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JuliusColtranePille

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Posts posted by JuliusColtranePille

  1. i think because 0 A.D. is now in such a beautiful state of progress,

    with alpha 8 there should be some animated men around the siege equipment.

    i think this was told a lot of times, but:

    when you attack the siege equipment and finally defeat it only the men should be dead and you could capture the equipment with any foot-soldier (even champion-units)

    would be a nice little feature which enhances the experience in my eyes.

    best regards!

  2. Jubot in build 10359 seemed to be much more challenge when playing long game. I put jubot and splitbot (alpha3) against me and build defences and waited. Jubot scouted with cav and then attacked quite early with small force -> did not even scratch my base. But after time warping about 10-15 minutes Jubot attacked with very large force. It used war elephants which Carthaginian can use and normal foot soldiers. Destroyed my fort and killed at least 30 soldiers.

    I also played aggressively on a small map against it and it did much better. Attacked with small force before me and defended base with all soldiers like I do when necessary.

    is it possible that jubot is the only bot which functionates at build 2588?

  3. English

    Basque

    "Iberian"

    port

    kaiatik

    kaitik

    fortress

    gotorleku

    gotoŕleku

    wall

    horma

    orma

    gate

    atea

    ate

    market

    merkatu

    merkatu

    barracks

    kuartela

    kauŕtela

    house

    etxe

    ete

    stable

    egonkorra

    egonkoŕa

    field

    eremua

    erema

    mill

    errota

    eŕota

    farmstead

    baserria

    baseŕia

    tower

    dorrea

    doŕe

    temple

    tenplu

    tenblu

    yeah sounds cool. i have always been disappointed about the latinic-"pseudo-iberian"-ethnic-names

  4. i just played a game using carthaginian war-elephants,

    and i wondered if they do have a damage-aura (even when just attacking one enemy unit at a time, others surrounding the elephant will get damaged, though with decreased damage-points)?

    if not this should maybe be implemented.

    thx for listening

    regards

  5. hey you guys,

    has anyone made designated alpha 7 maps which feature especially carthaginian historical spots?

    colonisation of iberia? wars of sicily? naval-battles with greece?!

    when atlas is working i will work on that, because im just reading an interesting book about the carthaginians at the moment.

    it is quite recent and historically well investigated but unfortunately only in german:

    http://www.amazon.de/Karthago-Aufstieg-Fall-einer-Gro%C3%9Fmacht/dp/3806222819/ref=sr_1_1?ie=UTF8&qid=1316635343&sr=8-1

    regards,

  6. i am a bit short of time currently. if someone provides me with a pre-built deployable binary of wxWidgets devel 64 bit (.a or .dylib or .framework) i will give it a try tomorrow, else i will look at it next week.

    check dependencies of libraries with "otool -L"

    sounds cool.

    everything you made till now was great, so i think the community can wait.

    (i think i will not be able to manage things mentioned above on my own ;) )

    thx a lot!

    regards,

    claas

  7. Just committed the Atlas fix. I believe Kenny was going to look into the OS X audio problems.

    However it's still a certain effort to get sound and atlas running,

    saying this while i haven't any sound and atlas yet with a the binaries of cc_julian.

    will try to get into the atlas problem as a development-noob ;)

    regards

  8. Well, you can match that by training your units in five. That's the way I like to play as it makes it more logical to actually train the women first for their economic use.

    was this a reply to my post?

    with my post i wanted to say that the splitbot is somehow deficient in alpha 7 whereas it worked totally fine for me in alpha 6. now he doesn't produce more than 15 units in the whole match and doesn't build up a lot of structures...

    and i don't know why...

    regards

  9. hey folks,

    as i'm playing the fabulous alpha 7 now, it came to my mind, that the game could need some more maps for the random-match section or in general (even if there are a lot of nice scenarios).

    unfortunately im a mac-user and can't run atlas. but maybe you've already made your maps but haven't found the place to share them ;)

    so, let's contribute,

    warm regards,

    claas

    EDIT: sorry, found the mapmaking section above. admin please delete ;)

  10. i've updated all 3 files and can confirm it "working" now.

    there are some remaining problems though

    • game freezes for a few seconds or even minutes after loading a map (and being sluggish even afterwards), may be related to having to use the debug version of the javascript library cause of linker issues

    • i've seen the game hang in opengl code on lion

    for both of these issues it would be good to set the game to windowed mode in the config file in Library/Application Support/0AD/config/

    i'll look at these later on.

    superbe!!! thx a lot.

    where/how do i set the game in windowed mode? where is the config file located?

    warm regards

  11. http://www.mediafire...x7n52w8dmnezxx8

    here is the compile guide for mac. Hope it's helpful

    also, I tried uploading the file I made to megaupload, but you have to be a premium member to download it. (it's more than a GB)

    I am exploring other options. I would rather not split up the archive if I can possible avoid it, but will if enough people want me to.

    sorry, when i type in terminal :sudo port install boost cmake libdevil libenet libsdl libvorbis libxml2 curl nasm cmake wxwidgets subversion

    i'll get this errormessage:

    sudo: port: command not found

    what do i wrong?

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