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Posts
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Posts posted by JuliusColtranePille
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Jubot in build 10359 seemed to be much more challenge when playing long game. I put jubot and splitbot (alpha3) against me and build defences and waited. Jubot scouted with cav and then attacked quite early with small force -> did not even scratch my base. But after time warping about 10-15 minutes Jubot attacked with very large force. It used war elephants which Carthaginian can use and normal foot soldiers. Destroyed my fort and killed at least 30 soldiers.
I also played aggressively on a small map against it and it did much better. Attacked with small force before me and defended base with all soldiers like I do when necessary.
is it possible that jubot is the only bot which functionates at build 2588?
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tested newest qBot on alpha 7 G...
unfortunately it does not work, getting error-messages all the time
anyone else the problem with the alpha 7 and QBot?
older version of Qbot functionated...
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It requires a custom build from SVN, since the required changes were made after Alpha 7 was released.
ok.
where do i find the svn version? custom build for mac means... compiling?
thx in advance, sorry for that much questions
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Hmmm, not normal, it is supposed to work... Can you tell me more about your version of the game?
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im playin on 10288 the alpha 7 geronium...?!
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but if i see this right... the split alpha 3 still does not work on the territorial system of alpha 7 G, right?
i tried the new version and the bot does not build up anything ... ;(
still,
keep up the great work
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sorry for only taking a glimpse...
but what is the thing to do to run atlas now in alpha 7?
regards!!!
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Great work Ben I can imagine it took quite a bit of fiddling to get there
is it working for now?
great work!
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English
Basque
"Iberian"
port
kaiatik
kaitik
fortress
gotorleku
gotoŕleku
wall
horma
orma
gate
atea
ate
market
merkatu
merkatu
barracks
kuartela
kauŕtela
house
etxe
ete
stable
egonkorra
egonkoŕa
field
eremua
erema
mill
errota
eŕota
farmstead
baserria
baseŕia
tower
dorrea
doŕe
temple
tenplu
tenblu
yeah sounds cool. i have always been disappointed about the latinic-"pseudo-iberian"-ethnic-names
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great to hear that guys!
can't wait to get finally a bot which is really hard to match!
regards,
claas
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i just played a game using carthaginian war-elephants,
and i wondered if they do have a damage-aura (even when just attacking one enemy unit at a time, others surrounding the elephant will get damaged, though with decreased damage-points)?
if not this should maybe be implemented.
thx for listening
regards
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hey you guys,
has anyone made designated alpha 7 maps which feature especially carthaginian historical spots?
colonisation of iberia? wars of sicily? naval-battles with greece?!
when atlas is working i will work on that, because im just reading an interesting book about the carthaginians at the moment.
it is quite recent and historically well investigated but unfortunately only in german:
regards,
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i am a bit short of time currently. if someone provides me with a pre-built deployable binary of wxWidgets devel 64 bit (.a or .dylib or .framework) i will give it a try tomorrow, else i will look at it next week.
check dependencies of libraries with "otool -L"
sounds cool.
everything you made till now was great, so i think the community can wait.
(i think i will not be able to manage things mentioned above on my own )
thx a lot!
regards,
claas
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Just committed the Atlas fix. I believe Kenny was going to look into the OS X audio problems.
However it's still a certain effort to get sound and atlas running,
saying this while i haven't any sound and atlas yet with a the binaries of cc_julian.
will try to get into the atlas problem as a development-noob
regards
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is there a possibility to get atlas running somehow?
outside the game or elsewhere?
thx,
regards
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As Mythos_Ruler told here, you can't change it now. Development in progress.
you can dodge the problem via changing the factions in the .xml file of the scenario it comes right under the typed scenario-explanation-text
hele for greeks
cart for carthaginians and so on
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Well, you can match that by training your units in five. That's the way I like to play as it makes it more logical to actually train the women first for their economic use.
was this a reply to my post?
with my post i wanted to say that the splitbot is somehow deficient in alpha 7 whereas it worked totally fine for me in alpha 6. now he doesn't produce more than 15 units in the whole match and doesn't build up a lot of structures...
and i don't know why...
regards
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somehow the splitbot doesn't train any units more than 10 or so in alpha 7...
is it because of the territories and other significant gameplay-changes?!
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hey folks,
as i'm playing the fabulous alpha 7 now, it came to my mind, that the game could need some more maps for the random-match section or in general (even if there are a lot of nice scenarios).
unfortunately im a mac-user and can't run atlas. but maybe you've already made your maps but haven't found the place to share them
so, let's contribute,
warm regards,
claas
EDIT: sorry, found the mapmaking section above. admin please delete
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Maybe MacPorts didn't install properly?
however, now i play the binaries made of cc_julian. works fine
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>Uploaded the new .dmg here again (md5 f708e3a565137402aaf843c360e474c0).
thanks. sorry but i've now fixed the javascript slowness bug and updated the file again runs fine now
somehow the freezing still happens...
am i the only one?
EDIT:
works totally fine now...
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What is the purpose of the 'superdock' other than for the training of economic ships? Is it better for commercial enterprises?
you can evoke ancient climate change. a fearsome carthaginian strategy.
but yeah,
would be interesting to know.
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>Uploaded the new .dmg here again (md5 f708e3a565137402aaf843c360e474c0).
thanks. sorry but i've now fixed the javascript slowness bug and updated the file again runs fine now
i (we) owe you one. big time.
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i've updated all 3 files and can confirm it "working" now.
there are some remaining problems though
• game freezes for a few seconds or even minutes after loading a map (and being sluggish even afterwards), may be related to having to use the debug version of the javascript library cause of linker issues
• i've seen the game hang in opengl code on lion
for both of these issues it would be good to set the game to windowed mode in the config file in Library/Application Support/0AD/config/
i'll look at these later on.
superbe!!! thx a lot.
where/how do i set the game in windowed mode? where is the config file located?
warm regards
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http://www.mediafire...x7n52w8dmnezxx8
here is the compile guide for mac. Hope it's helpful
also, I tried uploading the file I made to megaupload, but you have to be a premium member to download it. (it's more than a GB)
I am exploring other options. I would rather not split up the archive if I can possible avoid it, but will if enough people want me to.
sorry, when i type in terminal :sudo port install boost cmake libdevil libenet libsdl libvorbis libxml2 curl nasm cmake wxwidgets subversion
i'll get this errormessage:
sudo: port: command not found
what do i wrong?
Suggestions for 0 A.D.
in Gameplay Discussion
Posted
i think because 0 A.D. is now in such a beautiful state of progress,
with alpha 8 there should be some animated men around the siege equipment.
i think this was told a lot of times, but:
when you attack the siege equipment and finally defeat it only the men should be dead and you could capture the equipment with any foot-soldier (even champion-units)
would be a nice little feature which enhances the experience in my eyes.
best regards!