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Linux_Eki

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Everything posted by Linux_Eki

  1. Carthaginians. Because of cheap elephant and long range siege equipment.
  2. I love playing iberians and I try to rush always My strategy is to forget about women and let the soldiers do all work.
  3. Simulated 15 minutes. Somehow bot decided that 20 women should just stand near town center. It built barracks and some houses but not any farms. Tested on build 10359 with latest qbot code taken from git.
  4. Jubot in build 10359 seemed to be much more challenge when playing long game. I put jubot and splitbot (alpha3) against me and build defences and waited. Jubot scouted with cav and then attacked quite early with small force -> did not even scratch my base. But after time warping about 10-15 minutes Jubot attacked with very large force. It used war elephants which Carthaginian can use and normal foot soldiers. Destroyed my fort and killed at least 30 soldiers. I also played aggressively on a small map against it and it did much better. Attacked with small force before me and defended base with all soldiers like I do when necessary.
  5. I can't get Splitbot to attack me. I simulated many battles and no attacks in 20 minutes. I am not attacking it. It builds base quite quickly and has much workers. Of course building placement bug slows it down a little. I am playing on build 10359 and alpha3 release of SplitBot.
  6. Running well on both. Cant't tell the difference. Maybe I should log fps somehow.
  7. Yeah, your bot just spams buildings anywhere and only sometimes manages to build them in empty spots. I also get warnings those warnings that others reported. edit: played in Alpha 7 edit2: btw i have some gameplay on my youtube channel. More coming. http://www.youtube.com/user/LinuxEki
  8. I must test this tonight. Last version was bugged for me or it was just too lame to threaten my base.
  9. I am getting too those javascript warnings. And yes I downloaded the latest version you offer. My build is: Aug 21 Build 10048 running in Ubuntu 10.10. I think that warning affects so much that bot tries to build houses where already exists one and doesn't even attack in 30minutes(time warped). PS. I made little video showing new main menu: once I have solved my sound capturing problem I will start doing 0AD gameplay videos.
  10. So its just due "poor" collision detection technique. I did some research and imo that bounding box in 3d isn't best thing but I must live with it. I am not so skilled programmer to patch that issue
  11. Is that object selection with mouse, bug discussed somewhere? I mean that example when you point to clear land where tree is nearby and order unit to walk there next to the tree and instead of walking to that point it goes and start woodcutting. Its also really annoying to try get your troops between two building because you always hit other building when right clicking. Sometimes there is even 2cm gap between building and free place (21,5" screen, 1920x1080 resolution) where I try to click and still its pointing to that building. Moving camera around helps to get it right but its so annoying because I don't want to move my camera always around to get my units in right place. I've had this kind of weirdness in all builds of 0ad. I am using Ubuntu 10.10 and 0ad.dev repository for builds. I haven't played on windows yet so it might be just me and linux. Someone suffers this bug too?
  12. Are you trying to play 0ad in same local network or through internet? 0ad must be allowed to connect through firewall and one must host the game while other connects to hosts ip-address. If you and your friend are not in the same local network and your network is behind NAT, udp port 20595 must be opened from your router/modem.
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