
infyquest
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Everything posted by infyquest
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Post-processing effects test (SSAO/HDR/Bloom)
infyquest replied to myconid's topic in Game Development & Technical Discussion
I really like the greenery and water.... -
Post-processing effects test (SSAO/HDR/Bloom)
infyquest replied to myconid's topic in Game Development & Technical Discussion
did anyone test the post processing engine committed by myconid today...... I wanna see screenshots -
New Sound Manager svn patch
infyquest replied to stwf's topic in Game Development & Technical Discussion
No please, we can push the current revision after review. We can open new defects/bugs for the existing issues with the patch -
The emblem of Maurya's is Peacock
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Article about military equipment of mauryans http://www.historum.com/asian-history/40710-military-equipment-organization-army-mauryan-india.html
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You can also add Bindusara to the heros list, the second emporer of Maurya's, who also expanded the territory very much.
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|I agree with Geek, Two Heros would be a) Chandragupta Maurya - Founder Asoka - Its greatest ruler and warrior I disagree with Chanakya or Kautilya - He was a teacher and poineer in the field of economics and politics. He is not a warrior, but a great political scientist. I would like him to be a special hero. He will become available if the special building called library is built. This unit will help in improving the economy and diplomacy rather that be of military use. I will have to find some of my old history text books. I can try to help with some building references for Mauryan architecture eg: Mahabodhi temple. Also they should have unique stances (alternativly called as Vyuhas)
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it seems bbcode is not working on certain posts please check also can we have a button for editing posts instead of a hyperlink
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Now the implementation of technologies is full swing. A change in naming convention of phases might be an issue. The town_phase or city_phase has been changed to phase_town/phase_city in template files. But it has not been changed in certain files like GuiInterface.js, test_GuiInterface.js
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qBot (yet another AI)
infyquest replied to quantumstate's topic in Game Development & Technical Discussion
for #1258 do I need to paste the commands into the chat window The terrain analysis stuff.... a) for detecting water based terrain (to place docks) terrain based passability and obstruction map (Have a separate land based and Water based or the maps should be made so that to incorporate both Land/Water data) this help's in implementing a naval variant of qBot -
qBot (yet another AI)
infyquest replied to quantumstate's topic in Game Development & Technical Discussion
Where is the TODO I will wait till technologies you are working goes into the tree. After that is it possible to add terrain detection functions in the core -
qBot (yet another AI)
infyquest replied to quantumstate's topic in Game Development & Technical Discussion
I too would be not much free the next week. I might be probably be put some time into qBot in 2nd or 3rd week of April By then I hope the new api goes in. So I can work on the new api on qbot -
qBot (yet another AI)
infyquest replied to quantumstate's topic in Game Development & Technical Discussion
where is the todo list for qbot.... sorry was too busy with personal life -
qBot (yet another AI)
infyquest replied to quantumstate's topic in Game Development & Technical Discussion
We need to have a hit and run tactic for raiding purpose (a separate module). Also we need to put high priority for military buildings and farms in the early game. -
qBot (yet another AI)
infyquest replied to quantumstate's topic in Game Development & Technical Discussion
I have shamelessly copied the code for treasure hunting from the wraitii's new bot (Marylin). I am giving the link for the code, http://pastebin.com/PK78eMXY (updated version, a slightly btter one) Please test it. -
you need to download daily snapshots of the source. sometimes projects like sdl dont have latest snapshots. hence i am against it and other reasons like some patches which are not in the main tree of original libraries might be needed, etc. I vote -1 for that proposal of having separate script to download sources and compile them
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precompiled mac version done
infyquest replied to cc_julian's topic in Applications and Contributions
We need to upgrade the premake to latest version, there are some patches to support xcode4 (fixes a regression) -
qBot (yet another AI)
infyquest replied to quantumstate's topic in Game Development & Technical Discussion
I think in qBot, we also need to take care of below in ALPHA 9 attack bonuses,the idle workers if resources are not theretrade or barter handling allies -
qBot (yet another AI)
infyquest replied to quantumstate's topic in Game Development & Technical Discussion
see the new config.js file and please post your comments -
qBot (yet another AI)
infyquest replied to quantumstate's topic in Game Development & Technical Discussion
added a config.js file http://pastebin.com/vCrGg2t4 need to modify the rest of the code, check it out -
qBot (yet another AI)
infyquest replied to quantumstate's topic in Game Development & Technical Discussion
i know why it builds fortresses, coz its in the two lists the advanced building lists and the separate list for fortress. We might need to remove it from advanced list