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Posts posted by JuliusColtranePille
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Brilliant to see and read about the progress in such detail. One question, which i know is much easier to ask than it is to answer at this stage, but are you confident the new pathfinder concept will have less impact on game performance?
in general i believe with your additional work (ykkrosh) the game will make such a big leap this year
thumbs up,
regards!
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+1 for rowing animations
now ships lacks of only 3 things:
- smooth rotation when the ship change direction
- wakes
- graphic of row that enter the water
and a little bit of swell (sea disturbance) as it was in AOE III would be very nice!
regards!
are there any updates on q-bot?
and i think spahbod's supernice random-maps should be implemented
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hey dear community,
as february gets older the next alpha release gets closer.
i would like to accumulate pics, general news, alpha 9 related discussions (concerning rather alpha-9-specific issues), roadmap-wiki-tickets-comments and stuff here.
let it begin,
cheers!
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btw: an alpha 9 preview thread in the announcements section would be lovely, ... i didn't dare to start it myself
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Yes yes! (but only if it will not have that much impact on the performance)
i think this should be (if implemented) an optional feature (one shall be able to turn it on/off)
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sounds good. i will give it a try!
thankyou very much!
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The two files are the patch and the Xcode project file:
clean-build-mac-r10945.diff and xcode-project-file-r10945.zip
how many steps does it take to build the program with xcode and this project file?
rather easy procedure?
regards and thankyou for the fast posting
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could you please post your version again? megaupload is down due to fbi-bullshit
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Hello again. Here is the Iberian rms. I want to do a Carthaginian one next time but I have no idea about it. So your help is appreciated.
Players start near the shores of the Mediterranean sea and the river flows between them. The map is nearly flat without hills. I'm looking for any bugs or problems you find.
i'm glad to see your random map scripts coming...
unfortunately i do not have the time currently to learn how to make them, although i am very thankful for your description. next holidays i will begin to study it!
continue please making those great RMSs!
regards
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#947 means ticket 947 http://trac.wildfire....com/ticket/947 , this is a source code patch though so you would need to build it yourself.
thx! ... unfortunately i'm not able to build it though.
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It's running here. Only had a quick test. Xcode project file and patch from #947.
i'm sorry. but what does #947 mean? where can i download a deployable version of the game with atlas workin?! sorry for my missunderstanding
regards!
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has anyone compiled atlas for the mac?
regards
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I believe there is: http://www.wildfireg...showtopic=15427
uh. seems i can not find it? can you tell me exactly where?
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i played with hellenes and carthaginians against persians or as persians against those two factions (qBot, a lot of maps). i had the impression that the infantry of the persians in particular is weaker. but i guess it's the special feature of the persians that their infantry is inferior but cheaper?!
later qBot used the persian cavalry which is relatively strong but still no match against the than cheaper greek hoplites and peltasts.
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concerning balancing i would say that the persians are a rather weak-faction at the very moment.
just my 2 cents. i know balancing will be done in the beta-status
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there were 3 players... is that too much?
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played against qBot on the "The Nile"-map of spahabi. unfortunately qBot only trained women and had no military after 5 minutes...
anyone encountered this problem already?
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hey dear community,
as the games makes a very enjoyable progress with every alpha i was very happy to hear that for alpha 8 atlas should work on the mac. unfortunately there is no (afaik) compiled version of atlas in the community.
has anyone a playable version of atlas?
could anyone contribute?
in my eyes, scenario editors where always one of the greatest things in RTS-games.
warm regards,
claas
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That's why I'm developing more Random map scripts . You can do it too because it is OS independent. I'd teach you the things I've learned if you like.
sounds cool. do you have some for me? how does this work?
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They are functional! Use the drop on the upper left corner during match making and change it from "Scenario" to "Random". There are 4 random map scripts right now.
Asking the main developers: Would you like to add my random maps into game? It seems I've found a good way to help develop 0 A.D. . I can even create more as I've got familiar with the game's rms coding.
yeah, there are 4 you're right. but they tend to be quite similar. i would rather like to have a random-map script in which every map looks really different. like in the older AOE-games... would be cool.
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i really would like to see a random-map function! due to the lack of atlas for the mac-version i'm a little bit bored of the maps in the current version...
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does atlas work at the moment? this would be great... the last big wish for the mac-version in the current situation!
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yeah... if all the mac-guys out there would spend 5 euro/dollar whatever (me included)...
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but unfortunately atlas does not work, although according to the developers-team it should.
in the "suggestions for 0 A.D."-thread they say it would need some extra tweaking concerning the compiling.
hmmm?!
A challenger appears : Marilyn (Yet-yet another AI)
in Game Development & Technical Discussion
Posted
marilyn shall be included in the upcoming alpha right?
i think it should... if it hasn't any major bugs anymore