KayEhn
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Posts posted by KayEhn
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i love this
Then make it! Or look into having the more regular map-makers create it...like Spahbod or Yodaspirine...
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i want to make maps for multiplayer matchs like rise and fall
Hmmm....interesting!
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Gentlemen this my City Crusher for those enemy army who try enter in my city and try to rape my women.
Pretty cool ^^ Though i think it could use a fortress instead of a temple, for more maximum destruction ;D
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-Just added some to the map, deleted and then reworked it. Now just another map to play with
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Holy cow...there's so much...thank you a huge amount!
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Very nicely done sir, hope you can find a way to help out!
Also, on the DVD case cover- very well done!
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I suppose you want to use actors for the trees that can't be reached and are just for decoration.
Well, yes, I have had that idea before, but my question is how do I put those in?
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-Update of what it now looks like
-This is what the path looks like...
and any clue how to make trees that aren't animated/ don't take up animation space and make the game lag?
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You could add a Persian camp on the other side along the coastline. Nothing much, just maybe some forts and lots of docks
More stuff for the Greeks to destroy. But realistically speaking, there should alot more Persians than Greeks.
Oh, i know. I'm still in the land-shaping phase, but thanks I shall keep that in mind.
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Aaaaand after adding a little more...
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-Okay, so here's what i have so far for the hills...and the mud line is where the coastline will be. Any suggestions on the texture to use?
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I dunno; Bronn from Game of Thrones said it best, "Give me ten good men and some climbing spikes. I'll impregnate that fort."
HAHAHAH
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The city grew!
....(Awesome pictures)
LOL, the ultimate.
EDIT: I just thought of a feature. It would be cool to be able to pause a single player custom map, then export it as its own custom map to be open-able in Atlas. Or maybe to just be able to open saved games in Atlas.
1) I have to say, that is an awesome city/fortress!
2) Mythos, that would actually be a very helpful took to have...
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I have collected a few references from around the web and put them below, (lots of pictures so they are in a spoiler). To get extra height you can lower the entire map to the lowest possible and then add a bit of height to land areas. By default the terrain seems to start about halfway up so you gain a lot of range this way.
If you look at my references you see that the area is pretty bumpy and forested, so you should definitely avoid creating a plateau like you have now. Cliff don't need to be as high are you have made them and they can be less steep as well, this will improve the look of the texture since it is less stretched.
I made a rough mockup to see what might be possible, a screenshot is in the spolier. Some things I found were that the Mediterranean rock, shrub grass combinations work nicely for the kind of cliffs in the area, I also added some bushes to the slopes. There are lots of trees in the references. Though be a bit careful since too many trees cause issues, if you can use actors instead of entities on the inaccessible areas this will help. I found setting the suns angle to be fairly low helped to see the shape of the land much better, it is easy to experiment to find something that works well once you have a few basic hills on the map. I did all of the shaping first, then went and textured the area and then added trees and bushes, this helps make everything look natural since you can put cliff texture on the steepest bits etc.
-Okay, thank you very much! I will get to work on it once i have time!
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-Just a rough outline of the Spartan/Greek side of the Battle of Thermopylae...anything to suggest, please do so. Especially on the cliffs, as i am at a loss of what to do on the tops of them.
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So, me being a complete noob at this sort of thing, i was wondering if anyone could simplify/ break down the process of taking/downloading new content (Maps, add-ons, ect) and putting it in so it shows up in the game itself? I use the simple Windows version. Thanks from a young 'un like me!
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He's just a prop. He's always been there.
;.;
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You'll be able to use these new Celt walls soon.
Those look amazing. New favorite walls
EDIT: And i just noticed the javelinist in the tower...do tell?
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-Overview of a three-city Celtic region.
-Overview of the main city. -
Atlas is designed to pause when you are inactive so it doesn't use up lots of cpu in th background. I find this doesn't quite work correctly on my PC (I think this is the cause, not certain though). If I constantly move the mouse then everything runs smoothly, otherwise it is very jerky, maybe you have the same thing happening.
This topic http://www.wildfireg...=0 might help you with where the map editor saves file.
Thank you so much! Moving the mouse around has proven to cut down on the lag quite a bit!
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beautiful, you make it in a specific map?
Off of the Migration variation...played with it a little.
-If you look closely, you'll find that i found a way to put a ballista onto a ship
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-Just a topic for posting whatever/ however many pictures you want of various creations, whether it be cities, battles, ect.-
Random Map Script:Gulf of Bothnia
in Scenario Design/Map making
Posted
So, does this only work in the latest SVN version? I'm only running the basic Windows version...