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Spahbod

WFG Retired
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Everything posted by Spahbod

  1. It seems that most players haven't found Random map option in game setup page. How about making Random Maps the default option?
  2. Do you know JavaScript or C++? If you know them, It won't be hard to learn random map scripting. If you don't, You can still understand most parts of the code as they have comments to explain most parts of the code. And I suggest you to use notepad++ if your OS is windows. Try this and if you still had problems, PM me and I'll answer your questions. Also it is not very hard to learn JavaScript. I know a very good website to learn JS. Click Here.
  3. Hi. Here's another map: A sea with smaller scattered islands stands between players who must build a navy to reach the enemy. Warning: Naval map. Bot's won't be able to play properly. Link to Download Next one will probably be a Carthaginian home base random map as part of my plan to make a random map script for each of the races except Romans and Gauls (Which have Latium and Catabarinian Highlands respectively). Greek and Persian maps are done. Any suggestions for Iberian or Carthaginian random maps?
  4. How about a non-historical tutorial campaign? This way we'll have enough story for other civilizations. Also we can make an Egyptian tutorial campaign as they probably should be implemented as a non-playable mini-civ for Persian and Roman campaigns.
  5. Isn't it better to have an autosave option for atlas? I've had such problems too.
  6. Don't worry this one was an exception. I'm going to make more realistic maps. But it would provide more challenge for some players. Thanks. Maybe. But it uses the same number of trees as Catabarian Highlands. It just can't put them on the map. I think the main reason is that Catabarian Highlands has many ponds and hills which are hard to be placed. An the other hand I'm checking every single tile of this map to see if it must be part of a path or not. It is surprising that it doesn't consume so much CPU power.
  7. Hi. Here is another random map script. I've always wanted to have something like this in other games. But now I made it for 0 A.D.. The map shape is like a chain of islands connected together by narrow paths. The number of islands and their scheme depends on player count and map size. The best thing to describe them is "Snowflake". So I named the map "Snowflake Searocks" It uses the same "multiple biome" system as "Continent" random map script. Although this is undoubtedly the most complicated random map script in the game, it's load time is about one quarter of catabarian highlands. Resources are rare in this map and room for buildings is scarce. So it needs wise strategic decisions. I'd rather suggest you not to play this map in "Tiny" and "Small" sizes as they will exploit the scheme. But the choice is up to you. This map can be played in "Normal" sized maps against 3 AI bots without much lag because of it's shape. But the recommended size and ai player number for the current version of the game are "Medium" and 3 AI bots. I'd really like to know your opinion about the map. Also please report me any bugs you found. Thanks. Download Link
  8. Navy is not yet implemented for AI bots.
  9. I had such problems in computers without video card drivers installed. Have you installed your video card drivers?
  10. Another random map. Somehow similar to "Gold Rush" random maps in AoE-2. Players start in mountains around the remains of a dried lake full of stone and metal mines. Link to Download And of course an image:
  11. Updated the map. Fixed them. About terrain blending, it is better not to look at the terrain from a far distance. It is good in the eye of a player.
  12. Thanks. About the shape, the very first version of the map (that I didn't upload on net) had such a shape and I liked it much more than the current one. But it sometimes had some very odd behaviors and I decided to use a circle instead. Mythos: Thanks for your help. Savanna maps now look more real. Updated the map. Today I'm going to make a new random map. Although it may need some more animals be added into the game. Like onegars and desert cheetahs.
  13. Yes the game lags mostly due to pathfinding. Developers are working to fix this for the next alpha I think. But for now, you can play the game without much lag in a "medium" sized map against 3 AI opponents. I always do it.
  14. Have you ever seen http://whos.amung.us/? it shows the number of visitors, their location and more for free. And it seems easy to use. See here: http://whos.amung.us/maps/customize/ We can have it for the main site and forums.
  15. Did you give up making random maps?

  16. How many players were on the map? Bots don't work if there are 8 players on the map.
  17. Updated the map. Fixed most of the things you said except the last one because I didn't get what it mean. Added savanna biome too. It looks nice except that it's trees are very close together. I can make them less dense but it would make them harder to chop down. What is you opinion?
  18. Implemented the changes to this one. While adding the reeds, I realized that they are added into the river too. But I found it good too. Download it again to see the changes.
  19. Do you want to check my Hyrcanian Shores map too? It may need some more work.

  20. It will spoil the feature. But OK. The feature is that it uses different biomes. Take a look at this picture:
  21. I've updated the maps to make the river a little more like "river". If you don't see the image's change, Go to the link below and then press Ctrl+R Here Mythos: I'll implement the changes to both this and Continent.
  22. We definitely need some infinite mines and trees in campaigns or some special scenarios. But I'm not in favor of implementing them in normal games. We have some ways (Although a little hard) to continue the game even after all of the resources on the map are depleted (Bartering/Trading).
  23. Haven't found the unique feature yet? Well, I suggest you create some maps using different seeds on Atlas.
  24. I agree with you. But the Nile is straight in most of it's way and also paths are not yet implemented to the game. But I'll try to do some things to make it better. It's getting late here now so Tomorrow I'll start working.
  25. That's why I'm developing more Random map scripts . You can do it too because it is OS independent. I'd teach you the things I've learned if you like.
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