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Phoenix4646

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Everything posted by Phoenix4646

  1. Not the same thing, but this time I got an access violation error. SVN Revision 15600 https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/crash_accessviolation_001/crashlog.dmp?dl=1 https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/crash_accessviolation_001/crashlog.txt?dl=1 https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/crash_accessviolation_001/interestinglog.html?dl=1 https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/crash_accessviolation_001/mainlog.html?dl=1 https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/crash_accessviolation_001/commands.txt?dl=1 https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/crash_accessviolation_001/crash_accessviolation_001.jpg http://pastebin.com/BzCNgvkx The match took approx. an hour. Sending you the current build, Itms!
  2. Hah, thanks, I'm really glad you liked it. The reason why I did not make it public yet is that I don't want to get anyone's hope extremely high up just yet (I've seen too many mods before that have been announced and which raised some hype, and then after some time it just died). I wanted to come up with something good before I'd show it :] Maybe in the next few days I'll be ready to do so! Anyway, back on topic. I'll get some games going and inform you guys asap when it crashes again!
  3. No, I don't have anything like that. Sometimes I change things while I play when I notice them (like a building not being buildable because I mispelled the techs' name). I guess I'll just play around for very long then and hope this happens again. I'll tell you guys about it.
  4. Okay, everything is in place (as much as I could check it, I just checked if all the files are there). About that map thing - but you could select the map, right? That was pretty retarded of me, I don't remember what I have changed there, but it wasn't the map.
  5. Well, I've used TortoiseSVN to get the SVN version, so I'm sure there is nothing missing. But to verify that correctly, how do I check if I really do have everything?
  6. Yup, it exists. 281kb of size.
  7. No problem, I can send you a downloadlink in a PM
  8. Played my own mod there which only affects the Athenians right now (which only I was playing, the AI players were every other civ since they do not correctly support my mod right now anyway). The only things my mod has right now are custom templates (which are separated from the original, e.g. do not overwrite, and only used by the Athenians) By link to the game version do you refer to my mod?
  9. Hi there, posting this crash as it says on this site http://trac.wildfiregames.com/wiki/ReportingErrors to report crashes as soon as they occur. It was when playing the SVN version, revision 15586. I was having a fun game on a custom 8 player skirmish (which doesn't have many objects yet, it's quite empty right now) with 7 AI players, 6vs2, on my own mod. All PetraBot. Then, after approx. 40 minutes, it crashed. https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/Dbghelp-random-Crash/hDbghelp-random-Crash.jpg http://pastebin.com/8PmpZsk2 Pressing ''suppress'' resolved in this: https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/Dbghelp-random-Crash/hDbghelp-random-Crash-point-2.jpg http://pastebin.com/ypYS5MB3 Pressing continue made the game hang up. crashlog, dump and mainlog: https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/Dbghelp-random-Crash/crashlog.txt?dl=1 https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/Dbghelp-random-Crash/crashlog.dmp?dl=1 https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/Dbghelp-random-Crash/mainlog.html?dl=1 I hope this post is somewhat useful, say anything if you need more.
  10. Might actually take a little bit longer. I'm fixing some stuff first right now and I'll send it to you later.
  11. Alright then, I'll PM it to you as soon as it's uploaded! Thanks in advance.
  12. Sorry for the late reply, I was busy doing some other things. Oh, oops... I even checked the civs before and only found it now after you've told me. I don't know how I missed that... Sure, I can upload it - but please ignore that it is mostly unfinished :] Will do that later. I don't want everyone to have it right now though, is it okay if I password-protect the archive? lion.kanzen, did you refer to my profile picture? Thanks then Did the best I could. Here are some screenshots:
  13. Bump - I always forget that editing a post doesn't mark it as new
  14. Well, common for newbs maybe. But I guess that's a no :] So I got some new questions again. Did you change something regarding the SkirmishReplacer in the SVN version? I tried this in default_infantry_melee_b: <SkirmishReplacer> <general>units/{civ}_infantry_spearman_b</general> <athen>units/athen_infantry_warrior</athen> </SkirmishReplacer>It tells me that it didn't expect <athen> and failes to load. Did that feature get removed? Also I need to make a modified version of the Petra AI for my mod. There is only one building unit, the rest are all fighters. The AI doesn't make any workers and does nothing with the ones you get on gamestart except for placing some buildings but the workers don't go there to actually build them. Now I couldn't get around to where all that stuff happens as the AI is kind of complex for me, is there any guide on the wiki that explains how to modify the AI?
  15. No, I hadn't. Total beginner here Thanks a lot! Is this worth adding to this error list? http://trac.wildfiregames.com/wiki/ExportingErrors
  16. Yeah it's me again, I've tried myself at Blender this time. I don't get what this error means: ERROR: art/meshes/structural/myjeep.dae: Assertion not satisfied (line 574): failed requirement "mesh has vertex tex coords"What did I do wrong?
  17. Oh great, didn't know about that :] Good to hear. So by saying you won't add a technology for that you mean you might do it another way? But how? That's a shame really, I was hoping to make some AoE-like upgrades. I don't know if it's any different if a technology triggers a script or smth. that changes units? Just pure speculation from a newb.
  18. Yup, hi everyone, it's me again. Took a little break until this Alpha came out and now I'm back, facing the same problems as before Yet again I am happy to see that this game gets better and better every release, with the units behaving much better than before and more possibilities with techs. Only a matter of time when the lag is finally fixed! I wonder, has anything regarding that been done already? I don't see why you wouldn't implement something like this because it just opens more and more ways for mods, if you plan on having a nicely moddable game. I'm using promotions right now so I can get the units to upgrade entirely, but as sanderd said it isn't meant for stuff like that (and promotions are something that I maybe would like to implement in my mod, too, rather than replacing them). In the ''Modern warfare reaches 0 A.D.'' thread I also read about turrets being added because they would be used by some ships in 0 A.D. in the future. I hope you guys didn't abandon that...? Would again give a lot more options. On another note in terms of issues, since this Alpha me and my friends are experiencing weird OOS and ''pyrogenesis.exe has stopped working'' errors in multiplayer games in both vanilla 0 A.D. and my mod, and on top of that we experienced some visual bugs when we found the new graphics setting menu and thought about enabling most of the stuff (we reverted it by unticking those things again / removing our configs, though one of us still gets a totally black landscape sometimes). We were 3 guys playing against 2 Petra AI's. In the first 3 minutes we got a random OOS error, but for some strange reason the game was still sync. This random OOS error occured in every game we played. We had to end the game after 8 minutes because one of us got disconnected, and oddly enough, he couldn't rejoin. The game said he joined and immediately disconnected, making us abandon the game. Then we started a new game, same settings, and played for some time. Sadly, that same guy who got disconnected had to leave withing the first 12 minutes, so there was only 2 of us left. After some more time, approx. another 20 minutes, my game crashed all of a sudden with the oh so descriptive windows error ''pyrogenesis.exe has stopped working'' and the game ended. We got that crash everytime we played with Petra. This windows error message seems to appear everytime around the same time into the game for a random player (?). Sadly, we only have a crashlog.txt of the last time we had the crash and that time my friend had it happen to him. https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/B/crashlog.txt Also, there's some weirdness about the Petra AI. After some time in a match it decides to send its attacks to the lower left corner of the map, spamming the console with a warning regarding a ''toBeContinued'' attack path / plan. You might want to check that, too https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/B/interestinglog.html We just played another match (this time 2 guys vs. one Aegis AI) and it ran just fine, up until 59 minutes into the game (I pressed F12 to check for how long the game went on) when we got an OOS error when the AI attacked my friend. I made a screenshot of that and uploaded both OOS dumps from me and my friend. https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/A/oos_dump.txt https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/B/oos_dump_03_06_2014_B-7pm49.txt The game went on fine again though. Then when we had won the game I wanted to take another screenshot, and suddenly the game crashed with two different error messages, showing the last one twice after I pressed ''break''. https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/A/crashlog.txt https://dl.dropboxusercontent.com/u/93679544/0AD%20logs/A/crashlog.dmp I hope you guys don't mind if I put all that stuff here, just tell me if this stuff is worthy of a ticket and I'll do it. Regards
  19. Now I ran into a little problem with siege catapults. It seems like when my catapults get close to a building (or unit?), they start unpacking by themselves and I can't stop them from doing that. If I click the cancel button, they just stop unpacking and then immediately start again which makes them completely immobile until they are unpacked. Only then I can tell them to pack by moving them somewhere. https://dl.dropboxusercontent.com/u/93679544/siegeuncancellable-01.jpg https://dl.dropboxusercontent.com/u/93679544/siegeuncancellable-02.jpg https://dl.dropboxusercontent.com/u/93679544/siegeuncancellable-03.jpg https://dl.dropboxusercontent.com/u/93679544/siegeuncancellable-04.jpg https://dl.dropboxusercontent.com/u/93679544/siegeuncancellable-05.jpg https://dl.dropboxusercontent.com/u/93679544/siegeuncancellable-06.jpg The only difference between this one and 0 A.D.'s lithobolos is that these have more health, attack and range. Any idea what might be causing this?
  20. I just thought about the same thing. I thought of something like Master of Olympus: Zeus, in case anyone remembers that great game. I've got no idea how to do anything like that though, things like making walkers.
  21. I know, I wasn't talking about ranking, I just thought it would be interesting to know how they got all the stuff working they have, like upgrades and units keeping their stats after a conversion.
  22. Why yes, that sounds great. I wonder, how did Age of Empires and Empire Earth do all of this stuff? It would be interesting to take a look at the code.
  23. That's a shame, those things could have been useful for modders. Well, then I'll think about how I'm going to do it.
  24. Hi again, making further progress in my mod I came along other questions about the game, which I'm going to ask in here. Trying out the SVN version I found out that you added the possibility of creating upgrades that make units rank up, which is quite awesome. Now, this can be used for making upgrades that change a unit entirely (specific name, generic name, icon, description, etc.) similar to upgrading the short swordsman to the broad swordsman in AoE for example. Now my question is, can you do this without allowing the unit to gather experience? I could of course just set the RequiredXP to 10000 or even 100000 since it's quite unlikely that any unit would reach that value, but I simply want the units to not gain any experience since they are supposed to be upgraded with researches. Now, is that possible or do I have to implement another way of upgrading units similar to promotions? Another question I have is about the armor system in 0 A.D. If a unit has 3 attack and the attacker has 1 armor (reducing the damage by 10%), then the attack would deal 2,7 damage to the other unit. Now, how does that work? How does the game take 2,7 damage from a unit with 100 health? EDIT:: for some reason, my post was sent to early when it was unfinished. Sorry about that.
  25. Kinda late reply, but I feel the need to close this up properly. This is how it looks like now. Note that I didn't smooth the edges of the player color because I don't want to funk it up again :] https://dl.dropboxusercontent.com/u/93679544/0ad-gudcolurs.jpg In other words, everythings fine now. Thanks everyone for helping me! Now I got some other questions, may I open a new thread or should I just rename this topic and post the questions here?
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