhwch and Olwen (in the Mabinogion) is one of the oldest known Arthurian stories, originally in Welsh, and is full of random and sometimes obscure heroes with weird powers. Kei (Sir Kay) and Bedwyr (Sir Bedivere) are also in there, with weird abilities, though as far as I can remember, Kei's powers aren't all that useful in combat -- I think he can hold his breath for a long time underwater, and heat up tea with his bare hands. Or maybe he has a special sword, I can't remember. Bedwyr has a magic spear that does nifty stuff.

    The Greek myth units look good. Poseidon's other unit could be Aiolos, who can work as an infantry spear (or maybe sword instead?) and can summon the four Anemoi (winds) to mess with naval units. However that might be too powerful an ability. Maybe it could be balanced by messing up your own naval units as well (a storm is a storm...), but that might make the ability useless instead.

    Which other Greek gods did you write up? You mentioned Ares.

  2. I don't know much about Celtic myth, so the only comments I can make are about names:

    Gobannus should be named Goibhniu, that's his Celtic name. Gobannus looks like the Latin mispronunciation.

    The units should have Gaelic or Welsh names, not Old English ones. The Old English were Germans, not Celts, and they invaded Britain and beat the Celts. They're the folks King Arthur supposedly rallied the British to fight against.

  3. Well, if King Arthur was a real historical person, he would have lived in the 5th or 6th century, so he wouldn't have armor like that, and probably not that kind of shield either.

    Also, I think the Celtic gods kind of belong to an earlier Britain than King Arthur does.

    The Lambton knight is an interesting idea, though I don't think that doing constant damage to everyone around him really makes sense. Spiked armor might do damage to anyone who hits him, but it wouldn't reach out and attack people on its own, like flaming tentacles.

  4. I know that the civilizations for the first "expansion" are already planned, but do the developers have any idea if they might do any others far down the road? I think that Ptolemaic Egypt and one of the other Italian civilizations (maybe Etruscans, native Sicilians, Osci, or Umbri) would be good ideas. Libyans/Berbers/Imazigen/Mazices would also be interesting.

  5. Well, if the map starts with buildings on the board, the random map generator could be programmed not to put wild animals within a certain radius of human settlements. But since most species of wild animals will be programmed to flee humans (except the very aggressive ones), I think that they'll try to clear out of player-controlled areas pretty quickly once the game starts.

    I don't know how the programmers could prevent inequitable distributions of strategically useful animals, though.

  6. I think it would help just to have a clear, easy-to-find FAQ and a stickied link to it that is visible from every part of the forum. The Overview post helps, but it does not contain a full FAQ and is difficult to locate on the forum (I have to Search to find it). I read that the current FAQ is very out of date (last updated 2004), and I didn't know how to find it from the website. Looking at the Getting Started Guide and Trac Wiki did not answer my questions either. I ended up posting a stupid question on the Technical Discussions forum that makes me look like a spammer/idiot/jerk, because I don't even know which forum to ask these questions in. I still don't know if this is the correct place to ask it.

    Questions I have, and don't know where to ask them:

    1. If the game is not in alpha or beta yet, why is there already a version available to download? What is it for if it can't be played yet?

    2. What can people with no programming or art skills do to help?

    3. What should people with no programming or art skills NOT do to avoid getting in the way/wasting developers' time?

    4. Is it OK to post on forum sections that appear dead?

    5. How do I delete forum posts that I accidentally posted in the wrong sub-forum?

    Other Questions that it would be helpful to put in the FAQ for newcomers:

    1. When will the game be released?

    2. When will the alpha and beta bug testing happen?

    3. What system requirements will it have?

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