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KayEhn

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Posts posted by KayEhn

  1. You could add a Persian camp on the other side along the coastline. Nothing much, just maybe some forts and lots of docks :)

    More stuff for the Greeks to destroy. But realistically speaking, there should alot more Persians than Greeks.

    Oh, i know. I'm still in the land-shaping phase, but thanks :) I shall keep that in mind.

  2. The city grew! :banana:

    ....(Awesome pictures)

    LOL, the ultimate.

    EDIT: I just thought of a feature. It would be cool to be able to pause a single player custom map, then export it as its own custom map to be open-able in Atlas. Or maybe to just be able to open saved games in Atlas.

    1) I have to say, that is an awesome city/fortress!

    2) Mythos, that would actually be a very helpful took to have...

  3. I have collected a few references from around the web and put them below, (lots of pictures so they are in a spoiler). To get extra height you can lower the entire map to the lowest possible and then add a bit of height to land areas. By default the terrain seems to start about halfway up so you gain a lot of range this way.

    If you look at my references you see that the area is pretty bumpy and forested, so you should definitely avoid creating a plateau like you have now. Cliff don't need to be as high are you have made them and they can be less steep as well, this will improve the look of the texture since it is less stretched.

    I made a rough mockup to see what might be possible, a screenshot is in the spolier. Some things I found were that the Mediterranean rock, shrub grass combinations work nicely for the kind of cliffs in the area, I also added some bushes to the slopes. There are lots of trees in the references. Though be a bit careful since too many trees cause issues, if you can use actors instead of entities on the inaccessible areas this will help. I found setting the suns angle to be fairly low helped to see the shape of the land much better, it is easy to experiment to find something that works well once you have a few basic hills on the map. I did all of the shaping first, then went and textured the area and then added trees and bushes, this helps make everything look natural since you can put cliff texture on the steepest bits etc.

    -Okay, thank you very much! I will get to work on it once i have time!

  4. So, me being a complete noob at this sort of thing, i was wondering if anyone could simplify/ break down the process of taking/downloading new content (Maps, add-ons, ect) and putting it in so it shows up in the game itself? I use the simple Windows version. Thanks from a young 'un like me!

  5. Atlas is designed to pause when you are inactive so it doesn't use up lots of cpu in th background. I find this doesn't quite work correctly on my PC (I think this is the cause, not certain though). If I constantly move the mouse then everything runs smoothly, otherwise it is very jerky, maybe you have the same thing happening.

    This topic http://www.wildfireg...=0 might help you with where the map editor saves file.

    Thank you so much! :D Moving the mouse around has proven to cut down on the lag quite a bit!

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